Nah I never hated ME3 in fact I enjoy replays of it way more than I do ME2.
Do you still hate Mass effect 3?
#1501
Posté 17 mai 2014 - 01:55
- Mordokai aime ceci
#1502
Posté 17 mai 2014 - 02:11
Nah I never hated ME3 in fact I enjoy replays of it way more than I do ME2.
Me too, though Dragon Age has spoiled me a bit, despite my preference for scifi.
#1503
Posté 17 mai 2014 - 02:17
Me too, though Dragon Age has spoiled me a bit, despite my preference for scifi.
I know what you mean. I just finished my first full run through of DA:O, DA:A and DAII and man I can't believe I didn't start playing it sooner.Even though I just finished a few days ago I'm already starting another playthrough something I could never do with Mass Effect.
#1504
Posté 06 juin 2014 - 05:12
That's idiotic. The scanning is almost free, and the fetch missions have maybe four lines total. All of this stuff together wouldn't come close to the time needed for one N7 mission, let alone a goid side mission like Grissom Academy.
Bull, out of the entire time ive played the game now which amounts to hundreds of hours. From the time it takes to do all of the scanning and retrieving and then running back to the citadel and then finding the people who need the stuff to turn it in they could of don't at least 1 full extra mission or two N7 missions.
sorry but theres no excuse for the intentional laziness there especially considering how people reacted to mineral scanning in ME2.
Sure you get free credits and upgrades but its extremely tedious and shouldn't be in the game.. which ties into the next factor making the whole war assests thing completely boring and tedious as well. There is a difference between good content and bad content, and this is certainly bad content.
#1505
Posté 06 juin 2014 - 05:18
You're entirely wrong, and incredibly poor at reasoning.
Despite what you may have mistakenly thought, the issue at hand is not how long requires the player to complete a mission. That is just stupid. The issue is how long the developer takes to build it.
#1506
Posté 06 juin 2014 - 06:51
Bull, out of the entire time ive played the game now which amounts to hundreds of hours. From the time it takes to do all of the scanning and retrieving and then running back to the citadel and then finding the people who need the stuff to turn it in they could of don't at least 1 full extra mission or two N7 missions.
sorry but theres no excuse for the intentional laziness there especially considering how people reacted to mineral scanning in ME2.
Sure you get free credits and upgrades but its extremely tedious and shouldn't be in the game.. which ties into the next factor making the whole war assests thing completely boring and tedious as well. There is a difference between good content and bad content, and this is certainly bad content.
Man, I hated ME2's planet scanning. Easily the winner when it came to tedium, made worse by the fact that the upgrades you want could potentially eat a large percentage of your mineral pool (fixing your facial scars is the biggest offender. 50k platinum? Wat). Compared to this, ME3's was largely quick and painless, though I would have preferred ME1's far quicker click-a-planet to reveal a prize. But then, I prefer ME1's entire galaxy map interface an order of magnitude above the changes introduced in ME2, since this is supposed to be a holographic interface we're using in the CIC. We should only be pointing and clicking the destinations, not flying the ship. Of course, this would get rid of the reaper chase minigame in ME3, but I could only see that as a good thing.
As for the fetch quests themselves, if I recall, there are 15 or so throughout the entire game that actually necessitate going out and scanning a planet. The most annoying of them all, to me, is Aria: Blue Suns. You're doing this runaround, only to have this lousy salarian Kannik require some valuable artifact in order to get his black market weapons. The thing that really bothers me about it is how weird that fetch quest progresses. It even marks the location of this thing on the galaxy map. What is it, the Maltese Varren? Why is it suddenly easy to find in all the galaxy? It makes me very tempted to just order the hit on Oraka, but this is an RP no-no for my Shepard, so whatever. Other than that, the rest are pretty meaningless, and easy to avoid. I just wish that my journal didn't automatically update whenever Shepard was in earshot of these people, because that really messes with this compulsive quest hound. I see it in my journal, I have to do it. It's a sickness, I tells ya.
As for the tie-in to the war assets thing, that's a whole different complaint for me altogether. If I had my way, multiplayer either wouldn't exist or would simply have zero role in the single player campaign, and each major war asset would serve some actual role in the final push rather than be relegated to arbitrary numbers, but, c'est la vie and all that.
- Farangbaa et Mordokai aiment ceci
#1507
Posté 06 juin 2014 - 07:41
Ah I've never seen that at all
I kill Oraka, all the time. Too much effort, too little time, the galaxy is burning.
- KaiserShep aime ceci
#1508
Posté 06 juin 2014 - 07:43
I hate Dragon Age Inqusition instead of ME3.
And i hate mushrooms!
