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Do you still hate Mass effect 3?


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#51
Daemul

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CronoDragoon wrote...

What is this Pyro Vanguard you speak of and where can I see YT vids.


I don't know if there's any video's, but here's the thread detailing the build.

http://social.biowar...14632548-1.html

I have altered this build to fit my own personal taste, but this is a very good template. Once you go Pyromaniac you can't go back, everything else is boring in comparison.

#52
Guest_StreetMagic_*

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CronoDragoon wrote...

StreetMagic wrote...
You don't get rewarded for saving anyone or any survivals from the past game.


Hyperbole that is untrue. David Archer alone disproves your statement.


Can you clarify? I'm talking about squadmates anyways.

#53
ImaginaryMatter

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Daemul wrote...

Yep. The game is really fun to play. Bioware did extremely well with the combat, it never gets boring to play. Fire Explosions are the greatest things ever created.


I'm more of an ice man myself.

#54
CronoDragoon

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StreetMagic wrote...

Can you clarify? I'm talking about squadmates anyways.


Saving David Archer in Overlord pops him up at Grissom Academy safe and sound and in much better condition than how you left him.

As for squadmates, I'm not sure what you mean that you aren't rewarded for them surviving the game. Your example with Jack doesn't tell me much, because you are taking a single instance of a very specific desire and extrapolating the entire save import system for characters based off of it. In fact I'd say the only time you aren't really rewarded for having a character survive is choosing Morinth over Samara.

#55
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CronoDragoon wrote...

StreetMagic wrote...

Can you clarify? I'm talking about squadmates anyways.


Saving David Archer in Overlord pops him up at Grissom Academy safe and sound and in much better condition than how you left him.

As for squadmates, I'm not sure what you mean that you aren't rewarded for them surviving the game. Your example with Jack doesn't tell me much, because you are taking a single instance of a very specific desire and extrapolating the entire save import system for characters based off of it. In fact I'd say the only time you aren't really rewarded for having a character survive is choosing Morinth over Samara.


You call cameos a reward? The whole idea of the "cameo" is abused. There's hardly any stories that work like this. You act like it's some common thing. Cameos are usually reserved for things like... when Alice Cooper shows up in Wayne's World. "We're not worthy! We're not worthy!" This is not how you include a protagonist's friends though. This is not "rewarding". It's a death sentence. They might as well have died already. I got nothing out of helping them live. I didn't import a game just to get the same basic default FailShep I would've gotten if I started ME3 from scratch.

Modifié par StreetMagic, 11 février 2014 - 08:08 .


#56
Locutus_of_BORG

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There are maybe a few bits and pieces of ME3 I still hate where I think the devs made really bad design decisions, but on the whole I find I keep coming back to the game and the ME universe. The DLCs certainly made the base game much much better by improving overall pacing and variation. Still, I find that ME3's ending was very wanting and a bit too final the serve as a launching point for subsequent titles. Also, ME3's weapons, class design and combat system don't lend themselves to replayability; weapon balancing was quite poor (too many underpowered or unfun weapons), while the way the classes and the combat system work are too permissive so players never need to make tough choices or adjustments to their playstyles. I've found it really hard to come up with fresh ways to play the many Shepards I'd brought over from ME2.

Overall, I'm still a fan of the ME franchise. I am disappointed by ME3, but overall I do think it's a pretty decent game. I am eagerly waiting for ME4 and I do hope it manages to build on the previous games without falling short like ME3 did.

#57
CronoDragoon

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StreetMagic wrote...
You call cameos a reward?


Yes, I do. Oh, I didn't realize we were creating a completely arbitrary and limited definition of reward.

The whole idea of the "cameo" is abused. There's hardly any stories that work like this. You act like it's some common thing. Cameos are usually reserved for things like... when Alice Cooper shows up in Wayne's World. "We're not worthy! We're not worthy!" This is not how you include a protagonist's friends though. This is not "rewarding". It's a death sentence.


Why is that not how you include (some) of the protagonist's friends? ME3 could not possibly have juggled all the characters ME2 introduced in addition to the ME1 characters in addition to the main plotline. The truth is that the majority of the characters should not have been in Mass Effect 3 at all, but they found ways to work them into missions as a nod to the fanbase.

I think if you have expectations this specific for a game you are bound to be disappointed.

Modifié par CronoDragoon, 11 février 2014 - 08:13 .


#58
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CronoDragoon wrote...

StreetMagic wrote...
You call cameos a reward?


Yes, I do. Oh, I didn't realize we were creating a completely arbitrary and limited definition of reward.


