---edit (typos, lack of sleep)
Modifié par Invisible Man, 16 février 2014 - 08:20 .
Modifié par Invisible Man, 16 février 2014 - 08:20 .
ME3 has the best inventory system in the trilogy. But Idk why you're comparing guns. They're guns. We are discussing the inventory system. Which ME2 doesn't even have.....ImaginaryMatter wrote...
Mcfly616 wrote...
not sure who said RPG consists of loot and random items just for the sake of it....Borderlands was all about that, and I wouldn't consider it an RPG.ImaginaryMatter wrote...
I don't find it immersive along with a few other people (how can someone carry 74 Assault rifles?). Just boring. I really dislike the genre "RPG" because now it seems like just adding a bunch of collecting and selling of randon items just for the sake of collecting and selling a bunch of random items. It's time consuming and just makes parts of the game seem like a chore. If I wanted to manage a vast amount of inventory I would join the Navy's Supply Corp.
However you're aware of the fact that you don't have to pick up the loot. That sorta thing is optional. Nobody's forcing you. Which furthers my point about ME2. In ME1 you had a lot of freedom and choice concerning nearly every aspect of the gameplay. In ME2, such freedoms are greatly reduced if not completely removed. I never said ME1s inventory was perfect or even good.....however, I am saying that it's much better than the nonexistent inventory in ME2.
Somethings better than nothing. Especially when something is completely optional. You can still have nothing if you want. But for those of us that like 'something', we should have that option.
I find ME2's and ME3's inventory superior as there is actually a choice to be had between different weapons (no matter how small it may be in ME2). ME1 offers nothing but the same weapons for each category with nothing to differentiate them except for DPS. I said elsewhere that for ME2 even the Tempest vs Shuriken debate is deeper than the entirety of ME1's inventory debate as it at least include's the players tactics and gameplay into consideration.
Modifié par Mcfly616, 16 février 2014 - 08:12 .
Modifié par Alocormin, 16 février 2014 - 08:14 .
Modifié par Mcfly616, 16 février 2014 - 08:19 .
Guest_StreetMagic_*
Modifié par StreetMagic, 16 février 2014 - 08:25 .
StreetMagic wrote...
Run n gun is still viable. Just depends on the class and weapon. At least, if you want to call Adrenaline Rush or Vanguard as "run n gun".
I think this is the case in ME3 though more than ME2. It seems easier to get mowed down in ME2, even on a soldier. You have to rely on cover a lot more, but in ME3 I find myself flanking out in the open almost all of the time.
That's very much it, too much replace instead of fix if broken. Although the bland, identikit environments meant that ME1 became repetitive it at least didn't feel like you were being plonked here for a mission, then whisked off and plonked in another one and so on. It was especially telling in some of the main missions, where the combat and non-combat scenes were properly integrated. Normally wandering around the Citadel, but get into a fight in Chora's Den, things like that.Mcfly616 wrote...
Squadmate AI sucked, level design was quite bland.....but we still had complete tactical freedom. If they could improve on the things that sucked, then it'd be all good. I never understood throwing the baby out with the bathwater.....But Bioware certainly makes a habit of completely scrapping good ideas that weren't implemented well the first time around
They never meant to make a sequel out of it, Hudson hifself said that they could come up with anything because they had no restrictions or issues of continuing M3. Even when they started to talk about the next ME it was just nonsense, things like ME4 doesn't have to be before, during or after ME3 (WTF?) or about cameos (Garrus doing nothing important on the Citadel?). Now they have to do it becouse fans only want to move foward.starlitegirlx wrote...
caldas wrote...
MassivelyEffective0730 wrote...
Disappointed, bitter apathy more like. It has its great moments, but by and large, its an incarnate realization of the decline of BioWare in general.
I'd say DA2 and ME3 are the "incarnate realization of the decline of BioWare in general".
Responding OP's question: I never hated it, ME Trilogy are the best games I ever played, on the other hand ME3 endings ARE pure trash. They stink so bad that BW can't even go public with the next plot out of fear.
So true. Actually I think they can't go public because they screwed the ending up so massively that they can't figure out how to go forward. And honestly, I don't think they initially planned on going past 3 games but when they made the third and saw it was technically the most successful of the three I believe, they decided to go for more, but by then they had already screwed the galaxy. I believe the only reason they did the ending cut DLC was because they wanted to salvage what they could of their new cash cow.
Let's face it, they already are playing the new ME. Casey Hudson posts about this on twitter. It was not hard to just move forward even with a new game engine because it's already something they have to in place. But I really don't think they ever intended to move past three when they were making it the third. Or at least if they did, they didn't foresee the problems their ending would present in doing so. That was some serious writing ones self into a corner. So now they cannot release the story because I believe they probably have yet to come up with one.
Modifié par caldas, 16 février 2014 - 07:12 .
StreetMagic wrote...
I think ME2 compensated a little (a little! Don't ****ing bite my head off) by giving you a big squad, and giving you the freedom to personalize your loyalties and storyline. It's very malleable in that respect. They didn't necessarily want you to play all of it. Hudson's gone on record that he counted on some loving this or that character and hating others. The whole game revolved around characters. "The funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."
Mcfly616 wrote...
Well, ME2 is certainly my least favorite game of the trilogy based on the fact that alot of my favorite aspects from ME1 were completely absent. In fact, ME2 made me have to reimagine what I thought of when I heard the words "Mass Effect", because it was a completely different game/animal/breed. It was a sequel in name and characters only (hell, the character part is even in question: cough*Liara+Garrus*cough). Everything else (gameplay, narrative, mechanics) was a reboot.