#1509
Posté 06 juin 2014 - 08:00
Ah I've never seen that at all
I kill Oraka, all the time. Too much effort, too little time, the galaxy is burning.
Lol, like I said, always tempted. That said, I wish there was the option to muscle your way through Kannik's little side quest, at least making him think that he's going to die if he doesn't comply, because ain't nobody got time for that.
#1510
Posté 06 juin 2014 - 08:38
It's not that big a deal. It's one planet, and I like Oraka. in ME1, if you paragon it, you help him regain his self-respect and he does the right thing. I liked him for that. If I could keep him from getting killed in a little dispute with the pissant blue suns, I had to do it.
EDIT: Renegading it this time, though. Should be interesting enough. Or maybe not, heh. I'm playing through the MArs mission now and so far Liara has a whole lot less to say when you renegade the dialogues.
#1511
Posté 06 juin 2014 - 08:59
It's not that big a deal. It's one planet, and I like Oraka. in ME1, if you paragon it, you help him regain his self-respect and he does the right thing. I liked him for that. If I could keep him from getting killed in a little dispute with the pissant blue suns, I had to do it.
Yeah, aside from being an old acquaintance that you can help out, he's also a turian general. Even if it's someone else doing the killing, I wouldn't want any part of that at all. I'd rather just forget about the Blue Suns than kill him. Personally, I'd rather help Oraka kill Darner Vosque. He's just the evil twin of Thane's doctor anyway. I mean, the guy tells Shepard to his/her face that he's raiding supply ships.
#1512
Posté 06 juin 2014 - 09:42
I think Vosque just isn't very good at disguises. That doctor gave me the impression that he didn't know what he was talking about, like he was doing a poor job of pretending to be a doctor. Should have been able to recognize him and signal Oraka.
- KaiserShep aime ceci
#1513
Posté 06 juin 2014 - 09:58
I think Vosque just isn't very good at disguises. That doctor gave me the impression that he didn't know what he was talking about, like he was doing a poor job of pretending to be a doctor. Should have been able to recognize him and signal Oraka.
Shepard: "Wait a minute, you're that quack from Huerta Memorial!"
Vosque: "What are you ta..."
Shepard: "Couldn't even put on a toupee or something? Give me one reason why I shouldn't novablast your ass."
- SporkFu et sH0tgUn jUliA aiment ceci
#1514
Posté 06 juin 2014 - 10:16
If you still have a beef with ME3 then you need to get a life. Seriously now, it's been over 2 years. DEAL WITH IT.
"Mass Effect" 4 will be announced and shown at E3, so...... Bite the Pillow cause Hudson and Pals are gettin' ready to go in dry!!!
- Arkus Eon et SwobyJ aiment ceci
#1515
Posté 06 juin 2014 - 01:30
I've always loved Mass Effect 3. The campaign - and that awesome co-operative multiplayer - have easily made ME3 my favourite video game.
- KotorEffect3 et Mordokai aiment ceci
#1516
Posté 06 juin 2014 - 04:12
Bull, out of the entire time ive played the game now which amounts to hundreds of hours. From the time it takes to do all of the scanning and retrieving and then running back to the citadel and then finding the people who need the stuff to turn it in they could of don't at least 1 full extra mission or two N7 missions.
How do you figure that? Think about how little work a scan mission involves. One placed object, either on the galaxy map or on a mission map. A journal entry. Four lines of dialogue on the Citadel - two for the recipient, one FemShep, one Broshep. I won't speak to the ME toolset since I don't have access to it, but in Dragon Age's toolset I could implement all of ME3's scanning missions in an afternoon, and I'm not even particularly good with the DA toolset.
I also have no idea what your hundreds of hours of playtime have to do with anything.
#1517
Posté 06 juin 2014 - 04:46
Personally I just started to come back to these forums because of DA3. ME 3 had ruined ME as a whole for me. I haven't played through the entirety of any of the games. I want to really re-play ME2 again, but every time I try I think: what's the point? Only because I know everything I did has no consequence to it. There's no replayability factor, I know after all choices are made, I will just end up in that chamber choosing, red, green, or blue. Or maybe shoot the Catalyst and have him scream at me "SOO BE IT!" just to make myself feel better. I'm only just starting to let all of this go. Only because I've recently replayed the ME2's suicide mission.
I haven't really touched ME, but re-playing that suicide mission really brought a smile to my face. Seeing the ME2 squad was awesome, and the combat banter; man how I miss Zaeed screaming "firing an impact shot!" or Jack yelling "Stop shooting me" or "That's me ******!" when I'd shoot her. ME3 just didn't have that shine ME2 had. Something as epic as fighting an indoctrinated Saren, or ME2 suicide mission. Was reduce to, pick the color of your ending. Just because of "artistic vision" There shouldn't have never been an EC. ME1 didn't have one nor did ME2, because those games where executed wonderfully. Sure they still had their flaws, but at the end of the day they were fun to play from beginning to end.
