Aller au contenu

Photo

Do you still hate Mass effect 3?


  • Veuillez vous connecter pour répondre
1638 réponses à ce sujet

#126
RangerSG

RangerSG
  • Members
  • 1 041 messages

JShepardN7 wrote...

Never hated ME3, for me its a awesome game with a dissapointing ending and the treatment that ME2 companions got, in fact i like ME3 history more than ME2,

ME2 =Characters
ME3=History

Its what i think ;)


I'd agree. That's the other thing that irks me about ME3, is that they went out of their way to diminish the ME2 squad, which I'm willing to bet most players thought more of than the ME1 companions. Especially Miranda, and then Jacob goes from a character most found bland to one worthy of spite. Wow. Thane I honestly could accept, because we had to know that wouldn't end well. 

#127
Br3admax

Br3admax
  • Members
  • 12 316 messages

spirosz wrote...

Toned down is still a different type of response though, regardless if you get the same or different outcome. It's the choice that the player makes of picking these options that helped mould Shepard and I felt this was critically missing in ME3 for my Shepard.

No, no, don't get me wrong. I respect not being two huge extremes. I'm just saying, it's not really neutral. I freely admit to not wanting to be a cardboard cutout, but in the end, Shepard still acts the same, consistently.... a bunch of noncompliments, throughout the series. 

Modifié par Br3ad, 11 février 2014 - 11:47 .


#128
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

spirosz wrote...

StreetMagic wrote...
I think what they were going for with Ash, Kaidan, and Jack was similar to DAO's "hardening" of Alistair or Leliana. It was just wasn't as well done, imo. They all ended up going down a destined path no matter what.


and that is because of the uncoordinated planning it seems for the trilogy as a whole.  They could of had these characters be drastically different depending on your Shepard co-exsistence -- if it wasn't for some odd design choices in the middle of the trilogy, IMO. 


True.

I happen to not be unhappy with the results though myself (I liked that Jack wanted to help out those kids and softened up). I forgot to mention Tali though. That one may seem to have the most variation (on her outlook on the Geth). Not sure.. never played through the full romance myself.

Modifié par StreetMagic, 11 février 2014 - 11:46 .


#129
spirosz

spirosz
  • Members
  • 16 354 messages
Fair enough, I see what you're saying. Even if the player's motivation is having that "neutrality" mindset, it doesn't reflect well in game based off how and who Shepard becomes, basically?

#130
Br3admax

Br3admax
  • Members
  • 12 316 messages

spirosz wrote...

Fair enough, I see what you're saying. Even if the player's motivation is having that "neutrality" mindset, it doesn't reflect well in game based off how and who Shepard becomes, basically?

More or less, I'd argue that Shepard has a definite mindset even before ME2 began proper. ME2 laxed these restraints in certain areas, one could be be pro-Cerberish, never really crossing that line, but it really showed in others, such as knowing Garrus without ever meeting Garrus. "This is Turian. Turian is friend. Be friend with turian."  Having a majority alien cast also inclines one to think that they wanted Shepard to think a certain way, but only allowing you to be vocally defient in a few conversations before sweeping them under a rug. Sharing hugs with Liara despite letting her nearly starve to death. This shoehorning wasn't born with ME3. 

#131
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Br3ad wrote...

spirosz wrote...

Fair enough, I see what you're saying. Even if the player's motivation is having that "neutrality" mindset, it doesn't reflect well in game based off how and who Shepard becomes, basically?

More or less, I'd argue that Shepard has a definite mindset even before ME2 began proper. ME2 laxed these restraints in certain areas, one could be be pro-Cerberish, never really crossing that line, but it really showed in others, such as knowing Garrus without ever meeting Garrus. "This is Turian. Turian is friend. Be friend with turian."  Having a majority alien cast also inclines one to think that they wanted Shepard to think a certain way, but only allowing you to be vocally defient in a few conversations before sweeping them under a rug. Sharing hugs with Liara despite letting her nearly starve to death. This shoehorning wasn't born with ME3. 


The majority alien cast is optional though. You got to look at that as an aspect to roleplaying too.

