Mass Effect 4 Prequel set during the height of the Prothean Empire, before the Reapers...
#26
Posté 14 février 2014 - 05:36
Prothean prequel would be stripped from too many things that defined ME to me.
#27
Posté 14 février 2014 - 06:05
New main character, new enemies, new races (soon to be eradicated), new planets, new ships, new squadmates (for f0cks sake PLEASE!!), new everything... And no reason to be strapped to that ****** poor ending scenario.
I wouldn't be surprised to see a game where they fast forward 50 years with the relays rebuilt and just totally make like it didn't happen.
#28
Posté 14 février 2014 - 06:23
#29
Posté 14 février 2014 - 06:48
Why yes, I am.Stardusk wrote...
Aren't you tired of Cerberus....and Cerberus...and Cerberus....and Cerberus?Ironhandjustice wrote...
I would prefer a mid-quel with sheppard being indoc, and this new character saving him/her. Something similar to "Ender's Shadow" book about Bean. Something that fills all the gaps (Dekuuna, for example) and adding depth to ME3 plot.
THAT would be epic.
#30
Posté 14 février 2014 - 06:50
Modifié par Arcian, 14 février 2014 - 06:51 .
#31
Posté 14 février 2014 - 06:59
RussianZombeh wrote...
Nope.
They're not making a game without humans in it, that just doesn't happen.
Uh, why not? Care to elaborate on that?
Humans are boring. We already know what they look like, how they think, how they behave, where they came from and so on. It's much more interesting to get to know the other inhabitants of the galaxy. For me the history and conflicts between the other ME races are perhaps the best thing about the series.
Personally, I wouldn't care at all if the next game didn't have humans in it. I'm getting so tired of humans being the Messiah Race to save the galaxy and whatnot from a terrible faith. Sci-Fi Racism in its optima forma.
Having said that, it is stupid to throw all the races so many people fell in love with out of the airlock. The Protheans are fascinating, and well worth making a game about, but I prefer they stick to the other races.
Unfortunately, Bioware had no clue what to do with the Reaper-plot which is one of the reasons why the ME3's story turned into this huge mess. If Bioware have balls they should admit their fault (not likely though) and start the next ME game some time after the events of ME3. With the difference that Shepard did not destroy the Reapers (and the Galaxy in doing so) but only stopped / prevented total annihilation.
I don't care about the Reapers after ME3 (they're quite pathetic) but they worked well as a dark, threatening and mysterious entity in the background (like they did in ME1 and 2). I have no problem to get back to that situation, even though the game I would like to see should revolve around galactic politics and plots. Playing a [insert your own fav race] SPECTRE to investigate shady organizations and their businesses, fighting terrorist and guys like the Shadow Broker, stopping a Volus plot to take over the Council, helping the Krogan to get their (well-deserved) revenge and so on.
If Bioware designs ME4 like a Sci-Fi version of The Game Of Thrones I would be happy, real happy.
#32
Posté 14 février 2014 - 07:39
#33
Posté 14 février 2014 - 07:57
And virtually none of the things that make Mass Effect familiar and we've grown to enjoy over the years? With the knowledge that the Protheans are all going to die off anyway?megabeast37215 wrote...
It's what I've been saying they should do all along, but everyone fights me on it.
New main character, new enemies, new races (soon to be eradicated), new planets, new ships, new squadmates (for f0cks sake PLEASE!!), new everything...
Yeah, no thanks.
Modifié par Lord Aesir, 14 février 2014 - 07:57 .
#34
Posté 14 février 2014 - 08:08
I wish the comics were an avenue for exploring the lore like this as opposed to the horrible schlock they serve up.
Modifié par Guanxii, 14 février 2014 - 08:31 .
#35
Posté 14 février 2014 - 08:17
This child ends up being Shepard's father. Preserved in cryostasis on the moon or on Mars, makes his way to Earth/Colony or into the Alliance military.
Of course they'd have to retcon for a female lead character in this role; she'd have to be his mother, and we'd already met his mother.
