Hello
there fellow reader with nothing better to do! I am going to write my ideas for the next Mass Effect.
Setting:
I believe that prequels are not in the best interest of players. From my lurking in the forums I have read that most of the players are kinda put off by the idea of a prequel, moreover to that prequel being the First Contact War. I agree with these people. First off the First Contact war was a rather small war. The only system you could visit would be the Shanxi one. I think we can all agree that keeping the setting on one system would be in detriment to the IP, “what would space be good for if I cannot go into it?”.
Another possibility I was thinking about could be the Rachni wars. This moment in history is similar to the Reaper time. Huge galactic war going on, most of the races are scared to death about the outcome of the war itself. Thing is, no Humans. It’s not something I need, but Bioware tends to always have a human race on its game. If we go to the Rachni wars, we would not see our dear humans.
Other possibility, fraught with the same issue as the Rachni Wars could be the Krogan Rebellions. Again, huge galactic turmoil, desperation, and a Hero would be needed, but as stated before, no Humans.
“Midquels”.
A game taking place at the same time as the Mass effect original series was taking place could be tricky, but doable. You have the human civilization, you got the races we all love and like (and also those we don’t like at all), we have the same “combat systems” so the game could work out with its similarities with the other ME games. Now regarding a midquel, I think this would not happen. First of there where rumors that the game itself would be showing new races. If a new race appears when the reapers come to tear a new hole on the galaxy, they are not very smart. Moreover what kind of big deal would the MC (main character) would face bigger than the reaper threat?
Even though the game itself would be extra tricky with a sequel I think it would be the best way to go. Here writers can have liberty and escape some canon ideas that are already set on stone. Of course the most tricky part of all would be the color code of the ending from Me3. Each color code has totally different outcomes that could totally reshape the galaxy in a different way.
I say, take advantage of that! Why not make a game that is three on one? You could get ton of replay ability out of the game, and you can also be far away enough of Shep.
Gameplay:
I think that the NME has to tweak and make use of some of the gameplay stuff seen before.
Minigames, such as lock opening and things like it are cool on the first runs, but then they tend to get old. Maybe there could be a system in which if the new MC opens successfully ten in a row of difficulty A then all the A locks are opened automatically. This can give the game the idea of minigames and at the same time not strain it.
I think a good thing would be space battles, not like a star fighter battle though. More like a star trek battle. “Raise shields!”, “fire the thanix cannon!” this could add some fun and at the same time control to the player.
Instead of having a cinematic explain what went on.
Skills and abilities:
I think I can speak for almost everyone with this idea. Bring back Biotic enemies. I recall ME1 when hit by a singularity or whatnot. My shep would flay like a fish (animation-wise not the best) but that CC to the MC was awesome, it made you more weary to encounter a biotic enemy.
Regarding the skill trees I would love to see something more akin to ME1, in that game you had so many skills that it was crazy cool. The unlocks where cool as hell. And you totally felt the progression going on. ME3 with the “3 last tiers of a skill choice” was cool, because it gave you a cost of opportunity. Go with path A or B.
Armor:
The MC armor has to be more customizable. The “pre-set” deal of armor which began on ME2 I did not enjoy as much.Me1 felt much more unique in that instance.
I liked when we could give our companion armor. Granted maybe we don’t need the loot system, but we could work something out, maybe like shopping for armor to grant companions more specific rolls. Maybe even add color tilts to make the armor look the way you like.
Dialog:
MC voiced. I sure love that one. It gives the player more immersion because you feel yourself saying those words. If the MC does not talk it’s weird and looks like a one sided conversation. Now, with a voiced MC, it’s easy to make the MC talk solo too much, we all know one of the flaws of ME3 was the auto dialog going on.
Interrupts are cool. They add a ton of good stuff to the game. But I don’t think the Manichean idea of paragon/renegade works. Paragon is too good to be true and renegade makes no sense (as a hero). I think there could be an improvement in this area. Moreover, in the end if you went paragade or renegon you will have some options locked out which in turn can hurt the game. Just because someone is neutral does not mean he does not has the brain to establish some coherent solution to a problem.
Exploration:
Bring the mako back! LOL. Maybe not the mako (I would love it though), but let’s have the ability to get to planets and explore a little bit. Not only on foot, but there should be vehicles we should be able to use, and other means of transportation. Maybe add some puzzles which have random generation to avoid overly repetition. Let’s see planets, get to know people and what not!
Give exploration more power. By exploring you could be getting unlocks, weapons and what not!
Note: If I remember more stuff I’ll try to write it down.
TL;DR:
Setting:
- sequel
Gameplay:
- lock opening minigame solution. Get some minigames, loose some others
- space battles. Not dog-fight style
Skills and abilities:
- more power to enemy biotics, bring the singularities back!
- More choices less points
- More cost and opportunity
Armor:
- More customizable armor for MC
- More customizable armor for companions
Dialog:
- Voice MC
- Interrupts, thumbs up
- More options rather than paragon/renegade
- If there are no more options, more capacity for a renegon or paragade.
Exploration:
- MOAR mako
- Maybe not mako but get the ability to use other vehicles and explore more
- Reward the exploration with cool stuff
Modifié par Bacusan, 12 février 2014 - 05:41 .





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