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My ideas for the Next Mass Effect:


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#1
Bacusan

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 Inb4 wall of text:

 

Hello
there fellow reader with nothing better to do! I am going to write my ideas for the next Mass Effect.

 
Setting:
 

I believe that prequels are not in the best interest of players. From my lurking in the forums I have read that most of the players are kinda put off by the idea of a prequel, moreover to that prequel being the First Contact War. I agree with these people. First off the First Contact war was a rather small war. The only system you could visit would be the Shanxi one. I think we can all agree that keeping the setting on one system would be in detriment to the IP, “what would space be good for if I cannot go into it?”.

 
Another possibility I was thinking about could be the Rachni wars. This moment in history is similar to the Reaper time. Huge galactic war going on, most of the races are scared to death about the outcome of the war itself. Thing is, no Humans. It’s not something I need, but Bioware tends to always have a human race on its game. If we go to the Rachni wars, we would not see our dear humans.
 

Other possibility, fraught with the same issue as the Rachni Wars could be the Krogan Rebellions. Again, huge galactic turmoil, desperation, and a Hero would be needed, but as stated before, no Humans.
 

“Midquels”.

A game taking place at the same time as the Mass effect original series was taking place could be tricky, but doable. You have the human civilization, you got the races we all love and like (and also those we don’t like at all), we have the same “combat systems” so the game could work out with its similarities with the other ME games. Now regarding a midquel, I think this would not happen. First of there where rumors that the game itself would be showing new races. If a new race appears when the reapers come to tear a new hole on the galaxy, they are not very smart. Moreover what kind of big deal would the MC (main character) would face bigger than the reaper threat?
 

Even though the game itself would be extra tricky with a sequel I think it would be the best way to go. Here writers can have liberty and escape some canon ideas that are already set on stone. Of course the most tricky part of all would be the color code of the ending from Me3. Each color code has totally different outcomes that could totally reshape the galaxy in a different way.

 
I say, take advantage of that! Why not make a game that is three on one? You could get ton of replay ability out of the game, and you can also be far away enough of Shep.

 

Gameplay:

 
I think that the NME has to tweak and make use of some of the gameplay stuff seen before.

 
Minigames, such as lock opening and things like it are cool on the first runs, but then they tend to get old. Maybe there could be a system in which if the new MC opens successfully ten in a row of difficulty A then all the A locks are opened automatically. This can give the game the idea of minigames and at the same time not strain it.

 
I think a good thing would be space battles, not like a star fighter battle though. More like a star trek battle. “Raise shields!”, “fire the thanix cannon!” this could add some fun and at the same time control to the player.
Instead of having a cinematic explain what went on.

 
Skills and abilities:

 

I think I can speak for almost everyone with this idea. Bring back Biotic enemies. I recall ME1 when hit by a singularity or whatnot. My shep would flay like a fish (animation-wise not the best) but that CC to the MC was awesome, it made you more weary to encounter a biotic enemy.


Regarding the skill trees I would love to see something more akin to ME1, in that game you had so many skills that it was crazy cool. The unlocks where cool as hell. And you totally felt the progression going on. ME3 with the “3 last tiers of a skill choice” was cool, because it gave you a cost of opportunity. Go with path A or B.


Armor:

 
The MC armor has to be more customizable. The “pre-set” deal of armor which began on ME2 I did not enjoy as much.Me1 felt much more unique in that instance. 

I liked when we could give our companion armor. Granted maybe we don’t need the loot system, but we could work something out, maybe like shopping for armor to grant companions more specific rolls. Maybe even add color tilts to make the armor look the way you like.
 

Dialog:

 
MC voiced. I sure love that one. It gives the player more immersion because you feel yourself saying those words. If the MC does not talk it’s weird and looks like a one sided conversation. Now, with a voiced MC, it’s easy to make the MC talk solo too much, we all know one of the flaws of ME3 was the auto dialog going on.


Interrupts are cool. They add a ton of good stuff to the game. But I don’t think the Manichean idea of paragon/renegade works. Paragon is too good to be true and renegade makes no sense (as a hero). I think there could be an improvement in this area. Moreover, in the end if you went paragade or renegon you will have some options locked out which in turn can hurt the game. Just because someone is neutral does not mean he does not has the brain to establish some coherent solution to a problem.


Exploration:


Bring the mako back! LOL. Maybe not the mako (I would love it though), but let’s have the ability to get to planets and explore a little bit. Not only on foot, but there should be vehicles we should be able to use, and other means of transportation. Maybe add some puzzles which have random generation to avoid overly repetition. Let’s see planets, get to know people and what not!


Give exploration more power. By exploring you could be getting unlocks, weapons and what not!


Note: If I remember more stuff I’ll try to write it down.
 

TL;DR:

 

Setting:

-      sequel

Gameplay:

-       lock opening minigame solution. Get some minigames, loose some others

-       space battles. Not dog-fight style

Skills and abilities:

-      more power to enemy biotics, bring the singularities back!

-      More choices less points

-      More cost and opportunity

Armor:

-      More customizable armor for MC

-      More customizable armor for companions

Dialog:

-      Voice MC

-      Interrupts, thumbs up

-      More options rather than paragon/renegade

-      If there are no more options, more capacity for a renegon or paragade.

Exploration:

-      MOAR mako

-      Maybe not mako but get the ability to use other vehicles and explore more

-      Reward the exploration with cool stuff

Modifié par Bacusan, 12 février 2014 - 05:41 .


