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The Appeal of the Psychopath Character


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#1
durasteel

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 I’ve noticed in many threads that many of you sometimes, often, or routinely play your characters (Warden, Hawke) as psychopaths. I’m not saying that to be pejorative or judgmental, I mean it literally—you take the character’s behavior as far to that extreme as possible, seeking to kill as many companions and NPCs as the game will allow, to sow as much virtual discord and misery in the game world as the code permits.

I don’t get it. That’s not to say that “you’re wrong” or to judge your play-style, I mean in all honesty that I just cannot relate to that desire. I fall near the opposite end of the spectrum. I’ll replay the game until everyone (that I like) survives, peace is achieved between nations, families are reunited, and unicorns munch the clover under a rainbow sky. My motivation, I think, is pretty simple—I can’t fix everything in the real world. My clients often have to settle for less than what they think is fair, my friends and family often get less than what they deserve, and life is, generally speaking, life. An RPG provides a set of problems, all of which have a “best answer” and a resolution which, even if not perfect, is as good as the game is programmed to allow. There is a certainty in an RPG that the real world never offers, with no need to second guess yourself. If you discover that a better outcome is possible, you can always replay the game until you get it “just right” at the end.

So… that’s my RPG motivation, the itch that a good RPG helps me to scratch. My honest question is: what is the motivation and appeal for role-playing a psychopath?

Modifié par durasteel, 12 février 2014 - 06:05 .


#2
chuckwells62

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With rpg's I try a bit of everything. I go fully virtuous, and then fully evil, try variations that blend both black & white options, and then attempt a "grey area" type of build (where nobody really knows how my character reacts to any given situation).

I romance every possible character available, and do so with each gender. Sometimes I try adventuring solo or with as few companions as possible, and sometimes I want either a completely loyal party or a gang of posers who can barely stand to be around me. I will be a smartass, a sage, a manipulator or a god among men. Why limit oneself to always being heroic in nature?

And just for kicks, I often kill as many of my potential companions as is allowed. I mean if they can't take ME in a fight, how much good will they be against the big bad??

Modifié par chuckwells62, 12 février 2014 - 06:15 .


#3
happy_daiz

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durasteel wrote...

So… that’s my RPG motivation, the itch that a good RPG helps me to scratch. My honest question is: what is the motivation and appeal for role-playing a psychopath?

I have no idea. I play very similarly to how you do, and have wondered those same things. Image IPB

#4
mikeymoonshine

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usually my "bad" Characters have their reasons for doing the things they do but I do try a "pure evil/kill everyone character just for the fun of it. I usually don't finish those playthroughs though because they aren't as real as my other characters. Even my goody two shoes character has her flaws.

Aggressive Hawk certainly felt like a Psycho sometimes though just coz of the way he talks to people.

#5
St. Victorious

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Some people just want to watch the world burn.

#6
Br3admax

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A pretty simple question to answer, actually:

1) They are actually psychopaths, very small margin.
2) Heywhynah? Cause hey, why not?
3) They're weak in real life, and now they have godlike power in a video game, ie, power fantasy.

No other reasons, really.

#7
Guest_ThisIsNotAnAlt_*

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I like the idea of chaos. It is so unorthodox and terrifying.

#8
Ghost Lightning

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Idk you tell me
Image IPB

Modifié par Ghost Lightning, 12 février 2014 - 06:26 .


#9
Guest_The Mad Hanar_*

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Br3ad wrote...
2) Heywhynah? Cause hey, why not?


Pretty much, man.

#10
TheKomandorShepard

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Because humans are di*** and like when others suffer even if that just video game characters i mean there is even person who bought gta and didn't went on rampage!?:devil:

Thats why gta is so popular.

#11
Guest_Aotearas_*

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It's the consequence of freedom of choice.

If I have the ability to be the good samaritan and help everyone for a paragon playthrough, it's only natural that I want to experience the opposite too. It has nothing to do with being a good guy, or being a psychopath, it has to do with enjoying the game's facets.

I play games with choices like that usually threefold at least: The initial playthrough where I do what I'd do based on my morals, then a playthrough where I am strictly adhering to the "good" morals (and forcing myself to play with those consequences for being good) and finally a playthough where I am strictly adhering to the "bad/ruthless" morals.


It's roleplaying, nothing more, nothing less.



I would in fact question people why they don't do it? For example there's a heap of players in the Mass Effect franchise who always, ALWAYS play paragon. As in never played a renegade Shepard. That of course means they miss on quite a sizeable portion of the game's content for limiting themselves to one perspective.


I prefer to see ALL perspectives and if that means I have to play like a homocidal psychopath, I'll do so. Nevermind that being simply evil for evul's sake can be quite enjoyable, being able to just doom everything for no reason other than you can is quite a riveting experience for me personally, mostly because evil characters tend to be a bit more spectacular than good characters, or simply because the polar opposite to what they pose compared to an everyday man's morals feel so unique because it is quite real a completely new experience for people who aren't evil beings. It's a thrill ride.

#12
mousestalker

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I usually wind up playing a good character. I can imagine and be evil but I can not ever play rude. Most evil computer game characters are quite rude. So they are not for me. If ever someone writes an evil character with manners, then I'll be on her like white on rice. Until then it's snarky characters all the way.

#13
-Skorpious-

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Pschopaths are dull. Don't get me wrong, playing an evil character is great if you give them convincing motives and reasons for their actions. For example, one of my favorite playthroughs was my renegade pro-human Shepard in the original Mass Effect; he was a racist ****, but he was still a galactic savior in the end (he had reasons for his racism, but this thread isn't the place).

