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Damage reduction of Telthor creatures


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#1
Basher of Glory

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If I understood correctly, than all these spirits aka Telthor wolves, bears, wolverines etc. are Fey, right?

I learnt, that cold iron is good to overcome the damage reduction of these creatures.

When I started MotB after some years again with characters of SoZ, I was confident to have the appropriate gear to "rush" through the starting dungeon.

But then it was different:
The fights against even the lowest critters were...tedious. They didn't harm me in a serious way, but neither did I harm them with my "nice" weapons. The battle log showed me why:
"...hit telthor wolverine for 0 damage (16 damage absorbed by damage reductuion)..."

I tried this with different characters and had always compareable results: They hit, but the dmg was absorbed.

Finally I imported a lvl 18 monk and noticed, that she hits with full dmg and 0 dmg was absorbed. She had gloves of the Hin Fist +3, so nothing special. But as a class trait her unarmed attack counts as "adamantine".

My questions:
Shouldn't a cold iron rapier, sword, mace etc. negate the damage reduction? Is adamantine in MotB the material to go with, whatever different materials might or should do?

Please, I have no problems to win my fights, so I don't need tactical advices. I ask out of interest and curiosity, to learn more about game mechanics.

Thx for all replies in advance  :)

Modifié par Baher of Glory, 13 février 2014 - 04:34 .


#2
Dann-J

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Telthors might have DR against magic weapons instead of cold iron, since they're more like ghosts than fey. That's just a guess though. You can always open the barrow area in the toolset and check what DR the telthor blueprints have. Monk unarmed strikes count as magic weapons by the time you're at level 18 (even without +3 gloves)

Safiya mentions that she'll need to enchant your weapon before you encounter enemies in the barrow (she can add cold damage to it). The PC's weapons are stripped from them at the start of the game, so usually you'd only have whatever weapons Safiya is carrying, or whatever you find in the barrow itself.

Modifié par DannJ, 13 février 2014 - 10:06 .


#3
kevL

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their Race/Subrace is Fey

the badger and wolverine have DR 5/+1 weapons
the bear and wolf have DR 1000/+1 weapons


good luck with that!! hehe

#4
Dann-J

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I doubt you'll find anything less than +3 weapons in MotB, so ordinarily it wouldn't be an issue.

DR 1000 still seems a bit over the top though. A tarasque only has DR 15!

#5
Arkalezth

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The best weapons you can use in MOTB are crafted: cold iron or alchemical silver with 15d6 elemental damage, which is ridiculously high. Then have Safiya (or your main character if s/he can cast it) cast Greater Magic Weapon on you.

#6
Basher of Glory

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Of course I have no problems in the later game... rather the contrary is the case :)
With these totally op weapons the fights are mostly over before the first spells are cast.

I realize, too, that the Telthor creatures are not an issue at all. I'm just curious, why I don't do dmg with a cold iron weapon, but hit with full dmg with a adamantine weapon.

If I understood correctly, then these creatures are immune to anything which is not better than +1, right?

BTW, I forgot one thing... in the toolset I can add "+ x attack bonus" to a weapon, but also "+ x enhancement". Both would raise my attack for x.
But what exactly is the difference between these two improvements?

One other thing:
With a "forest master" (or the like) from Kaedrin's PRC-pack I use a war mace. I imported the character from SoZ and gave her via console a cold iron warmace right after the starting scene in MotB.
Although she had a base STR of 22, she hit for said 0 dmg. But when I used a buff, which increased her STR to 30, she started to hit with full dmg.
Now I ask, since when increased STR could replace the lack of magical properties?

#7
-Semper-

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an attack bonus only adds +1 to your attack roll, whereas an enhancement is adding those modifiers to both your attack and your damage roll. a +1 attack bonus weapon is treated as a masterwork weapon and a weapon with a +1 enhancement is a magical one.

#8
Arkalezth

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Some damage reductions can only be bypassed by certain materials. For instance, the spell Stoneskin gives you DR 10/adamantine. This means that it will reduce any *physical* damage by 10 points, and only 10 points, except if the attacker is using an adamantine weapon. Some times you'll see things like "DR 10/-". That " - " symbol means that no material can bypass it.

From what the others say, those enemies have DR X/magical (I haven't tested it), so the material should be irrelevant, as long as it's a magical weapon.

More STR means more damage overall and hence more damage done after the DR is applied, but it's not a substitute for the proper material.

#9
Basher of Glory

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Ok, I think I understood now. This is why I start to hit them with more dmg, when I applied "Mystra's Blessing" onto my weapon, which has now (if I remember correctly) + 1d8 magical dmg, right?

#10
Arkalezth

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I don't know what's "Mystra's Blessing" (is it an item property? I haven't played the official campaigns in ages), but yes, the damage resistance has a cap, so the more damage you can do, the more of it will go through the DR. But if the resistance can be negated entirely by using a certain material, that's the best thing to do.

#11
kevL

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Mystra's Blessing


note that +1d6 Magical damage is not the same as a magical weapon enhancement ( eg. DR 5/+2 is not bypassed by a +1 sword, but Magical damage would be applied in full ( unless there's Damage *Resistance* ))

-> Damage Reduction protects vs. physical forms of damage, and Damage Resistance protects vs. elemental and energy forms of damage.

Modifié par kevL, 15 février 2014 - 09:21 .


#12
Basher of Glory

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It is "damage reduction" for these creatures.
The log shows entries like I wrote in my first post:
"......hit telthor wolverine for 0 damage (16 damage absorbed by damage reductuion)"

Still I think, that in MotB the rules must be different than the divers wikis and other works of reference report.

I mean, when I have a cold iron weapon, it should bypass their damage reduction without regarding the weapon enhancement, right?

#13
kevL

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mmm, meh

all i personally recall reading is like, "some creatures" "certain devils" etc. but nothing absolutely definite. Plus aren't telthors a special Rashemon-type fey, so there's some additional license there...

#14
Arkalezth

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Just tested it. Safiya has a normal short sword +3 in her inventory at the beginning. I didn't get any message nor damage was resisted when attacking telthors with it.

Modifié par Arkalezth, 16 février 2014 - 02:45 .


#15
Basher of Glory

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Strange, indeed.