Modifié par Alocormin, 14 février 2014 - 08:19 .
#36
Posté 14 février 2014 - 08:52
Anything that does not involve saving the galaxy or fighting Reapers and I am happy.Fortack wrote...
RussianZombeh wrote...
Nope.
They're not making a game without humans in it, that just doesn't happen.
Uh, why not? Care to elaborate on that?
Humans are boring. We already know what they look like, how they think, how they behave, where they came from and so on. It's much more interesting to get to know the other inhabitants of the galaxy. For me the history and conflicts between the other ME races are perhaps the best thing about the series.
Personally, I wouldn't care at all if the next game didn't have humans in it. I'm getting so tired of humans being the Messiah Race to save the galaxy and whatnot from a terrible faith. Sci-Fi Racism in its optima forma.
Having said that, it is stupid to throw all the races so many people fell in love with out of the airlock. The Protheans are fascinating, and well worth making a game about, but I prefer they stick to the other races.
Unfortunately, Bioware had no clue what to do with the Reaper-plot which is one of the reasons why the ME3's story turned into this huge mess. If Bioware have balls they should admit their fault (not likely though) and start the next ME game some time after the events of ME3. With the difference that Shepard did not destroy the Reapers (and the Galaxy in doing so) but only stopped / prevented total annihilation.
I don't care about the Reapers after ME3 (they're quite pathetic) but they worked well as a dark, threatening and mysterious entity in the background (like they did in ME1 and 2). I have no problem to get back to that situation, even though the game I would like to see should revolve around galactic politics and plots. Playing a [insert your own fav race] SPECTRE to investigate shady organizations and their businesses, fighting terrorist and guys like the Shadow Broker, stopping a Volus plot to take over the Council, helping the Krogan to get their (well-deserved) revenge and so on.
If Bioware designs ME4 like a Sci-Fi version of The Game Of Thrones I would be happy, real happy.
#37
Posté 14 février 2014 - 09:02
And since we don't have to deal with space retarded disco boy, it leaves all the room in the world for an actual epic believable story.
#38
Posté 14 février 2014 - 10:47
I rather take a post reaper era with new adventures.. Whats past is past, what hasnt happend is still ahead.
But I'll leave it for the Bioware people to do whatever they think they can do.
#39
Posté 14 février 2014 - 11:14
shodiswe wrote...
I dont know why you think the protean empire or a story set that time would be any better. You know the Reapers kill them and then the asari and eventualy humans rise...... then the reapers attack and the endings happpen... they still happen....
I rather take a post reaper era with new adventures.. Whats past is past, what hasnt happend is still ahead.
But I'll leave it for the Bioware people to do whatever they think they can do.
I agree considering that the way ME3 ending was handled it has much more interest to actually see whats after that than seeing something before that especally if it was prothean empire. I am not a fan of protheans as such and dont think that a whole game dedicated just for them would be good enough to be ME4. Just no.
#40
Posté 15 février 2014 - 12:45
#41
Posté 15 février 2014 - 09:17
#42
Posté 16 février 2014 - 09:51
One problem I can see with playing as a prothean. Their way of communicating, which if I remember correctly more of the species of their time evolved with as well, would make for some pretty challenging way of showing to the player.
Modifié par 78stonewobble, 16 février 2014 - 09:53 .
#43
Posté 16 février 2014 - 01:18
78stonewobble wrote...
In principle I wouldn't mind it... but I, personally, would prefer being able to play as a human, but it would be cool if other characters were possible too.
One problem I can see with playing as a prothean. Their way of communicating, which if I remember correctly more of the species of their time evolved with as well, would make for some pretty challenging way of showing to the player.
Yes, the prothean empire as such would be kinda hard to create. Plus creating a prequel especially set so long ago would be literally a step back. Then again any prequel is a step back especially considering how the story so far has progressed.
#44
Posté 16 février 2014 - 05:22
I hope they don't try to imitate the original series with whatever comes next.
Modifié par Alocormin, 16 février 2014 - 05:27 .
