I still hate Mass Effect 3. I feel like the Nostalgia Critic at the end of the Man of Steel review, "I still think this movie is terrible!" to which AJ replies "Oh come on!" And I get why some people like the game. The combat is vastly improved over Mass Effect 2, but nowhere as satisfying as Mass Effect 1 when I was able to be an unstoppable god of destruction who didn't have to constantly worry about running out of ammo. I'm never going to let that one go. Some of the concluding stories for each of the races and characters were very touching, such as curing the genophage, or Thane's final scene with Shephard in the hospital, or the peace between the Geth and the Quarians (even though it really made no sense why Legion couldn't just wait a few minutes for a ship with higher bandwidth).
While I think that coming out with a free new ending was a big integrity move by Bioware, so bravo to Bioware on that one, it not failed to resolve a single problem I had with the ending, but added several additional problems.
The biggest problem it added was the scene where the Normandy comes to pick up the injured crew member. Now by itself this would be fine, however the timing ruins this one. Right before the change you are all making a mad dash towards the beam of light while a Reaper is constantly shooting a giant death ray at you, vaporizing everyone on both sides of your character as you are sprinting hell for leather to try to save your ass and make it to the beam of light. But then one of your squad members kinda sort gets struck by debris and injured. Now according to how this scene is paced, the danger posed by the Reaper and its giant death beams hasn't lessened one iota, you have absolutely safe space to run to and take cover from these death beams, your only hope is still to make it to the giant beam of light as quickly as you can. But you stop running, check on the injured squadmate, call the Normandy, wait around for 5-10 minutes while the Normandy disengages from the battle to come down to Earth to pick up the injured squad mate, wait another couple of minutes while the Normandy lands, take another couple of minutes to load the injured squad mate, give the Normandy a slap as it flies back into space, and only then return to running towards the beam of light. I mean what the hell was the Reaper in the background doing while all this was going on, take a lunch break?
Maybe the writers watched too much of that one Robin Hood Men in Tights scene where Achoo yells "Time out bad guys, I am running out of air. Gotta get pumped." and the bad guys actually back off and let him pump air back into his Nike Airs. But Mass Effect 3 wasn't billed as a comedy, at least to my knowledge. Of course that would explain basically everything wrong with the game. From the Mary Sue space ninja with ridiculous plot armor, to the exhaustively searched Martian archives that still held secrets that only Liara was able to find within a mere two weeks even though the humans had finished examining every single piece of information on those archives decades ago according to Mass Effect 1, to the space brat that completely altered and castrated the Reapers by turning them from beings with a purpose greater than any mortal could understand to robots being controlled by a hypocrite that looks like the random kid you saw in the beginning of the game who Shephard and the player had absolutely no emotional connection with.
And that space brat who changed the altered the very fundamental nature and purpose of the Reapers was the problem with the ending that wasn't fixed by the extended ending. And that was the beef I had with the ending. None of what the ending actually did fix had bothered me before the new ending came out because by that point I was so pissed off with Bioware resolving a series about personal struggle and achievement against insurmountable odds by resorting to what can only be called a deus ex machina, that I just didn't care about the little things.