Br3ad wrote...
TheChris92 wrote...
Br3ad wrote...
Chirs, let's be real. This is BioWare we're talking about. The same people who don't make a set canon for anything that they've personally made. The same people who make fanservice into a selling pitch or even some talk about equality, no matter how cleverly it's disguised. They're going to do their best to please just about everyone, regardless of how they may personally feel about something.
Gaider has before that they can't please everyone and we already know that so there's really no argument there. But obviously they are gonna try and appeal to as many people as possible and there's nothing inherently wrong with that. They can remove the import system while still trying to please more people. I'm already aware of the ludicrous import system being nothing more than a gimmick -- What's important is the illusion of choices, which I think a game like say the Witcher 2 does pretty well. Something to tell ourselves that we have made an impact, in some way, and if they can do that and at least keep up the illusion. Then that's enough. No developer can be excused of doubt from me. I'm always cautiously optimistic but what Inquisition has shown so far shows promise so that's enough to go on for now but not quite a sell yet.
Yes, yes, that doesn't mean they won't try. Things like race options were added back into the game simply because BioWare was trying to please the fans. They didn't do that because of the RPibility that it added. They did it simply to please others with some mockery of choice. They'll most likely continue to do this. Which isn't necessarily a bad thing, but none the less. And the Wtcher is hardly a good example of choices mattering throughout a series, considering they took the first game and made it irrelevant, right down to the smallest details. Anyone could claim that choices matter in the same game. It's onward that matters.
I don't think you quite understand what I'm trying to say, which I can tell from your very first sentence - I'll try again - Because I just told you that "OF COURSE THEY WILL TRY TO APPEAL TO AS MANY PEOPLE AS POSSIBLE" get it now?! I used Witcher 2 as an example for a game that has choices that leads to different outcomes in-game, like say not choosing to fight whatshisface at the end, or not doing this and that -- Sure, these choices might not all be acknowledged in the next game, and the ones from Witcher 1 probably didn't have an effect on Witcher 2 either but that doesn't mean they don't matter. Because isn't broken until the game flat out tells you that it'll ignore that you did this and that with a canon of its own.. you know -- Like ME3 did. And no, it's not a question of whether or not the choices will have some form of effect on the next game. It's about the impact they bring on the game itself, and on us, why the else would we play Planescape Torment and all the other old-school RPGs that don't even have a sequel? Do you think they've got imported choices?!... That's right. They do not. We don't sit on our asses, when we play Cyberpunk 2077 (whenever it releases) and wonder what effect it'll have on the sequel, we think about the impact of the choices we make -- And if we are very luck we just might get an epilogue that alludes to consequences for these choices. Or if we've been extra special good, then we'll actually see the effect the choices have made on our game. Take New Vegas as an example with the choice made in the last DLC having an effect on the overall wasteland.
Modifié par TheChris92, 13 février 2014 - 09:09 .