ME3 was a train wreak. The only thing that shined was the combat, and the DLCs. So yeah, I'm still disgusted with ME3.
#1518
Posté 06 juin 2014 - 05:23
Yeah the whole Jesus thing has been done so many times over the centuries that it has become a trope, like the 'Echo Quote', the 'Magic Black Man' or the 'Big F Gun'. You know it's going to happen and you just have to accept it or let it gnaw at you. I accept it, since i find the idea endearing, sacrificing of one's self for so the future may have a chance. But the ending, as it stands, doesn't give anyone a chance. The ending doesn't give you the option to sacrifice, it makes you sacrifice yourself. On top of that, it makes you sacrifice yourself for a reason that is not only illogical and nonsensical, but also not your primary goal. Your goal is to stop the Reapers, not understand what and why they do what they do, as Vigil said on Ilos. So we sacrifice ourselves to end a problem that we already solved, exemplified by the Geth/Quarian war, and on top of that it was never our mission to solve this secondary problem.
On another note, the Reapers are meant to be beyond our comprehension, so any attempt to explain their motivation was doomed to fail and insults the very beings Bioware created. Trying to explain the Reapers motivation is as mentally and emotionally satisfying as trying to describe the taste of the color blue to someone who can't taste. To think that any one reasoning behind a galactic-level extinction cycle can be explained in a one-size-fits-all manner takes a type of hubris/naivete I thought impossible.
Yes, exactly. I fully expected Shep to die in sacrifice at the end. Anyone who didn't expect that...well I guess the space messiah imagery went over their head. But, the problem was the lack of choice. A sacrifice means nothing without choice.
I expected a situation like this- you can save yourself, and the galaxy at large if your war assets were sufficient - but your friends and love interest die in battle, and the galaxy suffers major casualties. Or, you can sacrifice yourself, and save your LI and friends, and minimize casualties. I figured the scenario would be something on the lines of a victory by suicide trope. But instead, we got the RGB endings. I remember thinking, "that's it?". With the exception of Destroy since I saved the Geth and like EDI, the choice was devoid of the necessary emotion to make it fitting.
#1519
Posté 06 juin 2014 - 05:31
I expected there to be an option to have Shepard die in the end, but not for it to be mandatory. Sure glad that wasn't the case.
#1520
Posté 06 juin 2014 - 06:28
Yes, exactly. I fully expected Shep to die in sacrifice at the end. Anyone who didn't expect that...well I guess the space messiah imagery went over their head. But, the problem was the lack of choice. A sacrifice means nothing without choice.
Agreed. Even though Shepard survives high-EMS Destroy, Shepard doesn't know that in advance. Although Shepard's death is explicitly part of C and S, and only implied in D.
#1521
Posté 06 juin 2014 - 08:08
Or maybe shoot the Catalyst and have him scream at me "SOO BE IT!" just to make myself feel better.
I shot the Catalyst accidentally on my first playthrough of Mass Effect 3 xD
I had 3800 EMS, 100% Galactic Readiness and I was fully prepared to choose Destroy - until I looked at the Catalyst and misclicked. Twenty five minutes later, having gone back through all the unskippable cutscenes, I finally got my "correct" ending :3
#1522
Posté 06 juin 2014 - 08:26
I never hated ME3. Do I think it could be better? Undoubtedly so.
But the game has brought me so much fun and pleasure that I can't possibly bring myself to hate it. And all it's failings aside, it's been a good ride and I had fun. That's what matters to me.
- Hadeedak aime ceci
#1523
Posté 06 juin 2014 - 08:28
If only they had at least 4 years, this game would have been better, and if it weren't due to the changes in writers, it would have had a more stable plot...
- Mordokai aime ceci
#1524
Posté 06 juin 2014 - 08:40
I shot the Catalyst accidentally on my first playthrough of Mass Effect 3 xD
I had 3800 EMS, 100% Galactic Readiness and I was fully prepared to choose Destroy - until I looked at the Catalyst and misclicked. Twenty five minutes later, having gone back through all the unskippable cutscenes, I finally got my "correct" ending :3
What were you trying to click on?
#1525
Posté 06 juin 2014 - 08:41
If only they had at least 4 years, this game would have been better, and if it weren't due to the changes in writers, it would have had a more stable plot...
It's not like the original writers had any idea where they were going either.





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