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The Appeal of the Psychopath Character


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#76
BouncyFrag

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Why the concern over how someone else plays a single player RPG?

#77
Inquisitor Recon

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You're lying if you deny that you'd never want to behave like a psychopath IRL sometimes and put the murder knife to work.

#78
ObserverStatus

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Cyberbobmkii wrote...
Are we talking about psychosis or insanity? Because those are two different things.

Neither, psychopathy, aka antisocial personality disorder is very different from psychosis and insanity.

#79
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AutumnWitch wrote...

durasteel wrote...

 I’ve noticed in many threads that many of you sometimes, often, or routinely play your characters (Warden, Hawke) as psychopaths. I’m not saying that to be pejorative or judgmental, I mean it literally—you take the character’s behavior as far to that extreme as possible, seeking to kill as many companions and NPCs as the game will allow, to sow as much virtual discord and misery in the game world as the code permits.

I don’t get it. That’s not to say that “you’re wrong” or to judge your play-style, I mean in all honesty that I just cannot relate to that desire. I fall near the opposite end of the spectrum. I’ll replay the game until everyone (that I like) survives, peace is achieved between nations, families are reunited, and unicorns munch the clover under a rainbow sky. My motivation, I think, is pretty simple—I can’t fix everything in the real world. My clients often have to settle for less than what they think is fair, my friends and family often get less than what they deserve, and life is, generally speaking, life. An RPG provides a set of problems, all of which have a “best answer” and a resolution which, even if not perfect, is as good as the game is programmed to allow. There is a certainty in an RPG that the real world never offers, with no need to second guess yourself. If you discover that a better outcome is possible, you can always replay the game until you get it “just right” at the end.

So… that’s my RPG motivation, the itch that a good RPG helps me to scratch. My honest question is: what is the motivation and appeal for role-playing a psychopath?



That is perhaps the best post I have seen on BSN since I have been here. Thank you so much for bringing a level of maturity and sensitivity that is not always present.

I agree with you 100%. I have known these types of gamers since "gaming" began and it has been a continual mystery to me why people seek such boorish and sophomoric philosophies in their role playing.

I can only assume that somewhere in their lives they are experiencing a sense of either powerlessness and/or frustration and the only way they can address these feelings is to symbolically hurt and destroy things in their fantasy world and imagination.

Thanks again for such a good post.







That is unfairly judgemental.



When I have a game that gives me choices, I explore all those choices. And if a game offers to play a ruthless, a bad or psychopath personality, then I will do so, if only to see what the game does in those cases, how the narrative branches out, how the world reacts to such actions. And you can enjoy such "bad" playthroughs to a great extend without having some layered psychological issues or otherwise being a bad person.


Playing a videgame character that's "bad" does not make you a "bad" person and neither does playing a "bad" character requires a "bad" personality to enjoy.


Thinking that way is superficial and most ironically devoid of understanding the basic principle of morals, the very thing you would accuse us of. I am just as bad for enjoying playing an evil character as you are bad for thinking that would make me an evil person.



I want to make my statement here that thinking as such is not only a proof of ignorance, but denotes a glaring misconcpetion on human nature. It's the same mindset that makes people accuse shooter gamers of being walking timebombs who will inevitably start a school massacre shooting.




This discussion is fruitless, it is discriminating and it is plain wrong. And it will END NOW.

Modifié par Neofelis Nebulosa, 12 février 2014 - 08:56 .


#80
BouncyFrag

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Good stuff Neofelis.

#81
ObserverStatus

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BouncyFrag wrote...
Why the concern over how someone else plays a single player RPG?

Playing as a psychopath in a multiplayer pen and paper RPG is far more fun than playing as a psychopath in a single player video game, I can assure you that. :3

#82
Grieving Natashina

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bobobo878 wrote...

BouncyFrag wrote...
Why the concern over how someone else plays a single player RPG?

Playing as a psychopath in a multiplayer pen and paper RPG is far more fun than playing as a psychopath in a single player video game, I can assure you that. :3


I have to disagree there.  Usually I play with my RL friends and I have little desire to screw them over in some way. Well, unless it's a compaign themed for it (like anything to do with the Underdark.)  If I'm going to be a crazy ass sweeping through the land, I'd rather do it as a pixelated character to pixelated characters.