Idc what a professional butcher does. I know what the term "butchered" means. Seeing as that's exactly what I said, and that I didn't bring up a butcher at all....seems you're confused. I do know that when a Crime Scene Investigator says that the young lady was "butchered" beyond all recognition, that obviously means she's much less than she once was. When a coach says his team got butchered, I know that means they got ran out of the building.
Where were the hallways? Every mission. Every single mission in ME2 you are walking down a linear path. Whether it be a man made hallway, or outside. You have no where to go but straight on any given mission.
Modifié par CronoDragoon, 16 février 2014 - 05:17 .
Mcfly616 wrote...
ME3 has the best inventory system in the trilogy. But Idk why you're comparing guns. They're guns. We are discussing the inventory system. Which ME2 doesn't even have.....
So, I could careless if all of ME1s guns look the same, seeing as how I'm not even discussing that subject. It was a system that organized your stuff. ME2 didn't even have that. It was more of a shooter. You pick your loadout at go....
Armors, omnitools, biotic apps....I like customization, and ME1 offered more variety. The inventory contained these things.
Modifié par ImaginaryMatter, 16 février 2014 - 05:54 .
The guns themselves sometimes had a little bit of variety and choice but not much (e.g. less accurate but more powerful, although when you could it was simply SPECTRE weapons). Purely in terms of the base weapon ME2 was much better than ME1, and ME3 better still. The mods on the other hand did make a difference - the way of managing them was poor but the concept good. Personally I prefer something a bit inbetween; I'm not really keen on the whole gun level 1 to 10 thing but do like variety and the ability to customise.ImaginaryMatter wrote...
The guns are an example of how lacking the ME1 inventory system is. It doesn't offer customization, every item is just an upgrade over some previous item, that's why you have a definite best omni-tool, assault rifle, armor, etc. Like ME2 only had two SMGs to choose between, but those weapons were completely different from each other, so when deciding which one to equip you have to consider play style, tactics, etc. None, of them were the "best" SMG. In ME1 you're just comparing the numbers.
I think an inventory system should only exist if it offers players the chance to customize characters for differents rolls, forms of gameplay, etc. Like offering defensive gear for tanking or light gear for damage dealing. It seems like where you see customization I see an illusion of customization. I like picking gear based off how I play a particular character not because one item has better numbers than another item.
The armor and weapon mods were a good idea, and I'm glad they came back in ME3.
CronoDragoon wrote...
Yep, missions. Something ME1 was light on. I'll take corridor missions over riding 5 minutes to pick up some palladium any day.
Mcfly616 wrote...
However you're aware of the fact that you don't have to pick up the loot. That sorta thing is optional. Nobody's forcing you. Which furthers my point about ME2. In ME1 you had a lot of freedom and choice concerning nearly every aspect of the gameplay. In ME2, such freedoms are greatly reduced if not completely removed. I never said ME1s inventory was perfect or even good.....however, I am saying that it's much better than the nonexistent inventory in ME2.
Somethings better than nothing. Especially when something is completely optional. You can still have nothing if you want. But for those of us that like 'something', we should have that option.
CronoDragoon wrote...
Yep, missions. Something ME1 was light on. I'll take corridor missions over riding 5 minutes to pick up some palladium any day.
uhh guns are not an example of how lacking the inventory system was at all. All it's an example of is how lacking the guns are in aesthetic and mechanical variety.ImaginaryMatter wrote...
The guns are an example of how lacking the ME1 inventory system is. It doesn't offer customization, every item is just an upgrade over some previous item, that's why you have a definite best omni-tool, assault rifle, armor, etc. Like ME2 only had two SMGs to choose between, but those weapons were completely different from each other, so when deciding which one to equip you have to consider play style, tactics, etc. None, of them were the "best" SMG. In ME1 you're just comparing the numbers.
I think an inventory system should only exist if it offers players the chance to customize characters for differents rolls, forms of gameplay, etc. Like offering defensive gear for tanking or light gear for damage dealing. It seems like where you see customization I see an illusion of customization. I like picking gear based off how I play a particular character not because one item has better numbers than another item.
The armor and weapon mods were a good idea, and I'm glad they came back in ME3.
Mcfly616 wrote...
uhh guns are not an example of how lacking the inventory system was at all. All it's an example of is how lacking the guns are in aesthetic and mechanical variety.ImaginaryMatter wrote...
The guns are an example of how lacking the ME1 inventory system is. It doesn't offer customization, every item is just an upgrade over some previous item, that's why you have a definite best omni-tool, assault rifle, armor, etc. Like ME2 only had two SMGs to choose between, but those weapons were completely different from each other, so when deciding which one to equip you have to consider play style, tactics, etc. None, of them were the "best" SMG. In ME1 you're just comparing the numbers.
I think an inventory system should only exist if it offers players the chance to customize characters for differents rolls, forms of gameplay, etc. Like offering defensive gear for tanking or light gear for damage dealing. It seems like where you see customization I see an illusion of customization. I like picking gear based off how I play a particular character not because one item has better numbers than another item.
The armor and weapon mods were a good idea, and I'm glad they came back in ME3.
I agree, the inventory should exist in order to customize our characters for different roles.... which is exactly what ME1 did. Light Armor, medium armor, heavy armor, this omnitool or that omnitool. I could give Liara a biotic amp that maximizes cooldown time as I give Wrex the one that maximizes duration. Polonium rounds, chemical rounds, radioactive rounds.....
I roleplay my characters with more freedom in ME1 than I've ever been able to with the second game. Where we choose between a gun that's fully auto or one that's burst fire. And then we get to choose between 1 of 2 outfits for them. Yay. So many options.
You take your aesthetic variety (one gun shoots different than that gun) and I'll take my gameplay variety. (this gun does more damage than that gun, this omnitool/biotic amp/ammo is better than that other kind)
Or there's always ME3 where they offered both.