Friendly Fire Please
#1
Posté 12 février 2014 - 07:00
Had a pug drop into a UUG the other night that cloaked and hid for about 1/2 of the match. Worse thing was he kept pushing the spawns to other locations than the most efficient as there were only two other players. He ended up dying on extraction leaving the two of us that played the whole match to a partial extraction. Since he did not leave the lobby I did...just sad.
#2
Posté 12 février 2014 - 07:03
#3
Posté 12 février 2014 - 07:08
The only fix is to avoid PUGS like they have herpes lip and want a kiss...
or
Play with friends
#4
Posté 12 février 2014 - 07:12
#5
Posté 12 février 2014 - 07:17
Kujo0166 wrote...Of course you would need to restrict it to melee damage...lol rocket spash...poof team gone...oh c#it!
Can you imagine playing a Fury/Valkyrie with friendly fire? Run up to something, throw/warp, you are dead.
#6
Posté 12 février 2014 - 07:51
First, it's an awful idea to do this through friendly fire. If you want to implement this just have a "vote to kick" option that is available between rounds, same as pre-match. If all 3 vote a player out, he's gone.
2nd, I'd rarely vote to kick a player once a match has started, even if he's a leech/score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me, 3 players can easily complete any objective and, if he's on the map, he's taking 1/4 of the attention off me so I'm fine w/ that too.
I'm all for playing the objective w/e game I'm playing and I despise it when players don't, but like I said, I wouldn't set this "kicking" up through friendly fire b/c trolls will exploit it in wave 11 so whoever gets kicked gets nothing and they'll do it just to be douches. If you want to do it in-game, vote, just like always. My two cents.
#7
Posté 12 février 2014 - 07:52
#8
Posté 12 février 2014 - 07:57
Teh_Ocel0t wrote...score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me,
The biggest problem is that they tend to spawn enemies on top of the objective, rather than just pull them away from the objective.
#9
Posté 12 février 2014 - 08:01
#10
Posté 12 février 2014 - 08:14
Worst idea I've seen on BSN. Previously that title was held by some genius who thought all weapons should do the same damage and have no impact on cooldowns because he thought the Phaeston sounded cool.
#11
Posté 12 février 2014 - 08:23
#12
Posté 12 février 2014 - 08:28
Count Silvershroud wrote...
Teh_Ocel0t wrote...score**** (really, why does this term exist, aren't we all trying to get as good a score as we can, thus aren't we all score****s?) and doesn't play the objective, if he's off killing things then that's fine w/ me,
The biggest problem is that they tend to spawn enemies on top of the objective, rather than just pull them away from the objective.
Ooooh, I see. Well that makes sense then. I change my mind
#13
Posté 12 février 2014 - 08:33
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
#14
Posté 12 février 2014 - 08:36
Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing.Tokenusername wrote...
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
#15
Posté 12 février 2014 - 08:38
#16
Posté 12 février 2014 - 08:39
But how can be pad our scores if all the bad pugs are permabanned?NuclearTech76 wrote...
Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing.Tokenusername wrote...
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
#17
Posté 12 février 2014 - 08:43
Tokenusername wrote...
But how can be pad our scores if all the bad pugs are permabanned?NuclearTech76 wrote...
Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing.Tokenusername wrote...
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
LOL I didn't mean a permaban for sucking.
#18
Posté 12 février 2014 - 08:44
NuclearTech76 wrote...
Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing.Tokenusername wrote...
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
Wouldn't it make it extremely hard to find a PUG on gold, even almost impossible on plat?
#19
Posté 12 février 2014 - 08:49
#20
Posté 12 février 2014 - 08:50
#21
Posté 12 février 2014 - 08:54
Again I'm talking very minimal contribution on the scoreboard to avoid a instakick. Anything has to be better than half these bastards I run into on platinum lately. It's better to just wipe if you have a team that doesn't medigel and dies repeatedly in the first two waves.KroGan_eRRanT wrote...
NuclearTech76 wrote...
Maybe it would be better for them to get kicked if they are that terrible at the difficulty they are playing.Tokenusername wrote...
It's not wise to create an objective system to determine when people aren't playing "legitimatly". It's not like systems that check if the player is playing at all. It would be had to create a criteria that can filter out innocent bystanders from getting caught in the crossfire just for being bad.NuclearTech76 wrote...
Long and the short of it is they need a better in game leeching, cheating deterrent. Maybe smarter AI to detect when someone isn't playing how they should be. After a couple of autoreports a warning gets issued, after that the offender gets banned for a while, after that permabanned.
Wouldn't it make it extremely hard to find a PUG on gold, even almost impossible on plat?
#22
Posté 12 février 2014 - 09:01
But I don't see Bioware bothering with anything like that at this point with ME3.
#23
Posté 12 février 2014 - 09:09
While it's nice in theory to have a way to kick out the leechers and trolls in-game, it's also going to get highly abused by people kicking other players out for not living up to their elitist standards. Any system you put in place to protect those people will just be exploited by the leechers and trolls.





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