Aller au contenu

What is the point of sex and nudity in any medium?


  • Veuillez vous connecter pour répondre
126 réponses à ce sujet

#101
Addai

Addai
  • Members
  • 25 850 messages

M25105 wrote...

Picking your nose is also part of our daily lives, yet no one wants to see it. Sex is nice and all, but it's a personal thing for many and something you do in private. I guess that's the alure of it and why it sells, but I cringe when I see people praise games like the Witcher 2 for its sex scenes (really, such an amazing game and you like the nipple show?) when in reality it's the same kind of cheesy sex scenes you can watch on German television at around 23:00.

It doesn't have a point other than, look folks, we're not afraid to show them there nipples.

Heh, there is this.  Actually, burping, farting, snot blowing, #1 and #2 all can have their place in storytelling, too. Unlike them, sex can be idealized and romanticized or violated, which makes it more useful in exploring or evoking emotion. I mean, I suppose an excretion can have deep personal meaning... but I doubt it.

It takes a bit of moxie to be willing to push the envelope. Whether it's for a good purpose or not will always be up for debate.

Modifié par Addai67, 14 février 2014 - 07:10 .


#102
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

simfamSP wrote...

LegendaryAvenger wrote...

I haven't played any Witcher games but all of the topics on it are really forcing my hand...


Wa- was that a pun? :lol:


I... I'm going to say yes.

#103
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages
It's at least  as important, justified and valid as anything else.

Why do you tell/create/live through a story in the first place? Stories have a worth. And everything about our lives have a valid place in those stories.
Sex and sex appeal is perhaps the most important thing in any living organisms life.
Other things can help you live, but only successful sex makes your genes live on.

Yes it's tintillating, frankly - not much wrong with it.
Our world has grown a lot more repressive in late years. Like the debate about 'sexism' for instance.

You could say that the underlying concern, that women's worth shouldn't be based on looks and sex, is sort of valid.
Unfortunately, there is nothing changing the fact that all women will always be judged as sexual objects by all men,.. - some of the time! It's a matter of fundamental human behavior, deeply ingrained in our genes. Just as the behavior of the women. Why this obsession with fashion, shopping, soap operas and reality shows?
The belief that crusading campaigns against 'sexism' will change this, is both ridiculous and fundamentally flawed.
Respect for women is a battle best fought in other ways. Like giving great women exposure, attention and credit.

No sane man judges the worth of a woman, which they actually know (as opposed to glamour models), on their looks. If anything, the subjective perception of a woman's looks changes greatly as you get to know her.

To get back on 'sexism'. A society that represses emerging sexual interest of children growing up, risks creating different forms of sexually driven predators. If the sexual interest of a maturing boy is not allowed to get a healthy focus and release with things as underwear mail order catalogues, or 'american apparel' advertising, (or Japanese videogames), it may be that he finds sexual release in burning ants with a magnifying glass instead. And then he's on his way to perhaps become a sexually driven serial killer. Congratulation, USA, for perfecting this twisted concept. "Family values" indeed.


As for nudity, it has a second, completely different purpose, to underline things as helplessness, vulnerability or purity.


But basically, we're not going to see much of it in ordinary games. Current society norms are against it. And I suppose we can get by without explicit representations. A good representation of a love act, caring, gentle, intense, is much better than explicit porn, - in a story.

Modifié par bEVEsthda, 14 février 2014 - 07:34 .


#104
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Kurremurre wrote...

Tetris.


Boring

#105
Kurremurre

Kurremurre
  • Members
  • 141 messages

Splinter Cell 108 wrote...

Kurremurre wrote...

Tetris.


Boring


Thou'rt mad to say it!

#106
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

Splinter Cell 108 wrote...

Kurremurre wrote...

Tetris.


Boring


Papers, please.

#107
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
Sorry, but mashing blocks together wasn't fun for me. Not that I think the game was bad or anything, I just never liked it. Maybe I just sucked at it or something.

#108
Wulfram

Wulfram
  • Members
  • 18 950 messages
What is the point of people wearing clothes in any medium?

