Usually I play either an incorruptible "goody two shoes" type of character, or I play a character who is a good person at heart, but does some pretty violent and terrible things for the greater good.
So occasionally I go pure psychopath just for the sake of variety.
The Appeal of the Psychopath Character
Débuté par
durasteel
, févr. 12 2014 06:04
#101
Posté 13 février 2014 - 03:34
#102
Posté 13 février 2014 - 04:41
My playthroughs are usually based off of what I would do in that situation, which is usually trying to be fair and try to keep the casualties at a minimum. Never really played a psychotic character in any game. I will start to, but never finish it.
#103
Posté 13 février 2014 - 05:44
To me, there's appeal in playing any sort of personality. In fiction, of course. Having said that, I never kill off companions, and I always accept them (as me, personally, and as me the PC). I love some companions, and I like all of them. I will, however, kill a character off if it suits my vision of the character I'm playing.
In real life, a psychopath is unappealing, to say the least, but when it doesn't hurt real people, physically, I just don't see the problem.
In real life, a psychopath is unappealing, to say the least, but when it doesn't hurt real people, physically, I just don't see the problem.
#104
Posté 13 février 2014 - 06:34
durasteel wrote...
My honest question is: what is the motivation and appeal for role-playing a psychopath?
Being myself.
Br3ad wrote...
A pretty simple question to answer, actually:
1) They are actually psychopaths, very small margin.
2) Heywhynah? Cause hey, why not?
3) They're weak in real life, and now they have godlike power in a video game, ie, power fantasy.
No other reasons, really.
Lol, make those 3 a meal deal, and I'll have some fries with that.
Modifié par KainD, 13 février 2014 - 07:17 .
#105
Posté 13 février 2014 - 07:50
Part of the reason why I loved Origins so much is because I can go full on dark side in that game. Other games rarely ever give you that much control over the number of things you can do in game. Not to mention, I love breaking characters, not physically but also mentally. I was laughing my ass off when I saw Isolde beg for her son's life, only to see my character punch her lights out and slit the kid's throat. There are also some funny lines you could say to the kid before you kill him.
Another awesome and funny instance was when my character slept with Gheyna. Haha, the look of Cammen's face priceless. Then comes the Dalish elf widower in the Dalish camp, who you can tease by not telling him about his wife. Loved Zevran's response to that one.
There are also others that I don't remember, I'm sure. Anyway, it's really all about embracing your other side. Origins allowed me to that, which is really why I love that game.
Oh, and another funny instance was when I "rescued" the Amalia, Matthias's daughter in the cellar. I let the demon posses the girl, the guy couldn't even tell that she's become a demon. I forgot what I got for the deal though.
I think a lot of people don't want to tread that path because they are just afraid of their base attributes. Some might be afraid they'll like it, and feel guilty. This basically forces them to stick to the "good" side, even while playing games, where you can hurt no one. I have no such problems. The only thing I couldn't do was kill the dog, I like dogs.
Another awesome and funny instance was when my character slept with Gheyna. Haha, the look of Cammen's face priceless. Then comes the Dalish elf widower in the Dalish camp, who you can tease by not telling him about his wife. Loved Zevran's response to that one.
There are also others that I don't remember, I'm sure. Anyway, it's really all about embracing your other side. Origins allowed me to that, which is really why I love that game.
Oh, and another funny instance was when I "rescued" the Amalia, Matthias's daughter in the cellar. I let the demon posses the girl, the guy couldn't even tell that she's become a demon. I forgot what I got for the deal though.
I think a lot of people don't want to tread that path because they are just afraid of their base attributes. Some might be afraid they'll like it, and feel guilty. This basically forces them to stick to the "good" side, even while playing games, where you can hurt no one. I have no such problems. The only thing I couldn't do was kill the dog, I like dogs.
Modifié par TurretSyndrome, 13 février 2014 - 07:54 .
#106
Posté 13 février 2014 - 07:51
Because sometimes I want to play an evil character.
#107
Posté 13 février 2014 - 08:05
In Origins and Awakenings I never really played a psychopath, a guy who's willing to do what's necessary sure, but never a psychopath as for DA2 I go full goody two shoes.
#108
Posté 13 février 2014 - 12:32
#109
Posté 13 février 2014 - 01:01
@OP:
I don't understand the desire myself. I've played with the idea of playing a game where I kill off everyone I can, but even if I could bring myself to do it, it would be more of an experiment than something I do because I want to.
As a rule, I play balanced characters. "Good" or "evil" are just too simplistic templates to have any meaning for me. Whose primary motivation in life is to be as "good" as possible anyway? Instead, I create my characters along certain ideological lines the world presents to me. In the DA universe, I could play a mage revolutionary, a traditionalist noble who supports the Chantry's teachings, a follower of the Qun, a renegade qunari mage with dreams of vengeance, a scholar who tries to find out the truth about the origins of the Blights and so on. Each of those wouldn't go out of their way to kill people, and have a realistic attitude to killing in the first place: it's something to be avoided if at all possible, and as a rule, only justified in self-defense and in war. Some may make more exceptions than others, some may be more pragmatic than others, but killing is always a significant act, and except in the height of battle, needs to be carefully considered. Both too "good" characters who let their enemies get away even if they can see it will backfire, and too "bad" characters who have a casual disregard for others' lives don't appeal to me because they are implausible character concepts.
I don't understand the desire myself. I've played with the idea of playing a game where I kill off everyone I can, but even if I could bring myself to do it, it would be more of an experiment than something I do because I want to.
As a rule, I play balanced characters. "Good" or "evil" are just too simplistic templates to have any meaning for me. Whose primary motivation in life is to be as "good" as possible anyway? Instead, I create my characters along certain ideological lines the world presents to me. In the DA universe, I could play a mage revolutionary, a traditionalist noble who supports the Chantry's teachings, a follower of the Qun, a renegade qunari mage with dreams of vengeance, a scholar who tries to find out the truth about the origins of the Blights and so on. Each of those wouldn't go out of their way to kill people, and have a realistic attitude to killing in the first place: it's something to be avoided if at all possible, and as a rule, only justified in self-defense and in war. Some may make more exceptions than others, some may be more pragmatic than others, but killing is always a significant act, and except in the height of battle, needs to be carefully considered. Both too "good" characters who let their enemies get away even if they can see it will backfire, and too "bad" characters who have a casual disregard for others' lives don't appeal to me because they are implausible character concepts.
#110
Posté 13 février 2014 - 01:30
Foopydoopydoo wrote...
Just for the sake of interest...
Wow, thanks for the link. That's both fascinating and creepy.
#111
Posté 13 février 2014 - 01:38
Ieldra2 wrote...
... too "good" characters who let their enemies get away even if they can see it will backfire...
I think a good example is Kelder, the son of Magistrate Vanard. Your quest is to bring him in alive, the girl Lia begs you not to kill him... but I think it is pretty clear that his death is the "good" result even if it is the agressive red choice on the wheel, while letting him live would be the "evil" thing to do.
#112
Posté 13 février 2014 - 01:45
I have yet to go pure evil, though I'm working on that in TOR. I usually go for half and half.
#113
Posté 13 février 2014 - 02:05
Ok, my reason to go full psychopath in games is to see how far the game lets you go and to see how the characters and the world react to that. It feels less like role-playing but more like an experiment. I never do that more than once per game, though. I prefer playing more balanced characters who have at least some traits I can relate to.





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