#45
Posté 16 février 2014 - 05:45
#46
Posté 18 février 2014 - 11:52
Stardusk wrote...
Aren't you tired of Reapers....and Geth...and Reapers....and Geth?
No, I'm not. I want Mass Effect 4, as a sequel, in the same universe and galaxy.
I want them to un-screw-up the galaxy. I want them to pick up the pieces and put it back together. I'll pre-order the collector's edition of that game.
A prequel... no. I'll not be buying that.
#47
Posté 19 février 2014 - 06:38
Also, they'll probably want a game with humans in it so that it's 'more relatable' ($$$). So probably no protheans.
Modifié par Bad King, 19 février 2014 - 06:41 .
#48
Posté 19 février 2014 - 08:17
You actually could have humans in the prothean cycle as part of some sort of uplift project. 50,000 years is well within the currently accepted date range for anatomically and behaviorally modern humans appearing. (IIRC none of them could be white, though, since that's a somewhat more recent thing). The trick is reconciling this with Javik's dialogue.
Modifié par AlanC9, 19 février 2014 - 08:19 .
#49
Posté 19 février 2014 - 08:42
AlanC9 wrote...
What's ruined about the protheans?
Several things, mostly relating to Javik:
1). Vigil's history of their conquest by the reapers is completely retconned. In ME1, Vigil describes the collapse of the prothean empire as being due to the reapers seizing control of the citadel and thus the relay network so that the prothean species perished in isolated systems. But in ME3 we suddenly hear about the crucible which was apparently a collaborative project undertaken by the prothean people and a civil war between those who wanted to destroy and those who wanted to control the reapers. How could such a collaboration and civil war occur if the protheans were isolated in each star system knowing nothing of the outside world? We also hear of Javik's travel to different areas of the galaxy which wouldn't have been possible without the relay network functioning.
2). Javik's (and the prothean VI) appearance was completely wrong. Protheans were thin, tentacled aliens - we see this from statues, the ME2 codex image and beacons as well as that particular beacon in ME2 which shows a simplified version of the protheans' metamorphosis into the collectors. His appearance was a retcon to try and make him look more like a collector (which wasn't necessary as the protheans had been genetically modified almost beyond recognition- it's unlikely that there would have been many physical similarities between the original protheans and the collectors). I really liked the original creepy, alien and mysterious design from ME1.
3). www.youtube.com/watch - Listen to this theme from ME1. To me, this theme captured the protheans perfectly: as I heard this theme while wandering Ilos, I really got a sense of wonder and mystery. The protheans were the advanced enigmatic civilisation of the past and truly alien, and their ruined final resting place was an eerie representation of the collapse of their empire brought on by the reapers. Then in ME3 they made the protheans far too explicit and not in a good way. We got this for example: www.youtube.com/watch (groan). Javik wasn't alien or mysterious at all, he was basically a really ugly human character. Other than his bizarre references to various species that lived alongside the protheans, there really wasn't anything in his character that made him stand out as non-human.
So in short, I liked the protheans when they were enigmatic, slightly ominous and completely alien. I also despise such significant continuity issues.
- Sailears aime ceci
#50
Posté 19 février 2014 - 09:10
I've said this dozens of times, but anybody who thinks the endings of ME3 rule out a chronological sequel just needs to take Astronomy 101. The Milky Way galaxy is HUGE. Like, REALLY huge. First, there are presumably a small number of primary mass relays, but most of the relays are (relatively) short-ranged. Second, it is established in the codex (canon) that civilization is spread in a thin layer across the galaxy. That means there is simply no way the Crucible (or anything in existence, for that matter) would have the range to affect the entire galaxy. Which means probably 90% of the galaxy by volume would have been unaffected by the ending of ME3. That also means that people of known races, if they had enough warning, would have been able to make an exodus and beeline out of range of any relays prior to the events at the end, setting the stage for ME4 to be civilization's cautious return to our currently-known space. What we would find there? Who knows! Maybe we come back and it's just.... EMPTY. Then we get to try and find out why.





Retour en haut






