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Do you still hate Mass effect 3?


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#576
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Blah blah ending blah blah. What happened to the people who criticize the rest of the game? :D I don't even mind the endings. It's other things I wish were given more attention.

Modifié par StreetMagic, 22 février 2014 - 04:31 .


#577
KotorEffect3

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BringBackNihlus wrote...

CronoDragoon wrote...

KotorEffect3 wrote...
It was an hyperreactive whiney overreaction from spoiled whiney crybaby gamers to ten minites of a forty hour game.


You aren't really helping here.
And I say that as someone who loves ME3.


That's a common occurrence in his case.


Lol help with what?  They hate those of us that like the game almost as much as they hate the game anyways

#578
mumba

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worst game ever

#579
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StreetMagic wrote...

Blah blah ending blah blah. What happened to the people who criticize the rest of the game? :D I don't even mind the endings. It's other things I wish were given more attention.

Journal/quest system. To name one thing.

#580
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J. Reezy wrote...

StreetMagic wrote...

Blah blah ending blah blah. What happened to the people who criticize the rest of the game? :D I don't even mind the endings. It's other things I wish were given more attention.

Journal/quest system. To name one thing.




What's the main problem there? I never used it much to begin with. Do you mean the lack of seperating main and secondary quests?

#581
Invisible Man

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sure mass effect wasn't perfect, hell there were quite a few glitches that drive me crazy, but if it wasn't for the ending I'd have loved me3, instead of simply liking it.
@street when did you change your avatar? I just noticed it?

#582
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Invisible Man wrote...

sure mass effect wasn't perfect, hell there were quite a few glitches that drive me crazy, but if it wasn't for the ending I'd have loved me3, instead of simply liking it.
@street when did you change your avatar? I just noticed it?


Earlier. After all this time, I finally decided to register ME2, and got this cool avatar.

#583
KotorEffect3

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How did I know the clique would eventually show up in this thread?

#584
mumba

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KotorEffect3 wrote...

How did I know the clique would eventually show up in this thread?

you didn't

#585
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StreetMagic wrote...

J. Reezy wrote...

StreetMagic wrote...

Blah blah ending blah blah. What happened to the people who criticize the rest of the game? :D I don't even mind the endings. It's other things I wish were given more attention.

Journal/quest system. To name one thing.




What's the main problem there? I never used it much to begin with. Do you mean the lack of seperating main and secondary quests?

Nah there's a lack of direction in general. Like the quest log doesn't update you when you've completed parts of a quest, you're just supposed to find out that you completed something or who to talk to without the quest saying, "Ok now, do this next." 

#586
Dominus

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Nah there's a lack of direction in general. Like the quest log doesn't update you when you've completed parts of a quest, you're just supposed to find out that you completed something or who to talk to without the quest saying, "Ok now, do this next."

It's a valid complaint. After enough time with some of the older cRPGs, the lack of quest updates didn't bug me as much, but the devs definitely heard about this problem loud and clear.

#587
Xannisel

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Do I still hate Mass Effect 3? Well, to be honest I never hated it, I was only disappointed with the original endings, but I was able to make peace with it when the Extended Cut came out. When I play games such as the Mass Effect trilogy, I try to look at it as a whole and evaluate its effect on me. On the whole, I love the Mass Effect series. Granted, there are parts of it that were not exactly stellar in my eyes, but that statement also holds true for all things that I love and enjoy such as the Dragon Age series and the Marvel movies. So when the next Dragon Age and Mass Effects come out, I will go into them with the same questions as I always have: Will I enjoy this, and will I keep coming back and continue to enjoy it?

#588
grey_wind

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StreetMagic wrote...

It's funny.. Mass Effect has accumulated enough cool characters that it's like a Street Fighter game. Once they made the choice to make a big squad, I think it was a mistake to go back to smaller. Especially for a big war. It would've been cool to get a sample of all of them.


This is where Hudson's idea of a rotating squad would have likely struck a great balance between giving all the various characters equal screen time while accounting for the possibility that they may be dead in some playthroughs.

But even without the rotating squad, I think the real problem with most of the ME2 squaddies (apart from the lack of screen time for a lot of them) is that the content they're given often feels trivial from a character standpoint.

For example, rather than shoehorning Jack into Grissom Academy and shooting her character development into some absurd direction, she might have been better served as a character if she was, say, providing you with biotic support in all the N7 missions where you make a raid on Cerberus. How cool would it have been to see her leading a squadron of biotics tearing through Cronos Station? 
For Samara, give her a couple of extra conversations on the Citadel before the Monastery mission where she emphasizes how the Reaper War challeneges the black-and-white morality of her Code and how much she's struggling to comply with it. This would make her (attempted) suicide to save her own daughter a lot more meaningul.

I know a lot of it was limited by word budget, but they could have axed unnecessary conversations in other places. Did we really need some variation of the same debriefing with Hackett after every N7 mission?

#589
SlottsMachine

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ThisOnesUsername wrote...

SP forums man...


Image IPB

#590
Ryuji2

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StreetMagic wrote...