Modifié par Starsyn, 12 février 2014 - 09:41 .


#83
ObserverStatus

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Starsyn wrote...

bobobo878 wrote...

BouncyFrag wrote...
Why the concern over how someone else plays a single player RPG?

Playing as a psychopath in a multiplayer pen and paper RPG is far more fun than playing as a psychopath in a single player video game, I can assure you that. :3

I have to disagree there.  Usually I play with my RL friends and I have little desire to screw them over in some way. Well, unless it's a compaign themed for it (like anything to do with the Underdark.)  If I'm going to be a crazy ass sweeping through the land, I'd rather do it as a pixelated character to pixelated characters.

It all very much depends on the role playing philosophy of the people you're playing with and the nature of the campaign. Some players are so attatched to their characters that if your character screws theirs over they'll take it personally, but other players will look at it as an opportunity for a more dynamic roleplaying experience. It's just a matter of knowing the people you're playing with.

#84
Ski Mask Wei

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For me, this little dude says it best:


Modifié par Ski Mask Wei, 12 février 2014 - 09:50 .


#85
Grieving Natashina

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bobobo878 wrote...

It all very much depends on the role playing philosophy of the people you're playing with and the nature of the campaign. Some players are so attatched to their characters that if your character screws theirs over they'll take it personally, but other players will look at it as an opportunity for a more dynamic roleplaying experience. It's just a matter of knowing the people you're playing with.


I've been friends with my crew for years.  We're a good aligned group, though we are great at being Chaotic Stupid sometimes.  I love making my DM go, "Well, crap!" and flipping ahead in his campaign.  He hand writes his and usually we are laughing as we're making the Realms a bit of a better place.

You and I do agree on the main point though.  Being evil, crazy and an overall bastard can be a lot of fun in a game. It isn't meant to be taken seriously, nor does it mean there is something wrong with the player themselves.  They are trying a different role and for the majority of players, being a psychopath and/or sociopath is completely outside of their general personality.  Plus, in several RPGs (video game or in a well-written tabletop session,) there is a whole new set of conversations and outcomes.  Always fun to see something different, and can add a lot of replay value.

#86
Master Warder Z_

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 My Playstyle often reflects on how i view said character would react to the situations they encounter but in truth?

Psychopathic?

No the furthest i have ever pushed that line is Lawful evil with a sadistic side coloring motivation and ideology.

Most of my characters end up as ambitious and fairly rutheless but generally not Psychotic; In my eye more often then not its difficult to maintainscruples and morality when your day task involves ending other men's lives. It's often far easier and laxer on the body to merely accept killing as part of a task, and the next step is merely to apply thought to what makes "killing" base and wicked then merely elevate yourself above such mundane worries.

You could agrue a few are sociopathic, but not Psychotic.

#87
Han Shot First

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I intend to play a ruthless Inquisitor in DA:I.

He won't be a psychopath however. He'll take no joy in inflicting pain or death, and won't be without empathy. He'll just be a very no-nonsense sort that who has little tolerance for anyone who threatens the security of the realm, and he'll be completely merciless in dealing with anyone who does. He'll see the world in black-and-white rather than shades of gray.

#88
ReadingRambo220

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I like to murder knife Vaughn but generally find the others to go like "Haha that's funny in a weird way" and reload.

#89
KC_Prototype

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I strive to play a good, noble character the first time around with rpgs. Then I take the evil approach. My warrior characters are good but my mage characters are always power hungry, fortune seeking, narcissist, womanizers. Being evil is fun and comical, but being psycho is a whole new story. Maybe they are intense role players.

#90
durasteel

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ames4u wrote...

I think you may be mistaking ruthless behavior with psychotic behavior. Psychotic is blowing up the world just 'cuz, whereas ruthless is doing everything in the PC's power to get things done regardless of the consequences or casualties incurred. To my knowledge, Bioware has never really given the option to be full on psychopath-even the murder knife options were well within context and had good reasons for using it.


No, I can understand ruthless behavior. I have enjoyed ruthless plays-through BioWare games myself, and still felt that all should hail my conquering hero. I'm talking about full-on psychopath player characters (not players) who aren't just willing to accept casualties to achieve an objective, but for whom the body count is the objective. People who replay Mass Effect 2 for the express purpose of trying to kill every single crew member on the suicide mission, or end the Blight with Morrigan gone and everyone else dead.