Point being, a mindless murderer is boring to play as - they are too predictable, too one-dimensional. But crafting an engaging, compelling villain or anti-hero for a setting can be an incredibly satisfying experience that puts a nice twist on a familiar game if you typically avoid playing evil characters.

You don't have to backstab and kill everyone they meet to be considered villainous. Remember, my one Shepard was a complete racist, but he knew when to cooperate; he didn't gun down an alien because they gave him a funny look. He was an awesome character to roleplay as because he was principled  and not a cold-blooded psychopath for ****'s and giggles.

Modifié par -Skorpious-, 12 février 2014 - 06:35 .


#14
Red Panda

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I don't understand either philosophy.

I just flip a coin. So much easier when chance trumps all.

#15
happy_daiz

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TheKomandorShepard wrote...

Because humans are di*** and like when others suffer even if that just video game characters i mean there is even person who bought gta and didn't went on rampage!?:devil:

Thats why gta is so popular.

Hmm. I do enjoy causing explosions, ala Just Cause 2. Image IPB

Mostly I just enjoy the pretty lights and, well, the stuff blowing up. I'm not so much into thinking about people getting hurt or killed, especially from anything I'd caused. It would ruin my buzz.

Modifié par happy_daiz, 12 février 2014 - 06:34 .


#16
chuckwells62

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As far as Dragon Age goes the Grey Wardens will accept blood mages, thieves, convicts, and even Loghain into their ranks; so the "means to an end" argument underminds being picky when it comes to the darkspawn threat. And these games tend to laud the player-character the same at the denoument no matter where their morality actually leaned. The enemy or demon or monster that threatened the kingdom is slain, everyone is at peace (as much as possible) and all is well in the land; here's a heaping pile of rewards, the love of the fair maiden, and all the respect due one of your caliber.

So. Nitpicking what a gamers real world penchant happens to be, based upon how they occasionally tread a fantasy domain that is fiction anyway, seems nothing but anal and a waste of grey cells.

Modifié par chuckwells62, 12 février 2014 - 06:35 .


#17
Br3admax

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TheKomandorShepard wrote...

Because humans are di*** and like when others suffer even if that just video game characters i mean there is even person who bought gta and didn't went on rampage!?:devil:

Thats why gta is so popular.

Doesn't describe me at all. Guess I'm not human afterall. I've been living a lie for so long. 

#18
mikeymoonshine

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I will say that there are some things that I just find it really difficult to do coz it upsets me.

Like Killing Connor or something. But I try to do them anyway with at least one character coz it's part of the game.

#19
Endurium

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I have a history of playing the shining hero who saves the day and everyone in it, starting with Ultima IV back in the day.

Games these days let us play at least two different ways (using classic good/evil comparison for brevity). While I prefer playing the good Warden, paragon Shepard, and following the way of the Open Palm, on occasion I will explore the possibilities of the dark Warden, renegade of renegades Shepard, and the way of the Closed Fist.

My friends had the idea renegade was funny thanks to videos on youtube and the way those paths are often written in a humorous fashion. I showed them a psychopathic Shepard who murdered and sowed chaos at every opportunity, and they decided paragon was more enjoyable. Haha.

It's fun to experiment but I have to work at it because it goes against my nature. On the other hand, things like paragon are second nature.

#20
TheKomandorShepard

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happy_daiz wrote...

Hmm. I do enjoy causing explosions, ala Just Cause 2. Image IPB

Mostly I just enjoy the pretty lights and, well, the stuff blowing up. I'm not so much into thinking about people getting hurt or killed, especially from anything I'd caused. It would ruin my buzz.


Neah you know it kills small minature character and yet still doing that :devil:

Br3ad wrote...

Doesn't describe me at all. Guess I'm not human afterall. I've been living a lie for so long. 


Everyone is trying play hero and says nah im nice guy but when times comes... :whistle:

#21
happy_daiz

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TheKomandorShepard wrote...

happy_daiz wrote...

Hmm. I do enjoy causing explosions, ala Just Cause 2. Image IPB

Mostly I just enjoy the pretty lights and, well, the stuff blowing up. I'm not so much into thinking about people getting hurt or killed, especially from anything I'd caused. It would ruin my buzz.


Neah you know it kills small minature character and yet still doing that :devil:

Buzzkill. Image IPB

#22
Mirrman70

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I think it has to do with repressed emotions and thoughts. there are many of those that are not acceptable in modern day life, especially in public, that would make an outlet much preferable. I like to play as a psychopath sometimes just for the fact that it relieves me of some of my emotional baggage. Sometimes you just really want to stab someone, set them on fire or blow them up but you know that actually doing that would be bad. Thus through videogames I get my outlet, they make it so I won't someday snap and go on a some kind of crime spree. Read that and weep misinformed parents and officials of the world, videogames make me less violent in day to day life.

#23
Cyberbobmkii

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Are we talking about psychosis or insanity? Because those are two different things.

#24
Br3admax

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TheKomandorShepard wrote...

[

Br3ad wrote...

Doesn't describe me at all. Guess I'm not human afterall. I've been living a lie for so long. 


Everyone is trying play hero and says nah im nice guy but when times comes... :whistle:

What? How does not wanting to make things explode have anything to do with being a hero or a nice guy? I'm sorry that I have a conscious and have no desire to end human life. So sorry. Would it make you feel better if I went out and stabbed someone? 

#25
themikefest

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Because playing as a goody-two-shoe is boring and because the game lets me. It also adds replay value.