No, I don't need to stop stating the truth. Tip for the future: learn to read and don't base your entire argument on completely optional and worthless content that nobody even said anything about except for you and your bud who brought it up outta left field.BaladasDemnevanni wrote...
You really need to stop making half-assed arguments like this. Tip for the future: "it's optional" isn't an argument.
In purchasing any product, the customer's goal is satisfaction. If I have to ignore large segments of the game, on which a significant amount of development time was spent, then I'm going to tell the developer either "fix or remove". From a consumer perspective, it's a complete waste of time.
Nobody forced you to go out of your way to go get something nonessential to the game. If you waste your own time doing something you don't like in order to get something you don't even need....well, you have nobody to blame but yourself. But ME2 on the other hand, it forced all of us to do Planet Scanning in order to beat the game. Call me crazy, but if I had the option to NOT do planet scanning and I was here complaining about it, I would slap myself repeatedly.
I'll repeat myself once again (since you seem to ignore anything that would inhibit your pointless argument):
I only ever said ME1's open freedom of approach was better than ME2s forced linearity. If you wanted to b-line straight towards the objective, you had that option in ME1. Others had the option to approach the objective from whatever direction they wanted. Point is, we had the option. ME2 gave us no option. They force us down a linear path to our destination. We have no freedom of approach. It's straight ahead. We are herded cattle. I found ME1's approach better.
Moral of the story: Options are good, forced linearity is bad. Nobody ever said **** about "minerals" (you and your pal seem to be all about it though)
Modifié par Mcfly616, 17 février 2014 - 01:14 .





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