I'm talking about the people who put actual effort into making sure that every fictional character that can be killed, is. Who make sure that every ounce of make-believe suffering is squeezed from the narrative is realized. I don't think the players are psycopaths, but the characters totally are.

I'm seeing answers kind of fall into two groups so far. One group is matagaming it, exploring the boundaries of the game logic. The other group is role playing along with other paths to get the full range of experience from the game. That's interesting to me, because I try to minimize the time I spend in a game outside of the narrative (I hate inventory management and constant gear upgrading for that reason) and I've almost universally found "evil" characters to be unpleasant to play.

Wanting to kill your in-game enemies expediently I can get.  Unwillingness to spare a boss you've beaten down, I get. Looking for ways to kill your allies, though, I don't really connect with at all. I've tried it, briefly... it's not any fun for me.

#91
durasteel

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BouncyFrag wrote...

Why the concern over how someone else plays a single player RPG?


It's just curiosity. Also, it's not about the how--I've seen people post the how on these and other forums many times. I'm interested in the why, because it's outside of my experience.

#92
durasteel

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Lazy Jer wrote...

My best guess its that it's because the option is there. If you pay good money, or someone pays good money on your behalf, for a video game then why not get as much replayability out of it as possible. It's the same reason that I, myself, have played Saints Row 3 several times just to listed to the different voices the game allows you.


There have been games that I bought, installed, and started without ever finishing the game. Some games just aren't fun for me, and so I wound up uninstalling it eventually and either giving it away of throwing it in a box to be forgotten. That's largely how I feel about playing as an "evil" character. It's not fun for me, so I don't feel any need to do it.

It's actually difficult for me to cool my graphics card with the digital tears of virtual widows. When I was playing SWTOR, I tried to get a character up to Dark V to get the legacy bonus, but I just really didn't enjoy playing that way. I probably should have just done it with the diplomacy trade skill, in retrospect.

#93
byeshoe

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OP, it's fun to be evil once you beat the game as a good person XD I'm replaying dragonage2 as a jerk/sarcastic in inappropriate times and it's funny and amusing xD you should try it to answer your own question.

I could never go the evil path in orgins though....e.e never. I can see why someone would. It's as someone here said, people wanna watch the world burn.

#94
The Spirit of Dance

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Being the nice guy is boring in Origins, but for some reason I find it appealing in DA2.

#95
durasteel

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Neofelis Nebulosa wrote...

It's the consequence of freedom of choice.

If I have the ability to be the good samaritan and help everyone for a paragon playthrough, it's only natural that I want to experience the opposite too. It has nothing to do with being a good guy, or being a psychopath, it has to do with enjoying the game's facets.

I play games with choices like that usually threefold at least: The initial playthrough where I do what I'd do based on my morals, then a playthrough where I am strictly adhering to the "good" morals (and forcing myself to play with those consequences for being good) and finally a playthough where I am strictly adhering to the "bad/ruthless" morals.

It's roleplaying, nothing more, nothing less.

I would in fact question people why they don't do it? For example there's a heap of players in the Mass Effect franchise who always, ALWAYS play paragon. As in never played a renegade Shepard. That of course means they miss on quite a sizeable portion of the game's content for limiting themselves to one perspective.

I prefer to see ALL perspectives and if that means I have to play like a homocidal psychopath, I'll do so. Nevermind that being simply evil for evul's sake can be quite enjoyable, being able to just doom everything for no reason other than you can is quite a riveting experience for me personally, mostly because evil characters tend to be a bit more spectacular than good characters, or simply because the polar opposite to what they pose compared to an everyday man's morals feel so unique because it is quite real a completely new experience for people who aren't evil beings. It's a thrill ride.


I appreciate your considered and articulate response.

I can somewhat see where you’re coming from. After I finish a game with choices I’ll read the forums and wiki to see what I missed, and I certainly get a lot more from the choices I made (and make in subsequent plays-through) when I have an idea what the consequences of a different choice would be. I’ve watched scenes that I missed on YouTube, and I can’t argue that the perspective hasn’t enriched my appreciation for the game. I will say that even if I someday do decide to play Mass Effect 3 again, I never want to make Tali commit suicide, or shoot Mordin in the back. I do appreciate the fact that those things can happen, but I don’t want to make them happen… ever. The fact that they can happen makes me enjoy the fact that in my game, they don’t.