What's the main problem there? I never used it much to begin with. Do you mean the lack of seperating main and secondary quests?


They probably mean how every sidequest you pick up is started by eavesdropping on a conversation and how to finish them was by means of a fetch quest with little information to go on. For me it didn't help that the journal didn't really update on the quest if you got it. Some sidequests didn't list who to talk to after you got the item so that didn't help much either, though it rarely happened.

The methods to obtain the item they want is similar as well. You go to a system, scan a planet, get the item and return. Or, you do a mission and pick up the item needed there. In short, it's like this in ME3 compared to 1 and 2: http://www.vgcats.co...ages/120416.jpg

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To the original question of this thread, I don't hate Mass Effect 3. Never really hated it. I disliked the ending greatly at the start and even now it still leaves a bitter taste but I can stomach it. It's alright. Could've been much better.

I'm gonna be semi-quick and point out what I didn't like(sans ending):

1. Auto-dialogue. Don't want to pick one option(usually) and just assume I'd want to say <insert statement/question here> for the rest of the conversation. For context I usually like to be a combo of paragon/renegade. Like a good-guy Shepard who is merciless to enemies and sarcastic 70% of the time.

2. The journal/sidequest system(explained above).

3. The way they made Han'Gerrel turn into a bit of a nutcase. Firing on the dreadnought with Shepard and squad aboard? Thought he cared about Tali, like a niece. Guess not.

4. How they made Shepard have PTSD over one kid's death. Assume someone picks Colonist Shepard for example(could also work with Lone Survivor of the war background).

"You were born and raised on Mindoir. a small border colony in the Attican Traverse. When you were sixteen slavers raided Mindoir, slaughtering your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later."


Pretty sure in this case, a Colonist background Shepard would freak out more over that than the death of a single kid. Maybe that's just me. Same for a Lone Survivor. Probably would've faded over time but would've still bothered him/her. Also doesn't help that if someone was playing as a super Renegade Shepard, they probably wouldn't care if the kid died much.

5. Tali's picture. Could've just made the 3D model for her face and show it to players who romanced her. Could've been done better.

6. Legion disseminating himself for the geth. Could've had a backup copy or something. Didn't make much sense. Maybe I'm missing something here regarding that. Idunno, just doesn't seem smart.

7. Kai Leng's plot armor on the Citadel and on Thessia. Pretty sure any Shepard wouldn't have stood there and watch Thane get stabbed for example.

8. Cerberus. I understand BW wanted the indoctrination thing going for them but at the same time it's a bit jarring to see. Just makes Cerberus look comically evil because "reasons." Same for the Illusive Man.

9. Day 1 DLC From Ashes. The data was on-disc/in the coalesced. There are interviews out there saying they wouldn't make something and take it out of the core game, but it's there. So...yeah.

Note, I don't mind DLC usually but I don't like Day 1 DLC when it could've just been shipped with the main game(which it was pretty much) instead of being a separate $10 thing.

10. Prologue(makes pretty much no sense if you didn't do Arrival DLC in ME2, otherwise it's...fine-ish). If you didn't do it, they don't really have any reason to detain Shepard. In ME2 the only things worth detainment I suppose would be working with Cerberus. But even the Council told Shepard to just stick to the Terminus and hoped for a quick end to their mission and their relationship with Cerberus. Could've just as easily made a statement about using Cerberus' resources to stop the Collectors and move back into the Alliance with Council Spectre...ship still intact or something.

11. Liara not being the Shadow Broker very well. For someone with most of the seedy information in the galaxy(albeit a blown up base with lots of lost tech), you'd think she'd be able to track down vital information, but nope.

12. Udina in the Citadel coup. Seemed like it came out of left field(though that goes back to the comically evil Cerberus in 3 point regarding the coup). Maybe I need to look up more information on it though. Makes a bit more sense if he acted out of desparation, but only slightly. Still doesn't make much sense as to why he'd want the entire Council, sans him, dead.

TL;DR: Plot armor and auto-dialogue suck.

Modifié par Ryuji2, 22 février 2014 - 06:04 .


#591
ImaginaryMatter

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KotorEffect3 wrote...

It was still an overreaction sniffles, if you go to other places outside of the bsn you realize there are plenty of people that still love the game even if they were not happy about the ending.  And as far as people have problem with the game, well they are gamers.  As a whole gamers tend to be whinier than average.  Pretty much every game that comes out has people whining about it.  Makes me wonder if some gamers are capable of enjoying anything.


Really? You have some statistical average for whininess? A lot of this sounds like confirmation bias.

If I go outside the BSN I can find forums and such that support your stance and I can find other parts that don't. Who's are we to believe?

#592
Invisible Man

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ImaginaryMatter wrote...

KotorEffect3 wrote...

It was still an overreaction sniffles, if you go to other places outside of the bsn you realize there are plenty of people that still love the game even if they were not happy about the ending.  And as far as people have problem with the game, well they are gamers.  As a whole gamers tend to be whinier than average.  Pretty much every game that comes out has people whining about it.  Makes me wonder if some gamers are capable of enjoying anything.


