Do you still hate Mass effect 3?
#76
Posté 11 février 2014 - 09:16
I do wish the Reapers had more of a role in ME3, it felt more of a battle between Cerberus than the Reapers. Do I have hope for the next ME, YES, Citadel DLC showed that bioware is capable of making great content. I just hope EA doesn't rush them,
#77
Posté 11 février 2014 - 09:17
There are just certain aspects I dislike about them, without which I think the games would have been better for me (with my subjective tastes).
I still don't like the ending, but my "feelings" about it was never really much more than lukewarm on an anger scale... now it's luke cold on the indiffence scale.
But I'd still recommend the games... Though with disclaimers
#78
Posté 11 février 2014 - 09:24
Modifié par themikefest, 11 février 2014 - 09:25 .
#79
Posté 11 février 2014 - 09:30
themikefest wrote...
I should also add(forgot to in previous post) in parts of the game, the femshep I was playing, was replaced with a stunt double. I had no control of that shepard doing things that the femshep I played would not do or would do.
Did you have this problem in ME2, out of curiosity?
#80
Posté 11 février 2014 - 09:34
Not as much as ME3dreamgazer wrote...
themikefest wrote...
I should also add(forgot to in previous post) in parts of the game, the femshep I was playing, was replaced with a stunt double. I had no control of that shepard doing things that the femshep I played would not do or would do.
Did you have this problem in ME2, out of curiosity?
#81
Posté 11 février 2014 - 09:40
dreamgazer wrote...
themikefest wrote...
I should also add(forgot to in previous post) in parts of the game, the femshep I was playing, was replaced with a stunt double. I had no control of that shepard doing things that the femshep I played would not do or would do.
Did you have this problem in ME2, out of curiosity?
To be honest, I really didn't. There really wasn't a time where I wasn't able to have my Shepard do something that I wanted my Shepard to do, or at least visualize them doing as such with the presented actions available.
#82
Guest_StreetMagic_*
Posté 11 février 2014 - 09:40
Guest_StreetMagic_*
Modifié par StreetMagic, 11 février 2014 - 09:41 .
#83
Posté 11 février 2014 - 09:41
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
#84
Posté 11 février 2014 - 09:45
MassivelyEffective0730 wrote...
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
I'll take into account that the "sharp increase in quality" you're mentioning is based solely on Miranda's ass.
Modifié par Argentoid, 11 février 2014 - 09:45 .
#85
Guest_StreetMagic_*
Posté 11 février 2014 - 09:49
Guest_StreetMagic_*
Modifié par StreetMagic, 11 février 2014 - 09:50 .
#86
Posté 11 février 2014 - 09:51
StreetMagic wrote...
I knew there was a sharp increase the minute I saw Illusive Man in the opening. edit: Although if I recall, Miranda's ass featured there too.
Not to contradict you, Street. But that quality increase went down the hill for me the moment Shepard died and was magically revived by magic juice.
#87
Guest_StreetMagic_*
Posté 11 février 2014 - 09:54
Guest_StreetMagic_*
Argentoid wrote...
StreetMagic wrote...
I knew there was a sharp increase the minute I saw Illusive Man in the opening. edit: Although if I recall, Miranda's ass featured there too.
Not to contradict you, Street. But that quality increase went down the hill for me the moment Shepard died and was magically revived by magic juice.
That was bad, I admit. Didn't know what to make of it when I first played. Not a good way to start. I began to forget once I got on Omega. Aria and Archangel were badass (I definitely liked Garrus more at the time). Then Purgatory really won me over. edit: Think I did Zaeed's mission early too. That really impressed me.
Modifié par StreetMagic, 11 février 2014 - 09:57 .
#88
Posté 11 février 2014 - 09:55
MassivelyEffective0730 wrote...
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.
Flaws. Flaws everywhere.
#89
Guest_StreetMagic_*
Posté 11 février 2014 - 09:58
Guest_StreetMagic_*
Modifié par StreetMagic, 11 février 2014 - 09:59 .
#90
Posté 11 février 2014 - 10:03
StreetMagic wrote...
I barely recalled who Cerberus was myself. I think that first import I did was like a lvl 38 ME1 character. lol.. I barely scratched the surface of ME1 the first time around. I grew to appreciate the side missions later.
It goes worse for me. I never heard of Cerberus in my first ME1 playthrough, so I was like "wut" when I started playing ME2.