As for your comment on Garrus.. lol. Yeah, you're right there. I think Mac Walters doesn't know how to account for things like that well. Out of all the writers, I think he doesn't know boundaries.. and wants players to think a certain way more than others.

Modifié par StreetMagic, 11 février 2014 - 11:57 .


#132
SwobyJ

SwobyJ
  • Members
  • 7 370 messages
Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?

It'd still be a lack of RP within the story after that, but re-playability and the aspect of personal choice could be better, no?



EDIT: To clarify, I mean something like you pick a character who is either (just to name it for now) Peacemaker, Doctor, Soldier.
From then on, you carry through the story as this general role. Characters will regard you differently and you may have different options closed or open based on it.
So in that, you'd be able to have a variety of playthroughs more distinct than the whole Origin tidbits for Shepard.
But then after that, within each of these types of playthroughs, Bioware keeps it MOSTLY the same (maybe with a couple aspects different or added, and maybe more like ME2 then ME3).

Would that interest you? Would it be acceptable, and would you think you could enjoy that, and distinguish YOUR character more?

Modifié par SwobyJ, 12 février 2014 - 12:06 .


#133
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

SwobyJ wrote...

Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?

It'd still be a lack of RP within the story after that, but re-playability and the aspect of personal choice could be better, no?


I would. That's basically DA2 in a nutshell.

I happen to like DA2 more than ME3. I'm sure many will differ though.

#134
Br3admax

Br3admax
  • Members
  • 12 316 messages

StreetMagic wrote...

Br3ad wrote...

spirosz wrote...

Fair enough, I see what you're saying. Even if the player's motivation is having that "neutrality" mindset, it doesn't reflect well in game based off how and who Shepard becomes, basically?

More or less, I'd argue that Shepard has a definite mindset even before ME2 began proper. ME2 laxed these restraints in certain areas, one could be be pro-Cerberish, never really crossing that line, but it really showed in others, such as knowing Garrus without ever meeting Garrus. "This is Turian. Turian is friend. Be friend with turian."  Having a majority alien cast also inclines one to think that they wanted Shepard to think a certain way, but only allowing you to be vocally defient in a few conversations before sweeping them under a rug. Sharing hugs with Liara despite letting her nearly starve to death. This shoehorning wasn't born with ME3. 


The majority alien cast is optional though. You got to look at that as an aspect to roleplaying too.


DLC characters aside, how?
Image IPB
Also keep in mind that roleplaying really doesn't have anything to do with Shepard completing a mission or not. Unless you want to roleplay "Five People Face an Army," then all power too you. :P

#135
The Don's Hound

The Don's Hound
  • Banned
  • 988 messages
I didn't like the Mass Effect 3 because of lack of Miranda potato face bewbs

#136
Br3admax

Br3admax
  • Members
  • 12 316 messages

StreetMagic wrote...

SwobyJ wrote...

Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?

It'd still be a lack of RP within the story after that, but re-playability and the aspect of personal choice could be better, no?


I would. That's basically DA2 in a nutshell.

I happen to like DA2 more than ME3. I'm sure many will differ though.

I generally disagree with a cut and dry personalities, i.e. mindsets, since most people don't have those to begin with. I like to joke more than most people, no really, but I like to be serious and know when to. Even if given that option, I'm never strictly this, this, or this. I'm that too. 

#137
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

StreetMagic wrote...

I happen to like DA2 more than ME3. I'm sure many will differ though.


(nods)

I like DA2 well enough, though.

#138
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

StreetMagic wrote...

SwobyJ wrote...

Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?

It'd still be a lack of RP within the story after that, but re-playability and the aspect of personal choice could be better, no?


I would. That's basically DA2 in a nutshell.

I happen to like DA2 more than ME3. I'm sure many will differ though.


DA2 has SOME parts of this, yeah.

What I mean is like..

Situation - You come across an old friend. They don't trust you anymore.
Peacemaker --> Is able to gain the trust if they do everything perfectly. Otherwise has to brainwash the 'friend' if they want trust.
Doctor --> Is able to gain the trust if they do a lot of things right, but not necessarily everything. Otherwise has to at least mentally influence (Force Persuade, Indoctrinate, whatever you want to call it here) the 'friend' if they want trust.
Soldier --> Is able to gain trust significantly easier, though there are possible bumps. Is not really able to mentally influence to gain trust.