Really? You have some statistical average for whininess? A lot of this sounds like confirmation bias.

If I go outside the BSN I can find forums and such that support your stance and I can find other parts that don't. Who's are we to believe?


I'd have to agree with imaginary here. and there are at least a few people here on bsn who don't sound all that whiney to me, I'd assume because they're here they are actually gamers. I'd also like to think I don't sound all that whiney either, though I'm probably not the best judge of my own whineyness. just, saying.  

#593
The Heretic of Time

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KotorEffect3 wrote...

BringBackNihlus wrote...

CronoDragoon wrote...

KotorEffect3 wrote...
It was an hyperreactive whiney overreaction from spoiled whiney crybaby gamers to ten minites of a forty hour game.


You aren't really helping here.
And I say that as someone who loves ME3.


That's a common occurrence in his case.


Lol help with what?  They hate those of us that like the game almost as much as they hate the game anyways

Nah, I don't hate people who like ME3. My girlfrined likes ME3 and I obviously don't hate her.

I don't even hate you Kotor, I simply dislike you a lot (but at the same time you're also funny, you provide us with great entertainment, so i guess I have mixed feelings about you). And trust me, you being a ME3 fanboy has nothing to do with it.

Modifié par Heretic_Hanar, 22 février 2014 - 09:08 .


#594
AlanC9

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grey_wind wrote...

I know a lot of it was limited by word budget, but they could have axed unnecessary conversations in other places. Did we really need some variation of the same debriefing with Hackett after every N7 mission?


After the grief they took for ME2's mission complete screen, I can understand wanting to do a full debrief.

Modifié par AlanC9, 22 février 2014 - 09:22 .


#595
AlanC9

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Ryuji2 wrote...

They probably mean how every sidequest you pick up is started by eavesdropping on a conversation and how to finish them was by means of a fetch quest with little information to go on. For me it didn't help that the journal didn't really update on the quest if you got it. Some sidequests didn't list who to talk to after you got the item so that didn't help much either, though it rarely happened.


I get the feeling that you were supposed to just work from the Citadel map rather than bother worrying about the quest list. When you're on the Citadel you either have the artifact or you don't, and if you do have it  the recipient shows on the map (two bugged items excepted)

I think the conceptual problem here was referring to them as missions in the first place; recovered artifacts should have been a separate category. DA2 had a similar problem with putting companion conversations in the journal under quests.


9. Day 1 DLC From Ashes. The data was on-disc/in the coalesced. There are interviews out there saying they wouldn't make something and take it out of the core game, but it's there. So...yeah.


If it's all on the disc, then what's in the download? Junk data?

#596
Reorte

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AlanC9 wrote...

grey_wind wrote...

I know a lot of it was limited by word budget, but they could have axed unnecessary conversations in other places. Did we really need some variation of the same debriefing with Hackett after every N7 mission?


After the grief they took for ME2's mission complete screen, I can understand wanting to do a full debrief.

The problem with the ME2 mission complete screen is that it was a screen - somehow jumping back to the Normandy after a loading screen seems much less of a disconnect.

#597
AlanC9

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I guess that didn't bother me because I come from PnP. You'd typically just handwave everybody back to base at the end of a session unless there was some reason to play the sequence out.

#598
darthoptimus003

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I never hated me3
but the problem is that in the last 10min of the final game the end completely destroyes everything good about the trilogy
and the ec didn't do much to help and don't even get started with the breath scene what a cop out

my only hope is that they have learned their lesson and keep their bs art out of menext
and actually finsh sheps story cause right now its not finished

#599
Reorte

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AlanC9 wrote...

I guess that didn't bother me because I come from PnP. You'd typically just handwave everybody back to base at the end of a session unless there was some reason to play the sequence out.

You're handwaved back to the Normandy most of the time, what I mean is that you get a separate screen (loading screens aside, which I'm sure we all try to ignore). That's the break. It feels like a reminder "This is a game, here's how you're doing" presented like that, breaking the fourth wall I suppose.

Modifié par Reorte, 22 février 2014 - 10:32 .


#600
KotorEffect3

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Heretic_Hanar wrote...

KotorEffect3 wrote...

BringBackNihlus wrote...

CronoDragoon wrote...

KotorEffect3 wrote...
It was an hyperreactive whiney overreaction from spoiled whiney crybaby gamers to ten minites of a forty hour game.


You aren't really helping here.
And I say that as someone who loves ME3.


That's a common occurrence in his case.


Lol help with what?  They hate those of us that like the game almost as much as they hate the game anyways

Nah, I don't hate people who like ME3. My girlfrined likes ME3 and I obviously don't hate her.

I don't even hate you Kotor, I simply dislike you a lot (but at the same time you're also funny, you provide us with great entertainment, so i guess I have mixed feelings about you). And trust me, you being a ME3 fanboy has nothing to do with it.


Let's get one thing straight,  I am not just an ME3  fanboy,  I am a fanboy of the entire series.  Anything that is Mass Effect I am going to be a fanboy of.  Damn proud of it to.