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Headshots mechanics details assembled


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#76
Alfonsedode

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OP updated with links on penetration ease


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#77
7twozero

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Didn't see it mentioned after briefly scanning but can't you double hit pyros like you can scions if you line it up right? Pyro + tank double hit? Dope thread btw, they oughtta sidebar this in the mecoop reddit.

#78
Alfonsedode

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Didn't see it mentioned after briefly scanning but can't you double hit pyros like you can scions if you line it up right? Pyro + tank double hit? Dope thread btw, they oughtta sidebar this in the mecoop reddit.


I m pretty sure it works yeah, no idea on the damage needed to break the tank though.
And as a charged venom shot can make the tank explode, it means it register damage for itself, up to breaking.
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#79
Terminator Force

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Yes, lining up a Pyro headshot breaks tank if enough dmg is done. And yes, none pierce weapons like Striker break tank too since it's dmg based.



#80
Deerber

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I don't think the pyro tank registers as a double hit, for whatever reason.

#81
Terminator Force

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^ Right, the double hit is when the tank explodes.



#82
Alfonsedode

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I don't think the pyro tank registers as a double hit, for whatever reason.

Hum, maybe the tank has its own armor HP independent from the pyro. (But if u break it, u kill the pyro, so it s not so far from a dble hit effect.)

#83
Alfonsedode

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The tank has it's own invisible health meter, and explodes when it reaches zero, after so much damage the tank cracks and starts to lose the rest of it's health slowly on it's own,

I don't know what the tanks health is, but I am guessing it is proportional to the pyro's health


The tank health is separate, but the tank can't be "destroyed" as such, it just has to sustain damage before it blows, killing the pyro, it's not strictly a "destructible" component (even though it explodes....) so I'm not convinced it'll yield double hits.

 

lol, google took me earlier in the thread


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#84
Deerber

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Lol, so there it is, no double hit.