#2
Bacusan

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Fixed the format of the text

#3
katamuro

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I didnt read the wall of text but I agree with most of the points listed in TLDR. However where combat abilities and skills are concerned, they have to make them easy enough and regular enough to be used dynamically in combat yet not so easy that its all you do. Sure it has to be a bit more costly than ME3 but definitely above ME1 long recharge times

#4
Bacusan

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I agree.
i consider the timing of cooldowns on skills on ME3 to be kinda ok. I would add more cooldown to individual skills, but try to separate them at the same time.
For instance, if i have some tech and some biotics. and i use Warp (for instance) the cooldown from warp and singularity should be going. But i could still use the Tech skills

#5
katamuro

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Yes, plus Biotics need to be made more powerful while allowing longer recharge times than tech powers. That will make it more lore-based.

#6
Bacusan

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Agree, all the way!!!

#7
TheOneTrueBioticGod

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 Well, wouldn't it be a good idea to have the PC be a sort of pirate/mercenary operating in the Terminus, 10-20 years after the Reaper War? This would allow for a huge, more or less open-world(galaxy) feel, and the ability to combine elements from the individual games. 
 You could go around in a Mako/Hammerhead type vehicle on the many terrestial planets in the Terminus, looking for places to raid/investigate/harvest resources from. Destroy the bases of rival groups (Eclipse, Blue Suns, Blood Pack, Aria), raid merchant vessels, or many other things. 
There would be a crew that can be recruited, and then made loyal, ALA ME2. Going htis direction could very well give an insight of the people outside the militaries and governments of the galaxy. The 'squadmates' won't be bound by a code or have a death wish. We would be getting Archangel, not Garrus. 

We could 'pilot' the ship, not in dogfights with other frigates, but in raiding merchant vessels,  robbing aid convoys, or ambushing Citadel patrols. It wouldn't be dogfighting, more like getting info on a shipment, then setting up a way to rob it. The more valuable the loot, the higher protection it has. Citadel military supply convoy? You're gonna have to take out some Turian Cruisers. 

And this could play well into a Renegade/Paragon type morality system. Not through decisions, but through actions. You want money, but don't want to be a huge dick? Attack an Eclipse base, not the aid convoy. These actions could build up a reputation that could very well impact the outcome of the main plot. And, it would make renegade make sense. Be too nice, you'll miss out on a huge opportunity. Make the morality decisions tough to make gameplay wise, not just "I wanna be a nice guy."

ME1 had the central plot of chasing down Saren. It was possible to skip practically all the side missions, just do Therum, Feros, Noveria, Virmire, and Ilos. But all the smaller ones were the ones that made the game great. ME4 could flip this, make the world bigger and have the  central plot play less of a role. There still needs to be a crisis to deal with, but the game could be more focused on coming out on top after it passes than devoting yourself to fighting it. 

#8
katamuro

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While it could be accomplished just having a mercenary would be kinda weird. there could be background choices to choose who you want to be, mercenary, pirate or maybe some kind of advanced c-sec or the alliance agent? Then you could choose what to do.

#9
Bacusan

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Mr. Bioticgod

I like your idea!
I always thought that after me3 could be a great place to start telling stories. I thought that it could be a regular joe gone rogue after the reapers took out his world. There is so much possibility to write cool stuff.

#10
katamuro

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Bacusan wrote...

Mr. Bioticgod

I like your idea!
I always thought that after me3 could be a great place to start telling stories. I thought that it could be a regular joe gone rogue after the reapers took out his world. There is so much possibility to write cool stuff.


Yup plus the galaxy after the war is a very good place for all kinds of things. For example rogue survivng reaper tech, the rise of new species after the older ones get weaker. the amount of pirates and thugs should rise after all the losses to all the navies and c-sec should be very high. Plus other kinds of stuff that would make it quite a large game.

#11
TheOneTrueBioticGod

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Bacusan wrote...

Mr. Bioticgod

I like your idea!


Why thank you. 

It was kinda inspired by Aria being "The queen of Omega." It would be fun to build up a criminal empire in the Terminus, for benevolence or malevolence.

Just, what would the main enemy be? There still should be a main antagonist, nothing on the level of the reapers, but a threat to general prosperity. 

#12
Bacusan

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well. They have mentioned (in a post that was deleted) that there where 2 new races. maybe one of the races is meddling into the politics of the fragile galaxy, being the only power that suffered no losses

#13
TheOneTrueBioticGod

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Bacusan wrote...

well. They have mentioned (in a post that was deleted) that there where 2 new races. maybe one of the races is meddling into the politics of the fragile galaxy, being the only power that suffered no losses


In this situation, it would be the Yahg then. The Raloi made peaceful contact, the Yahg see no race as their equal, and thus, are disrespected when approached as equals. It didn't end well. 

Hmmmmm

#14
katamuro

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TheOneTrueBioticGod wrote...

Bacusan wrote...

well. They have mentioned (in a post that was deleted) that there where 2 new races. maybe one of the races is meddling into the politics of the fragile galaxy, being the only power that suffered no losses


In this situation, it would be the Yahg then. The Raloi made peaceful contact, the Yahg see no race as their equal, and thus, are disrespected when approached as equals. It didn't end well. 

Hmmmmm


War against the yahg would be vicious but I am not sure what stage of civilization they are.

#15
Bacusan

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No it was not the Yahg nor the Raloi.
As stated the original was deleted but some scraps made it out to some "news outlets". Bare in mind that this might even be lies, but for the sake of discussion... here goes!

http://news.softpedi...rt-403068.shtml

#16
katamuro

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Well if what is being said is true in that article then its definetely a sequel. Of course I would like to see a near to ME3 sequel on the timeline but this might be a very far future sequel, several hundred years or so. I just wish they would talk more. But maybe thats actually better if they dont considering that if someone misunderstands something or does not like an unfinished product they would receive a lot of negative stuff again. I would reserve my judgement until the preview at least.

Which should be somewhere in 2015.