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NO STORY SPOILERS, minor gameplay spoilers - Gameplay impressions from justintv


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#26
LucidStrike

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Thanks. I keep tellin' people Jack's awesome, but some are so stubborn. <3

:bandit:

Modifié par LucidStrike, 21 janvier 2010 - 09:58 .


#27
Fragglespank

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I still wish he'd have put on the 'space cowboy' outfit.

#28
mione

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Jack is pretty cool, I didn't think I'd like her as much as I am, the load times were long but the combat made up for it.

#29
HF100

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It looks stunning, any doubts i had are completely gone, the hacking mini-games are a bit meh but really the RPG is still there and the action looks like it works so much better. no wonder its getting such high scores, you can tell right away

#30
Guest_SwobyJ_*

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Gotta say, I started watching around the Citadel part, and I didn't see how large the area is this time, but what I did see was really awesome. Hopefully its not just a 'visit, catch up, and never return' area :S

#31
HYpertropHY

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Arrrr! I just broke a phonebook in half I wants this games nows!!

#32
Fragglespank

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Oh, Jack's a one woman wreckin' crew! :bandit:

#33
SurfaceBeneath

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Voiced codex returns, same voice too




YYYYEEEESSSSSS!!!

#34
LucidStrike

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SurfaceBeneath wrote...

Voiced codex returns, same voice too


YYYYEEEESSSSSS!!!

Surface! :D

Fragglespank wrote...

Oh, Jack's a one woman wreckin' crew! :bandit:

...Yep. :bandit:

Modifié par LucidStrike, 21 janvier 2010 - 10:05 .


#35
LucidStrike

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[OOPS]

Modifié par LucidStrike, 21 janvier 2010 - 10:05 .


#36
Blind_179

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HF100 wrote...

It looks stunning, any doubts i had are completely gone, the hacking mini-games are a bit meh but really the RPG is still there and the action looks like it works so much better. no wonder its getting such high scores, you can tell right away


The mini-games seem somewhat tedious like i said...but such things are kind of hard to make fun. Either way, they aren't a deterrent, still looks like a great game.

#37
Guest_SwobyJ_*

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The minigames aren't bad, but they won't be done as quickly as the simon-says ones were. The 'code matching' one looks easy at least at first glace, but I dunno about the wiring one.



Good thing they seem to appear a lot less than ME1's minigames.



The Normandy piloting thing looks just fine. If this is the replacement in the main game (not counting Hammerhead, I mean) for the Mako driving, I'm ALL for it. Especially with Tricia Helfer telling me I'm half empty!

#38
KainrycKarr

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Blind_179 wrote...

KainrycKarr wrote...

Can you elaborate through the time constraints? Do you mean like you only have so long to explore, say, Illium or something when you are recruiting Thane, etc?


I feel i cant elaborate without spoiling a bit :(
Also, i never saw anything about tali, and that would be a huge spoiler if i did know.


Would it be possible to send me that particular spoiler in a message? If not that's alright.

#39
KingGato

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Haha, that dang live feed kept me up this late too; I'm glad he stopped actually. Now I just have to hope he doesn't start up again so maybe a few things remain unspoiled.



From watching the guy play, it really seems like you need a measured approach to combat to be successful. Methodical almost. Being caught out in the open seemed to bring those red veins up more or less every time. However, another problem might have been he was trying to play an adept like it was a soldier. One lesson I definitely will take away from watching is that if you only have the hand cannon or SMG at your disposal then you need a different way to take care of those krogan. It looked like it took three or four full clips to get through the armor and health of one, and all the while the krogan has a shotgun.



Not that this is a huge surprise to anyone. Basically, the same methods that resulted in combat domination in ME1 will do the same in ME2. The difference is that dumbassery is actually punished.

#40
lokiarchetype

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SwobyJ wrote...

The minigames aren't bad, but they won't be done as quickly as the simon-says ones were. The 'code matching' one looks easy at least at first glace, but I dunno about the wiring one.

Good thing they seem to appear a lot less than ME1's minigames.

The Normandy piloting thing looks just fine. If this is the replacement in the main game (not counting Hammerhead, I mean) for the Mako driving, I'm ALL for it. Especially with Tricia Helfer telling me I'm half empty!


I dunno, this commercial makes Simon-style mini games seem pretty cool... TO THE MAX

Modifié par lokiarchetype, 21 janvier 2010 - 10:24 .


#41
Racan

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"Urgency has made an appearance in me2; you might not be able
to play around for an entire mission without consequence. Difficulty may very
well stop you from completing a mission because of time contstraints, instead of death being the only impediment."

This is excellent news.

#42
Blind_179

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lokiarchetype wrote...

SwobyJ wrote...

The minigames aren't bad, but they won't be done as quickly as the simon-says ones were. The 'code matching' one looks easy at least at first glace, but I dunno about the wiring one.

Good thing they seem to appear a lot less than ME1's minigames.

The Normandy piloting thing looks just fine. If this is the replacement in the main game (not counting Hammerhead, I mean) for the Mako driving, I'm ALL for it. Especially with Tricia Helfer telling me I'm half empty!


