I learnt, that cold iron is good to overcome the damage reduction of these creatures.
When I started MotB after some years again with characters of SoZ, I was confident to have the appropriate gear to "rush" through the starting dungeon.
But then it was different:
The fights against even the lowest critters were...tedious. They didn't harm me in a serious way, but neither did I harm them with my "nice" weapons. The battle log showed me why:
"...hit telthor wolverine for 0 damage (16 damage absorbed by damage reductuion)..."
I tried this with different characters and had always compareable results: They hit, but the dmg was absorbed.
Finally I imported a lvl 18 monk and noticed, that she hits with full dmg and 0 dmg was absorbed. She had gloves of the Hin Fist +3, so nothing special. But as a class trait her unarmed attack counts as "adamantine".
My questions:
Shouldn't a cold iron rapier, sword, mace etc. negate the damage reduction? Is adamantine in MotB the material to go with, whatever different materials might or should do?
Please, I have no problems to win my fights, so I don't need tactical advices. I ask out of interest and curiosity, to learn more about game mechanics.
Thx for all replies in advance
Modifié par Baher of Glory, 13 février 2014 - 04:34 .





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