Should the Inquisitor do all her own murdering?
#1
Posté 12 février 2014 - 03:03
Now I know typically people love doing their own murdering it's natural. However, when you only have two weeks to travel to the winding woods and deal with the jokers that are choking your supply lines in that region, probably elfs, you can't take a three week detour just to travel to the town of Whitestone and kill the trouble maker that's shut down the quarry that's supplying the stone to build your fortification.
So what do you think? Should the Inquisitor be able to have certain people dealt with off screen?
Let's add a bit to that though. Should agents be able to fail? Let's say for example you're too busy to handle the elfs. Now you can choose X. 1.5X and 2X soldiers to go deal with the problem. Where X is some set number of soldiers. Now there is a chance that if you don't use sufficient force the soldiers will fail and you'll have just wasted man power.
#2
Posté 12 février 2014 - 03:06
#3
Posté 12 février 2014 - 03:19
Should the Inquisitor be able to have certain people dealt with off screen?
... have them murdered? Maybe. Tortured? Well, that's just not an option, hmmkay?
#4
Posté 12 février 2014 - 03:19
#5
Posté 12 février 2014 - 03:25
#6
Posté 12 février 2014 - 03:34
Nefla wrote...
Why would I want LESS quests and sidequests? I want to do and experience everything myself not get a footnote that X NPC did something offscreen, it's a game.
Well as described in the above scenario. You have one problem that you've only got two weeks to resolve and the journey alone would take you three weeks. So due to time limits it's impossible for the Inquisitor to give both situations the personal touch and both problems need solved immediately.
Do you expect the Inquisitor to lay the foundation for every fortress they build and gather the raw materials to make it as well? Gathering can easily be turned into a quest.
Master Warder Z wrote...
Bloody Elves making me have to
march me men up to remote locations to murder themwhy can't they
all be in a centralized location...Oh.
Distance has traditionally been one of the best defenses.
CybAnt1 wrote...
Should the Inquisitor be able to have certain people dealt with off screen?
... have them murdered? Maybe. Tortured? Well, that's just not an option, hmmkay?
Well I'm pretty sure the torture is a clear no. Yet perhaps you could still have a love one abducted or send them a nice bribe. That could be quite a test of the players ethics. You need some favors and your only choice is to have your agents bribe the right people, expensive, or kidnap their children, cheaper but more likely to backfire.
Modifié par Inprea, 12 février 2014 - 03:36 .
#7
Posté 12 février 2014 - 03:41
quote]Master Warder Z wrote...
Bloody Elves making me have to
march me men up to remote locations to murder them
all be in a centralized location...Oh.
[/quote]
Distance has traditionally been one of the best defenses.
[/quote]
Oh no i was making a Dales joke
They are hard to find because their centralized homeland was destroyed
#8
Posté 12 février 2014 - 04:01
#9
Posté 12 février 2014 - 04:33
Inprea wrote...
Nefla wrote...
Why would I want LESS quests and sidequests? I want to do and experience everything myself not get a footnote that X NPC did something offscreen, it's a game.
Well as described in the above scenario. You have one problem that you've only got two weeks to resolve and the journey alone would take you three weeks. So due to time limits it's impossible for the Inquisitor to give both situations the personal touch and both problems need solved immediately.
Do you expect the Inquisitor to lay the foundation for every fortress they build and gather the raw materials to make it as well? Gathering can easily be turned into a quest.
The only reason a scenario like that would be in the game is if BioWare specifically put it there. I don't want that kind of scenario in the game. Games like Assassin's Creed and SWtOR where you have crafting/gathering slaves is fine for doing mundane crap like scrounging together a bunch of elfroots for a cost but I would never want to skip part of the story/quests. Make me some iron ingots? Sure, the NPC can do that. Go assassinate someone on an actual quest? Hell no.
#10
Posté 12 février 2014 - 06:40
#11
Posté 12 février 2014 - 06:42
#12
Posté 12 février 2014 - 06:44
Not typically a sentence to be followed up with a ":lol:".Master Warder Z wrote...
They are hard to find because their centralized homeland was destroyed
#13
Posté 12 février 2014 - 07:42
#14
Posté 12 février 2014 - 08:02
KaiserShep wrote...
It ain't murder if it's legal.
The ability to kill with impunity does not make the killing legal. It just makes you powerful.