I dunno, this commercial makes Simon-style mini games seem pretty cool... TO THE MAX


Oh they're not all bad, i'm just a bit turned off by planet exploration because im going to lose 4+ hours of my life to it because im a resource wh...person who wants them badly.

Modifié par Blind_179, 21 janvier 2010 - 10:28 .


#43
Guest_SwobyJ_*

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KingGato wrote...

Haha, that dang live feed kept me up this late too; I'm glad he stopped actually. Now I just have to hope he doesn't start up again so maybe a few things remain unspoiled.

From watching the guy play, it really seems like you need a measured approach to combat to be successful. Methodical almost. Being caught out in the open seemed to bring those red veins up more or less every time. However, another problem might have been he was trying to play an adept like it was a soldier. One lesson I definitely will take away from watching is that if you only have the hand cannon or SMG at your disposal then you need a different way to take care of those krogan. It looked like it took three or four full clips to get through the armor and health of one, and all the while the krogan has a shotgun.

Not that this is a huge surprise to anyone. Basically, the same methods that resulted in combat domination in ME1 will do the same in ME2. The difference is that dumbassery is actually punished.


Yeah, he was pretty horrible. Then again, we haven't played yet have we? :wizard:

In ME1 it really came down to two different general strategies, depending on enemy (class rarely factored into it for me):
-If there were, for example those rocket drones on Luna, I'd just bait them and take em down in the corridor. Keep distance and play a weird gurilla battle. It just looks weird every time I do it.
or
-Just charge in and spasticly shoot everything. Great thing for Vanguard, but its silly how everyone else can do it too.

But you could rarely (except in certain areas in the story planets) actually have a real firefight with true strategy. The AI was just to crummy for that, with the enemy either using cover stupidly, completely hiding, or charging in themselves when they are certainly too weak to realistically do so.

OK, I said all that and I have one point. ME2 does NOT have this! :wub:

#44
Guest_SwobyJ_*

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lokiarchetype wrote...

SwobyJ wrote...

The minigames aren't bad, but they won't be done as quickly as the simon-says ones were. The 'code matching' one looks easy at least at first glace, but I dunno about the wiring one.

Good thing they seem to appear a lot less than ME1's minigames.

The Normandy piloting thing looks just fine. If this is the replacement in the main game (not counting Hammerhead, I mean) for the Mako driving, I'm ALL for it. Especially with Tricia Helfer telling me I'm half empty!


I dunno, this commercial makes Simon-style mini games seem pretty cool... TO THE MAX


Trippy 0_o I personally liked the simon says in ME1, and just wanted it to be retooled and advanced in ME2. I'm fine with what they've done though.

#45
Cypher0020

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Wow. That said a lot without actually telling a lot...



what's up with Kelly and Femsheps? O.o



Femshep can shag the secratary?



Is Jack itno Femsheps??

#46
Jarmelopt

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KingGato wrote...

Haha, that dang live feed kept me up this late too; I'm glad he stopped actually. Now I just have to hope he doesn't start up again so maybe a few things remain unspoiled.

From watching the guy play, it really seems like you need a measured approach to combat to be successful. Methodical almost. Being caught out in the open seemed to bring those red veins up more or less every time. However, another problem might have been he was trying to play an adept like it was a soldier. One lesson I definitely will take away from watching is that if you only have the hand cannon or SMG at your disposal then you need a different way to take care of those krogan. It looked like it took three or four full clips to get through the armor and health of one, and all the while the krogan has a shotgun.

Not that this is a huge surprise to anyone. Basically, the same methods that resulted in combat domination in ME1 will do the same in ME2. The difference is that dumbassery is actually punished.


The hand cannon is actually pretty good, you just need another major gun with it.  For a pistol it's pretty good.

#47
lokiarchetype

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SwobyJ wrote...

lokiarchetype wrote...

SwobyJ wrote...

The minigames aren't bad, but they won't be done as quickly as the simon-says ones were. The 'code matching' one looks easy at least at first glace, but I dunno about the wiring one.

Good thing they seem to appear a lot less than ME1's minigames.

The Normandy piloting thing looks just fine. If this is the replacement in the main game (not counting Hammerhead, I mean) for the Mako driving, I'm ALL for it. Especially with Tricia Helfer telling me I'm half empty!


I dunno, this commercial makes Simon-style mini games seem pretty cool... TO THE MAX


Trippy 0_o I personally liked the simon says in ME1, and just wanted it to be retooled and advanced in ME2. I'm fine with what they've done though.


This one is even better, it's the one I remember.

The new mini games are definitely better, I like how they seem more in line with what you're actually doing (one seems to be reconnecting circuits and the other is finding code)

I hope they make you do the minigame till you beat it, it was kinda bizarre to think that any mechnical device in the universe could be hot-wired if you threw enough scrap metal at it... including nuclear warheads.

#48
Blind_179

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Cypher0020 wrote...

Wow. That said a lot without actually telling a lot...

what's up with Kelly and Femsheps? O.o

Femshep can shag the secratary?

Is Jack itno Femsheps??


No info on femsheps, sorry :(

#49
Blind_179

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Just so people are clear - I didn't play the game, just watched some of it on justintv. I can't go in and play to find things out :(

#50
Cypher0020

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Really? Aw rats. Oh wells all that info posted was really refreshing anyways!