I should point out that I’m not really talking about the in-game morality meters in this thread. I’ve never played a “pure paragon” Shepard, and I don’t think that would lead to the best possible outcome. My characters tend to be, on balance, more paragon than renegade, more light side than dark, but I don’t really limit or judge my character by a game’s virtue meter. Sometimes justice and common sense has an angry red glow.

I guess my inquiry really centers around your last statement, about the thrill ride. That’s where my disconnect seems to be. I’ve never played a GTA game, or Saint’s Row, because I just don’t get that thrill.

Modifié par durasteel, 12 février 2014 - 11:52 .


#96
durasteel

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Girlgoten wrote...
... I'm replaying dragonage2 as a jerk/sarcastic in inappropriate times and it's funny and amusing xD you should try it to answer your own question.
....


For the record, I have played DA2 several times and every Hawke of mine is very, very sarcastic. I would find it as difficult to not click the sarcastic response as I would to kill all my companions. 

Nothing about being a sarcastic tool seems "evil" to me. Maybe I just wasn't raised right.

#97
Grieving Natashina

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Eh, if you mix the sarcastic and aggressive options, you'll see some pretty cruel results. However, I typically go almost straight sarcastic as well with my Hawkes and the option alone usually isn't mean or cruel.

I think that going crazy as a video game character is good for folks every now and then. Better out than in, especially in this case.

#98
Peer of the Empire

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Motivation is power.  Girls like power.  Men like power

#99
Zu Long

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durasteel wrote...

I appreciate your considered and articulate response.

I can somewhat see where you’re coming from. After I finish a game with choices I’ll read the forums and wiki to see what I missed, and I certainly get a lot more from the choices I made (and make in subsequent plays-through) when I have an idea what the consequences of a different choice would be. I’ve watched scenes that I missed on YouTube, and I can’t argue that the perspective hasn’t enriched my appreciation for the game. I will say that even if I someday do decide to play Mass Effect 3 again, I never want to make Tali commit suicide, or shoot Mordin in the back. I do appreciate the fact that those things can happen, but I don’t want to make them happen… ever. The fact that they can happen makes me enjoy the fact that in my game, they don’t.

I should point out that I’m not really talking about the in-game morality meters in this thread. I’ve never played a “pure paragon” Shepard, and I don’t think that would lead to the best possible outcome. My characters tend to be, on balance, more paragon than renegade, more light side than dark, but I don’t really limit or judge my character by a game’s virtue meter. Sometimes justice and common sense has an angry red glow.

I guess my inquiry really centers around your last statement, about the thrill ride. That’s where my disconnect seems to be. I’ve never played a GTA game, or Saint’s Row, because I just don’t get that thrill.


I'm mostly like you. I've tried full-evil play throughs before and I can never get past about a quarter of the game before I give it up. I think it's that the game shows that I'm hurting other people who don't deserve to be treated that way, and it's just hard to do.

Now I HAVE played and enjoyed Saints Row 4, and yes, blowing stuff up is fun, but in Saints Row 4 especially, you never feel like a particularly terrible person. You're a psychopath, but it's played for laughs, you aren't ever shown straight up murdering someone else for no good reason in a cutscene. Everyone you are asked to kill deserves it. In-gameplay you kill a lot of bystanders just due to how the controls handle, but it's never taken seriously, or has any consequence, since they are all just part of "the simulation" anyway.

I think I can understand how playing as a psychopath could be fun. I'm playing a full cartoonish-evil darkside playthrough in SWTOR right now, and it's bearable mostly because I have a friend there to laugh with when our characters go around being as mustache-twirly as possible. I doubt I would enjoy it if it was just me though, doing things just for laughs is a lot more fun with someone else around.

I highly recommend SR4 by the way, it's a lot of fun. I played it twice. You don't have to play 3 or 2 to enjoy it, and I can personally attest as a badge wearing goody-two shoes that your internal conscience won't bother you at all.

Modifié par Zu Long, 13 février 2014 - 01:21 .


#100
BroBear Berbil

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Probably the same motivation behind why people find creative ways to torture their Sims or wreck cities in those series of games - because they can, and it's fun.

Video games, at the core, are sophisticated toys.