Oh I've thought about it, and concluded that voiced is the way to go. Besides the fact that the dialogue wheel (in theory, and better represented in DA2 ironically) offers the chance for more dialogue options than the DA Origins system does (which sort of underlines how your point only reflects how ME3 in particular refuses to give a lot of dialogue options, and that the whole voiced/dialogue wheel thing aren't really to blame) I also just now find it awkward talking to voiced companions as a silent protagonist. I'm constantly being made aware of the fiction of the entire situation by how unrealistically the conversations progress.
What I think is a more interesting question is whether voice acting in general improves the experience of video games. I'd have to say yes simply because of how advanced everything else has become technically in current-day games, however for old-school games like PSX RPGs I absolutely think the experience would be lessened by voice-acting.
Oh I don't think silent protagonists are inherently better than voiced. Both have benefits and drawbacks. It's just that ME3 pretty much brings out the worst qualities of voiced protagonists.
People keep saying that there are more spoken lines in ME3 than either of the previous games. But it seems that while more words are spoken, less is said. The player has fewer opportunities to provide input. And those we do have are very binary. The ability to shape Shepard as our own character (ie "roleplay") are minimal





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