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Friendly Fire Please


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22 réponses à ce sujet

#1
EXTRACT10NP01NT

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Yes, I know this is like opening Pandora's Box and if hidding pug dies the still timmer stops but seriously.  I do wish there was some way to kick players that have low/no participation and ride for score/wave other than leading Banshees that direction and cloaking.  If you get killed by all other members on the team you are kicked, poof, done, out of here.  Time to make room for someone that wants to play.  Of course you would need to restrict it to melee damage...lol rocket spash...poof team gone...oh c#it!

Had a pug drop into a UUG the other night that cloaked and hid for about 1/2 of the match.  Worse thing was he kept pushing the spawns to other locations than the most efficient as there were only two other players.  He ended up dying on extraction leaving the two of us that played the whole match to a partial extraction.  Since he did not leave the lobby I did...just sad.

#2
Tokenusername

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So basically just vote2kick. Ya, that has never been exploited before.

#3
DeadeyeCYclops

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lol stupid pugs will always remain stupid... It's just in their nature, and sadly no steps you take can "fix" it because everything like kick votes or even friendly fire will just be used to grief other players by another group of fools, causing a new problem....

The only fix is to avoid PUGS like they have herpes lip and want a kiss...
or
Play with friends

#4
FuriousFelicia

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Yeah I can already see the trols smiling.

#5
Silvershroud

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Unfortunately it would just be exploited.

Kujo0166 wrote...Of course you would need to restrict it to melee damage...lol rocket spash...poof team gone...oh c#it!


Can you imagine playing a Fury/Valkyrie with friendly fire?  Run up to something, throw/warp, you are dead.

#6
Teh_Ocelot

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OP, I'm not attacking you, this is just my opinion, but...

First, it's an awful idea to do this through friendly fire. If you want to implement this just have a "vote to kick" option that is available between rounds, same as pre-match. If all 3 vote a player out, he's gone.

2nd, I'd rarely vote to kick a player once a match has started, even if he's a leech/score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me, 3 players can easily complete any objective and, if he's on the map, he's taking 1/4 of the attention off me so I'm fine w/ that too.

I'm all for playing the objective w/e game I'm playing and I despise it when players don't, but like I said, I wouldn't set this "kicking" up through friendly fire b/c trolls will exploit it in wave 11 so whoever gets kicked gets nothing and they'll do it just to be douches. If you want to do it in-game, vote, just like always. My two cents.

#7
Kinom001

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"Friendly fire" and "in game kick" would be so horribly abused it'd suck all the enjoyment out of the match. The number of times I've had truly useless squad members is far outweighed by the number of times I've had really, really good squad mates.

#8
Silvershroud

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Teh_Ocel0t wrote...score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me,


The biggest problem is that they tend to spawn enemies on top of the objective, rather than just pull them away from the objective.

#9
NuclearTech76

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Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

#10
N7 Tigger

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So three assh:huh:les open their lobby. By wave 7 you've out scored all three of them combined so they kick you. You get no money or XP but you lose your level IV Cyclonic, level IV Ammo, level III Rail Amp and whatever consumables you used.

Worst idea I've seen on BSN. Previously that title was held by some genius who thought all weapons should do the same damage and have no impact on cooldowns because he thought the Phaeston sounded cool.

#11
robarcool

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A lame suggestion by OP that has been presented many times before on BSN and has been serially rebutted by BSN.

#12
Teh_Ocelot

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Count Silvershroud wrote...

Teh_Ocel0t wrote...score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me,


The biggest problem is that they tend to spawn enemies on top of the objective, rather than just pull them away from the objective.

 
Ooooh, I see. Well that makes sense then. I change my mind :whistle:

#13
Tokenusername

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NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

#14
NuclearTech76

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Tokenusername wrote...

NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing. 

#15
Moby

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Fuck that, I'll prepare those scrubs for glory whether they earned it or not.

#16
Tokenusername

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NuclearTech76 wrote...

Tokenusername wrote...

NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing. 

But how can be pad our scores if all the bad pugs are permabanned?

#17
NuclearTech76

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Tokenusername wrote...

NuclearTech76 wrote...

Tokenusername wrote...

NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing. 

But how can be pad our scores if all the bad pugs are permabanned?

 
LOL I didn't mean a permaban for sucking. :D That would be just hilariously ridiculous. I mean a very low minimum score standard to discourage leeching and a better detection system for missile glitching, etc. 

#18
Wizard of Ox

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NuclearTech76 wrote...

Tokenusername wrote...

NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing. 


Wouldn't it make it extremely hard to find a PUG on gold, even almost impossible on plat? 

#19
EXTRACT10NP01NT

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Just saying there needs to be a better way. And yes everything gets exploited so its hard to manage. But I do think it could be done. Realistically if a player gets an in game kick vote the system would start accumulation of damage and movement. If nothing they would get a system message for a 15-30 second grace to get in game. After that the system ejects them. They can keep points for kills and waves just net credit earned after extraction. This would keep one from getting booted if they were helping at all.

#20
EXTRACT10NP01NT

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Good ideas can rise from a flurry of chaos

#21
NuclearTech76

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KroGan_eRRanT wrote...

NuclearTech76 wrote...

Tokenusername wrote...

NuclearTech76 wrote...

Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.

It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.

Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing. 


Wouldn't it make it extremely hard to find a PUG on gold, even almost impossible on plat? 

Again I'm talking very minimal contribution on the scoreboard to avoid a instakick. Anything has to be better than half these bastards I run into on platinum lately. It's better to just wipe if you have a team that doesn't medigel and dies repeatedly in the first two waves. 

#22
Vanor

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The only anti-leach system that really works is something that kicks someone if they don't push a key/mouse button for X minutes. Say 2-3 minutes. Yes there's ways around that, but it's the only system that's can't be abused by other people but still puts some limits on leaching.

But I don't see Bioware bothering with anything like that at this point with ME3.

#23
Cyonan

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I would say the current system would be fine with a few improvements to make the anti-AFK detector a bit smarter. If the only thing the person has done is hold the run forward key for the last 2 minutes, then they've probably just put a rubber band around their controller. Also give a warning message on screen to say "You will be removed from the game in X seconds if you do not join the battle" or something like that.

While it's nice in theory to have a way to kick out the leechers and trolls in-game, it's also going to get highly abused by people kicking other players out for not living up to their elitist standards. Any system you put in place to protect those people will just be exploited by the leechers and trolls.