It's not arbritray or limited. It's personal. Once you understand that, you'll stop arguing with me. You're always thinking there's an "objective" (or that I'm claiming an objective) with this subject when there isn't. We're dealing with intangibles and emotions and lifestyle and aethetics and whatnot. Rewarding means different things to different people. I told you this elsewhere: I'm not here to impose on your idea of the game. You don't need to defend how you see it. You just need to realize other people are unhappy (not that you have to pity them or anything. There's nothing to be done about it actually).

Modifié par StreetMagic, 11 février 2014 - 08:15 .


#59
CronoDragoon

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StreetMagic wrote...
It's not arbritray or limited. It's personal. Once you understand that, you'll stop arguing with me. You're always thinking there's an "objective" (or that I'm claiming an objective) with this subject when there isn't. We're dealing with intangibles and emotions and lifestyle and aethetics and whatnot.


That's pretty much what arbitrary means. But okay, I get it. If it just boilds down to 'I wish the game had more Jack" then that's cool.

Rewarding means different things to different people. I told you this elsewhere: I'm not here to impose on your idea of the game. You don't need to defend how you see it. You just need to realize other people are unhappy (not that you have to pity them or anything. There's nothing to be done about it actually).


But I do need to defend how I see it. I think you're wrong there. This is a forum after all, not a blog. If forums were all filled with "I wish BW did X" and the others just said "Well, no point in posting that I'm happy with Y and Z because opinion" then this would create quite a skewed perspective on what the desires of the fanbase actually are. Well....more skewed than they already are.

Modifié par CronoDragoon, 11 février 2014 - 08:26 .


#60
dreamgazer

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CronoDragoon wrote...

StreetMagic wrote...

Can you clarify? I'm talking about squadmates anyways.


Saving David Archer in Overlord pops him up at Grissom Academy safe and sound and in much better condition than how you left him.


Also: "Guns.  Lots of guns."

#61
Fixers0

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CronoDragoon wrote...

Fixers0 wrote...

I've never hated it. I've just merely conclued a long time ago that Mass Effect is of mediocre quality.


Compared to what


Conventional literary methods.

Modifié par Fixers0, 11 février 2014 - 08:24 .


#62
This is the End My Friend

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I hate it like a fox.

#63
CronoDragoon

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Fixers0 wrote...

Conventional literary methods.


That doesn't tell me much. To what are you comparing Mass Effect? Other games? James Joyce?

#64
wright1978

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Still utterly despise and hate the ending. The entire game itself was a disappointment imo especially the levels of auto-dialogue and the squad. With mods i've managed to get an experience tolerable enough to complete my Shep's trilogy.

#65
Guest_StreetMagic_*

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CronoDragoon wrote...

That's pretty much what arbitrary means. But okay, I get it. If it just boilds down to 'I wish the game had more Jack" then that's cool. Who am I to say no?


Thank you. That was simple.

But I do need to defend how I see it. I think you're wrong there. This is a forum after all, not a blog. If forums were all filled with "I wish BW did X" and the others just said "Well, no point in posting that I'm happy they did Y because opinion" then this would create quite a skewed perspective on what the desires of the fanbase actually are. Well....more skewed than they already are.


Fair enough, but I'm not here to hash out any serious way that the devs (if they're even reading anything) should view the fanbase as a whole. It's often about my personal views, for the most part.

Hell, this is exactly why those ME2 characters were made in the first place: Because they didn't view the fanbase as "one entity". It was made up of many types.

link

Casey Hudson:

I think people will look at the initial view of the characters and say oh, they're going after "this market," especially with Jack. With Jack, people were like, "Oh, it's a marketing thing. They're going after this audience." Of course we don't do that. What we do is, "We're going to create 10 to 12 characters, and we want each of them to be really different." The other thing is there are so many different kinds of players. We like to create all different kinds of characters so that all different kinds of personalities of players that play our game are able to identify differently.


Modifié par StreetMagic, 11 février 2014 - 08:31 .


#66
Fixers0

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CronoDragoon wrote...

That doesn't tell me much. To what are you comparing Mass Effect? Other games? James Joyce?


Why would have to be compared to other pieces of fiction, rather then by the conventions that use to create them? 

#67
Seboist

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dreamgazer wrote...

CronoDragoon wrote...

StreetMagic wrote...

Can you clarify? I'm talking about squadmates anyways.


Saving David Archer in Overlord pops him up at Grissom Academy safe and sound and in much better condition than how you left him.


Also: "Guns.  Lots of guns."


That and Kaidan/Ashley as squadmates are sadly the only tangible effects of "choices" in ME3.

#68
CronoDragoon

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Fixers0 wrote...
Why would have to be compared to other pieces of fiction, rather then by the conventions that use to create them? 


