people die when facing impossible odds. People die for no reason at all. It's not bogus in any way whatsoever. What is bogus is the idea that Shepard (for example) should have had any control over whether he lived or died in the situation he was put in, all based on his decisions. Complete and utter garbage. Maybe his choices changed the journey, maybe it could change the playing field, but to say that 'oh, he made this choice awhile back....therefore he is able to somehow avoid this completely unavoidable situation now'.....that's just stuuuuupid. About as stupid as these 'conventional victory was possible' arguments. Death is certain.
Contrary to whatever you believe, death isn't always avoidable. You however, would prefer that it was (who doesn't?). Wishful thinking it seems. I'm merely hoping that this simple fact of life is conveyed in the next game. That's all.
People can also survive when facing what seems to be impossible odds as well. People can survive even when we are positive that a certain situation could have only ended in death. In any case, you are not getting what it is that I'm actually referring to as bogus. I don't think that it's bogus that people die when the odds are stacked against them, or that people die for no reason at all. What I'm saying is bogus is your reasoning for wanting the character to die. You said that you want the character to be more "grounded in reality", but you made the mistake of connecting this idea to the concept of the character dying. There is nothing inherently more realistic about the character's death than the survival in and of itself, especially since we have no concept of what the story is about, or what the final confrontation will be. What you want is a situation in which the character can't do anything but die, but that doesn't necessarily make it realistic. If you want the character to die, I can understand that. I don't agree, but understand, but I don't accept that it's to be "realistic", because realism has nothing to do with it.
What is it that you know of my beliefs anyway? This is a video game, a toy, not a life lesson. Despite the deeper narrative, this is still a plaything for us to load our consoles and PC's with. I'm curious as to how the previous Mass Effect games did not convey this simple fact of life already. I mean, unless you're totally indifferent to every character whose death is unavoidable, or must be traded in exchange for the death of someone else.





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