I'm still not sure what/how I feel about the agents (largely because we know almost nothing), but I don't know if I like the idea of sidestepping a quest with them.
I guess we'll see when the game releases.
Modifié par DragonKingReborn, 12 février 2014 - 08:04 .
#15
Posté 12 février 2014 - 09:27
Yes.Inprea wrote...
Should the Inquisitor do all her own murdering?
It's not a BioWare game if my compassionate, peace-loving hero doesn't wipe out a couple villages' worth of people.
#16
Posté 12 février 2014 - 09:34
How is the gender of the Inquisitor related to the topic?KC_Prototype wrote...
Assuming your inquisitor is female. My inquisitor will do all the important killing he likes. Now i do agree the inquisition should be able to murder a group of people If my inquisitor orders then.
#17
Posté 12 février 2014 - 09:40
DragonKingReborn wrote...
KaiserShep wrote...
It ain't murder if it's legal.
The ability to kill with impunity does not make the killing legal. It just makes you powerful.
I'm still not sure what/how I feel about the agents (largely because we know almost nothing), but I don't know if I like the idea of sidestepping a quest with them.
I guess we'll see when the game releases.
Just being a bit flippant. Anyway, I agree about agents. I can't say that I care for the idea of having minions doing dirty work for the PC. That's like Shepard sending some of the marines on the ship to rescue the students at Grissom, and all we get is some chatter about it once the mission is accomplished.
#18
Posté 12 février 2014 - 10:22
#19
Posté 12 février 2014 - 10:27
I think the Inquisitor should be allowed to order assasinations. I mean he is a leader of an Organization,
no matter how much on the frontline he stands, if he can't order people to do meaningful tasks
the organization is kinda ..pointless. I DO think however that you hsouldn't be able to send people on quests,
they get a task and finish it (or not) but if you do this task yourself you may get other options -but you still
can't do everything.
Modifié par Chaoticos, 12 février 2014 - 10:28 .
#20
Posté 12 février 2014 - 12:10
Chaoticos wrote...
*edit* first half was on the wrong topic ^^
I think the Inquisitor should be allowed to order assasinations. I mean he is a leader of an Organization,
no matter how much on the frontline he stands, if he can't order people to do meaningful tasks
the organization is kinda ..pointless. I DO think however that you hsouldn't be able to send people on quests,
they get a task and finish it (or not) but if you do this task yourself you may get other options -but you still
can't do everything.
Indeed. I'm not sure where so many people get the idea that this is some epic quest either. I'm thinking something along the lines of Skyrim's repeatable quests for the dark brotherhood which effectively amounted to traveling to a random city and killing a random person. That or for the companions, well there is more diverse, but one effectively was travel to location and kill someone walking around the wilderness. The quest was 95% travel and the other 5% was everything else.
That or the quest for the player, as it were, is simply assigning some agents to the task and telling them what to do thus helping to determine how the Inquisition itself handles things, its standard method, and showing that the Inquisitor can't be everywhere at once and has to rely on this huge organization she's building to handle some problems.
#21
Posté 12 février 2014 - 12:18
If that involves choosing to have people assassinated then cool but I don't want to be forced to miss out on real quests.
#22
Posté 12 février 2014 - 01:44
Nefla wrote...
The only reason a scenario like that would be in the game is if BioWare specifically put it there. I don't want that kind of scenario in the game.
No kidding Captain Obvious?
Everything is "only" in a game because it was specificly put there.
Scenario where you cna't handle everything are very realistic, atmospheric and a good idea.
I don't like the PC being a Superman that can be on 10 places at once and the world waits for him so he can do everything.
#23
Posté 12 février 2014 - 01:46
#24
Posté 12 février 2014 - 01:53
Will the agents have names? Classes and levels? Specialties? Can you train them? How do you interact with them?
For obvious reasons, it reminds me of the system they seem to be adopting for Strongholds in Warlords of Draenor over at the "other B guys" game.
At this point, I'm hugely curious about similarities and differences ... of course, the other B guys haven't fully fleshed out the description of their system, either, and may not until closer to their release.
Telling agents to go assassinate for you? Interesting stuff, it would make me feel like Hassan-i-Sabbah. No, I haven't played the Assassin's Creed game that utilizes this mechanic.
#25
Posté 12 février 2014 - 02:56
Modifié par Anvos, 12 février 2014 - 02:56 .





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