Because A) mediocre is by definition a relative term and B) whether something adheres to literary conventions is not automatically a meter for quality.

#69
dreamgazer

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Seboist wrote...

dreamgazer wrote...

CronoDragoon wrote...

StreetMagic wrote...

Can you clarify? I'm talking about squadmates anyways.


Saving David Archer in Overlord pops him up at Grissom Academy safe and sound and in much better condition than how you left him.


Also: "Guns.  Lots of guns."


That and Kaidan/Ashley as squadmates are sadly the only tangible effects of "choices" in ME3.


There are others (Thane and Kirrahe in relation to protecting the salarian dalatress, for one, as well as Conrad and Kelly for smaller payoffs), but yeah, it's generaly pretty slim. Beats ME2's payoffs in relation to ME1, though, and there is some consequence to the choices you make in-game during ME3, at least. 

#70
Podge 90

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The endings don't put me off playing the game anymore. As a whole, I'm fairly content with it. I just wish the opening didn't make it so hard to keep playing.

#71
Podge 90

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CronoDragoon wrote...
The truth is that the majority of the characters should not have been in Mass Effect 3 at all, but they found ways to work them into missions as a nod to the fanbase.

I think if you have expectations this specific for a game you are bound to be disappointed.

Well that's just wrong, isn't it.  Slapping on a whole host of new characters for the third and final game wouldn't alow the player to create the connections they have with characters that do get carried over.  Especially as some of those characters can get killed (or even killed by Shepard).  You're being completely ignorant by saying it was purely a "nod to the fanbase".

Modifié par Podge 90, 11 février 2014 - 09:07 .


#72
Oni Changas

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Exactly what Massively said on page1. Good game carried by its MP, but an utter failure in realizing its potential and as an rpg. It had great moments, mainly involving the Genophage, but its so contradictory that it almost outweighs the good. Dont get me wrong, it can be fun too, but the ending is the straw that breaks the camel's back. I hope to see a return to form with elements of the first two and 3s gameplay in ME4.

#73
cap and gown

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dreamgazer wrote...

There are others (Thane and Kirrahe in relation to protecting the salarian dalatress, for one, as well as Conrad and Kelly for smaller payoffs), but yeah, it's generaly pretty slim. Beats ME2's payoffs in relation to ME1, though, and there is some consequence to the choices you make in-game during ME3, at least. 


Well, I agree that ME1->ME2 importing had less impact than ME2->ME3. But I will disagree that the impact is "pretty slim." What about the cure data? Major, major impact. Destroy it and Wrex will hate you. Keep it and you have to kill Mordin if you want to sabotage the cure even if Wreav is in charge. Side with Jack over Miranda and she dies. Unloyal Kasumi (hard to imagine since everyone wants that gun) and unloyal Zaeed die in ME3.

Now a lot of the impact of previous decisions gets rolled into the EMS number, and that turns out to be rather lame. Still, I have just cited a number of cases where previous decisions have a definite and meaningful impact on the ME3 story.
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#74
Guest_StreetMagic_*

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Podge 90 wrote...

CronoDragoon wrote...
The truth is that the majority of the characters should not have been in Mass Effect 3 at all, but they found ways to work them into missions as a nod to the fanbase.

I think if you have expectations this specific for a game you are bound to be disappointed.

Well that's just wrong, isn't it.  Slapping on a whole host of new characters for the third and final game wouldn't alow the player to create the connections they have with characters that do get carried over.  Especially as some of those characters can get killed (or even killed by Shepard), then you're being completely ignorant by saying it was purely a "nod to the fanbase".


With Casey's statement above (in my post), I thought I could go into ME3 with a slightly more personalized approach against the Reaper war. A custom crew or group, if you will. Maybe that was expecting too much though.

What they did instead for ME3 it seemed is gather statistics, assume a lot about the fanbase as whole, and imposed what's "personal" or not. That's the root of many gripes. The autodialogue, the pseudo Liara romance, the Garrus "best bro" status, etc.. They took how I saw other characters and made these ones fill the spot. It's almost like playing another Shepard. Not quite, but it gets close to stripping away what I connected to. I know it made their job easier, but that means nothing to me.

Modifié par StreetMagic, 11 février 2014 - 09:09 .


#75
CronoDragoon

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Podge 90 wrote...
Well that's just wrong, isn't it.  Slapping on a whole host of new characters for the third and final game wouldn't alow the player to create the connections they have with characters that do get carried over.  Especially as some of those characters can get killed (or even killed by Shepard).  You're being completely ignorant by saying it was purely a "nod to the fanbase".


Where did I say those characters would be replaced by new characters? It's pretty bold to call someone ignorant when you haven't even bothered to understand what they are saying.