That's a vague sort of thing, but what I mean is that this trend could continue throughout the game based on both initial character state, and the actions taken after that, but more primarily the former.
Like, you can't be the Doctor and then choose to be the Peacemaker and get the same options. You're going to be the Doctor, with occasional ways to act like a Peacemaker or a Soldier, but it won't be as easy to get to do so.

#139
katamuro

katamuro
  • Members
  • 2 875 messages
I never hated it, I was very disappointed in it. It has lessened to a certain degree but I still feel that they could have made it so much better without trying to outsmart the people and themselves included.

#140
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

Br3ad wrote...

StreetMagic wrote...

SwobyJ wrote...

Question: If you could choose from 3-4 strongly different main character 'mindsets/identities/roles', even though after that, you're still guided along them generally like how Shepard is in ME2-ME3 (either), would you still like that better than what we already have?

It'd still be a lack of RP within the story after that, but re-playability and the aspect of personal choice could be better, no?


I would. That's basically DA2 in a nutshell.

I happen to like DA2 more than ME3. I'm sure many will differ though.

I generally disagree with a cut and dry personalities, i.e. mindsets, since most people don't have those to begin with. I like to joke more than most people, no really, but I like to be serious and know when to. Even if given that option, I'm never strictly this, this, or this. I'm that too. 


Yeah I think most conversation options in general would stay in this idea.

I'm more talking about the big things. That as a, say, Soldier, you'd have to do a LOT of other stuff in order to do what might be more natural to a Peacemaker. But also vice versa, depending on the big choice/situation.

For regular conversations, just like with Para/Rene, I wouldn't want Bioware to put too many demands on players. ME2 was the most I could stand for that, and even that was kinda annoying to me.


EDIT: I'm thinking of making a thread about this, but still feel free to reply here.

Modifié par SwobyJ, 12 février 2014 - 12:20 .


#141
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Br3ad wrote...
DLC characters aside, how?


After Horizon, pretty much everything is optional. Samara probably the most of the bunch. I think storywise, she serves as a good "middle ground" between Miranda and Jack though. It's interesting roleplaying wise... You get an Asari to bypass a spat between two humans. With only those two, it's a struggle between who's the better biotic (for the bubble scene). With Samara, you're declaring aliens are more reliable. But you don't have to.. She doesn't need to be there.

#142
ObserverStatus

ObserverStatus
  • Members
  • 19 045 messages
Mass Effect 3 killed my parents, I'll never forgive him. :'I

#143
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9 230 messages

dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

CrutchCricket wrote...

Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.


Same can be said for ME1 > ME2, if not more so.


Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.


From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and  Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.

Flaws.  Flaws everywhere. 


In ME3, yes.


In both, actually, starting right out of the starting gate with ME2 and tracking its many narrative stumbles and changes. 

(ME1 has its flaws, too, but that's not really part of the conversation.)


I'd say we'd both probably disagree on what those narrative stumbles were. Changes I agree with of course. Again though, I think we'd disagree on the the utility of those changes.

#144
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

StreetMagic wrote...

I happen to like DA2 more than ME3. I'm sure many will differ though.

I actually like DA2 more than ME3 too.

#145
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages

bobobo878 wrote...

Mass Effect 3 killed my parents, I'll never forgive him. :'I

Same.
That monster must be stopped.

#146
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

MassivelyEffective0730 wrote...

dreamgazer wrote...

CrutchCricket wrote...

Try going straight from ME2 to ME3 with no pause. If anything the flaws become more glaring, not less. Though you do also appreciate the gameplay improvements more.


Same can be said for ME1 > ME2, if not more so.


Not at all. I in fact noticed a sharp increase in quality from ME1 to ME2.


From the second the protagonist was killed and resurrected (lol) to jump ahead two years, heat clips replaced the overheat mechanism, and  Shepard was railroaded to work alongside Cerberus against the Collectors, it becomes obvious that cohesivenss went straight out the window. "We have dismissed that claim" was the nail in the coffin.