Modifié par Argentoid, 11 février 2014 - 10:03 .
#91
Posté 11 février 2014 - 10:10
MassivelyEffective0730 wrote...
dreamgazer wrote...
themikefest wrote...
I should also add(forgot to in previous post) in parts of the game, the femshep I was playing, was replaced with a stunt double. I had no control of that shepard doing things that the femshep I played would not do or would do.
Did you have this problem in ME2, out of curiosity?
To be honest, I really didn't. There really wasn't a time where I wasn't able to have my Shepard do something that I wanted my Shepard to do, or at least visualize them doing as such with the presented actions available.
So you wouldn't leave any of your squadmates behind on the Normandy to defend against an attack ... say, from the Collectors?
#92
Posté 11 février 2014 - 10:23
So all in all, it's an above average game that suffers primarily in comparison to the previous two.
#93
Posté 11 février 2014 - 10:24
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
themikefest wrote...
I should also add(forgot to in previous post) in parts of the game, the femshep I was playing, was replaced with a stunt double. I had no control of that shepard doing things that the femshep I played would not do or would do.
Did you have this problem in ME2, out of curiosity?
To be honest, I really didn't. There really wasn't a time where I wasn't able to have my Shepard do something that I wanted my Shepard to do, or at least visualize them doing as such with the presented actions available.
So you wouldn't leave any of your squadmates behind on the Normandy to defend against an attack ... say, from the Collectors?
That was a massive Idiot Ball moment. No two ways about it. Warning: When you see a cutscene involving Shepard, you are almost always going to see the PC do something there is no way in the universe you would have YOUR character do.
#94
Guest_StreetMagic_*
Posté 11 février 2014 - 10:27
Guest_StreetMagic_*
RangerSG wrote...
While I want to see a ME universe version of the Serenity, ME3 wasn't the game for that.
I think it could've been just as easily implemented. As an alliance with Aria, for example (or maybe giving the player the opportunity to be the one who deposed her to begin with, and setting up a Cerberus faction there.). As much as I don't like Liara's big role, it would've been better implemented in this context. She'd live up more to the Shadow Broker title. And her base is in the Terminus as well.
ME1 could've been the Alliance and Council centric game, ME2 Cerberus, ME3 could've tried to either bridge the gap or bypass them (then slowly accumulating Council and Alliance forces, much like you do with missions in ME3).
Modifié par StreetMagic, 11 février 2014 - 10:27 .
#95
Posté 11 février 2014 - 10:29
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.
Flaws. Flaws everywhere.
In ME3, yes.
#96
Posté 11 février 2014 - 10:31
MassivelyEffective0730 wrote...
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.
Flaws. Flaws everywhere.
In ME3, yes.
In every game
#97
Posté 11 février 2014 - 10:31
MassivelyEffective0730 wrote...
dreamgazer wrote...
MassivelyEffective0730 wrote...
dreamgazer wrote...
CrutchCricket wrote...
Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.
Same can be said for ME1 > ME2, if not more so.
Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.
From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.
Flaws. Flaws everywhere.
In ME3, yes.
In both, actually, starting right out of the starting gate with ME2 and tracking its many narrative stumbles and changes.
(ME1 has its flaws, too, but that's not really part of the conversation.)
#98
Posté 11 février 2014 - 10:33
#99
Posté 11 février 2014 - 10:38
#100
Posté 11 février 2014 - 10:39
StreetMagic wrote...
RangerSG wrote...
While I want to see a ME universe version of the Serenity, ME3 wasn't the game for that.
I think it could've been just as easily implemented. As an alliance with Aria, for example (or maybe giving the player the opportunity to be the one who deposed her to begin with, and setting up a Cerberus faction there.). As much as I don't like Liara's big role, it would've been better implemented in this context. She'd live up more to the Shadow Broker title. And her base is in the Terminus as well.
ME1 could've been the Alliance and Council centric game, ME2 Cerberus, ME3 could've tried to either bridge the gap or bypass them (then slowly accumulating Council and Alliance forces, much like you do with missions in ME3).
Aria didn't have nearly the resources to build the Crucible. And the Terminus is too fractured to make that kind of investment. So nope. I'm not buying. I want to see that kind of a game. But it wasn't ME3. TBH, I don't think it'll ever happen, for one reason: To do it right, it would have to be a 'very' open galaxy. And that means far too much expense with a voiced protagonist.





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