Flaws.  Flaws everywhere. 


In ME3, yes.


In both, actually, starting right out of the starting gate with ME2 and tracking its many narrative stumbles and changes. 

(ME1 has its flaws, too, but that's not really part of the conversation.)


I'd say we'd both probably disagree on what those narrative stumbles were. Changes I agree with of course. Again though, I think we'd disagree on the the utility of those changes.


Possibly, but it doesn't stop them from dismantling cohesiveness in the narrative and universe, enough to essentially make ME2 a franchise reboot that tried its hardest to avoid the Reapers as a tangible threat. 

#147
Br3admax

Br3admax
  • Members
  • 12 316 messages

StreetMagic wrote...

Br3ad wrote...
DLC characters aside, how?


After Horizon, pretty much everything is optional. Samara probably the most of the bunch. I think storywise, she serves as a good "middle ground" between Miranda and Jack though. It's interesting roleplaying wise... You get an Asari to bypass a spat between two humans. With only those two, it's a struggle between who's the better biotic (for the bubble scene). With Samara, you're declaring aliens are more reliable. But you don't have to.. She doesn't need to be there.

Until you recruit more people, the Derlict Reaper mission won't start. You still have to go recruit them. 

#148
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Br3ad wrote...

StreetMagic wrote...

Br3ad wrote...
DLC characters aside, how?


After Horizon, pretty much everything is optional. Samara probably the most of the bunch. I think storywise, she serves as a good "middle ground" between Miranda and Jack though. It's interesting roleplaying wise... You get an Asari to bypass a spat between two humans. With only those two, it's a struggle between who's the better biotic (for the bubble scene). With Samara, you're declaring aliens are more reliable. But you don't have to.. She doesn't need to be there.

Until you recruit more people, the Derlict Reaper mission won't start. You still have to go recruit them. 


Really? I've done loyalty missions (usually Miranda, Jack, Mordin, Grunt.. err.. maybe something else) and I get Collector Ship. You can do the Derelict Reaper right after that. Loyalty and Recruit I think "pass the time" in the same way. I'm pretty sure it works that way, but haven't tried it in a while. I do happen to recruit Tali often, so maybe that contributes. but I know I don't need to recruit Samara or Thane (or Legion).

Modifié par StreetMagic, 12 février 2014 - 12:26 .


#149
SwobyJ

SwobyJ
  • Members
  • 7 370 messages
I'm pretty sure too Street, but you might have to recruit at least ONE of the 3 (Samara, Thane, Tali) before things advance. Maybe none, or maybe at least one - I forget.

#150
Iakus

Iakus
  • Members
  • 30 284 messages

StreetMagic wrote...

Br3ad wrote...

StreetMagic wrote...

Br3ad wrote...
DLC characters aside, how?


After Horizon, pretty much everything is optional. Samara probably the most of the bunch. I think storywise, she serves as a good "middle ground" between Miranda and Jack though. It's interesting roleplaying wise... You get an Asari to bypass a spat between two humans. With only those two, it's a struggle between who's the better biotic (for the bubble scene). With Samara, you're declaring aliens are more reliable. But you don't have to.. She doesn't need to be there.

Until you recruit more people, the Derlict Reaper mission won't start. You still have to go recruit them. 


Really? I've done loyalty missions (usually Miranda, Jack, Mordin, Grunt.. err.. maybe something else) and I get Collector Ship. You can do the Derelict Reaper right after that. Loyalty and Recruit I think "pass the time" in the same way. I'm pretty sure it works that way, but haven't tried it in a while. I do happen to recruit Tali often, so maybe that contributes. but I know I don't need to recruit Samara or Thane (or Legion).


You need eight characters ro trigger the Collector Ship mission.  Derelict eaper becomes available right after.

So if you have both Zaeed and Kasumi +Miranda and Jacob (since you start with them) + Garrus, Mordin, Jack, and Grunt (detanked) You can get the Collector Ship mission right away and pretty much skip the second half of the game.