#109
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Volus Warlord wrote...

Splinter Cell 108 wrote...

OdanUrr wrote...

What is the point of violence in any medium?


I think that's even harder to determine if you ask me. There's probably less reasoning for that one. I'm trying to think of a good reason but I don't think there's any except that people get entertainment from it. 


Violence is the most basic expression of power.


And one of the easiest instruments to invoke emotion...right along with sex. Both are primal and visceral which are used to gain the attention of, and make an emotional impact, on the audience of a particular story. They are ideal instruments to build tension and then grant some form of release. I would argue they are even more powerful in interactive story telling.

Violence is especially useful, especially if it's redemptive or somehow rationalized as just, with a good or righteous character overcoming evil. If done well, an audience is emotionally exhausted afterward. There are other ways to do this to be sure, like using logic or reason to solve a great mystery leading up to a great moment of realization, but violence (and sex) are the easiest instruments, because they easily invoke the emotions, forcing audience investment in a story.

#110
bmwcrazy

bmwcrazy
  • Members
  • 3 622 messages
If you're asking this question, you're too young to know.

#111
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

bmwcrazy wrote...

If you're asking this question, you're too young to know.


You didn't even read my post, did you? :(

#112
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
What is the point of media at all? Can't we just occupy our time with chopping wood.

Media are for expression and entertainment, so whatever works will be in it, it's that simple.

Modifié par Knight of Dane, 14 février 2014 - 09:42 .


#113
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 286 messages
So how much a movie about a Buddhist Monastery will be appealing? Considering it has no sex and violence (excluding Shaolin Kung Fu Monastery!)

#114
Garrus Vakarian45

Garrus Vakarian45
  • Members
  • 164 messages
Nudity in a game is something that needs to feel nessecary and part of the story rather than popping out a boob for the heck of it. I prefer that games be violent and show graphic things because it makes them more immersive and makes the player a bit more involved. Metro Last Light was an example. It may not be the most violent game out there, but they seemed to really add onto its atmosphere and themes with its sexual content. I felt those parts were tacked on but they connected me with the characters on a much more human level. I feel that games, within good reason, should have nudity if it fits the occasion well.

#115
Han Shot First

Han Shot First
  • Members
  • 21 209 messages
Whether nudity or violent content, I think the important part is that it shouldn't be gratuitous.

In either case when it crosses over into gratuitous content, the critics have a legitimate gripe.

#116
bmwcrazy

bmwcrazy
  • Members
  • 3 622 messages

simfamSP wrote...

bmwcrazy wrote...

If you're asking this question, you're too young to know.


You didn't even read my post, did you? :(


No, I only read the title.

That's all I need to know. ;)

#117
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

bmwcrazy wrote...

simfamSP wrote...

bmwcrazy wrote...

If you're asking this question, you're too young to know.


You didn't even read my post, did you? :(


No, I only read the title.

That's all I need to know. ;)


:crying:

#118
Andrew Lucas

Andrew Lucas
  • Members
  • 1 572 messages

spirosz wrote...

 The undewear and all that such sure - it's laughable, but it's the intent behind it that makes it relateable, especially if those two characters express themselves in a way that you, the player can personally or emotionally identify themselves with, which in turn - helps finding meaning to those scenes so they don't feel "pointless".


Agreed.

#119
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Han Shot First wrote...

Whether nudity or violent content, I think the important part is that it shouldn't be gratuitous.

In either case when it crosses over into gratuitous content, the critics have a legitimate gripe.


Don't know about nudity but violence in most games is pretty much gratuitous. The only game I can think off where you start to realize how pointless and senseless violence is, was Spec Ops The Line. I personally don't know why the hell I was shooting when I reached a certain point. Its also about the only game that has consequences as a result of that violence. 

#120
Addai

Addai
  • Members
  • 25 850 messages

Kaiser Arian wrote...

So how much a movie about a Buddhist Monastery will be appealing? Considering it has no sex and violence (excluding Shaolin Kung Fu Monastery!)

Ostrov and Into Great Silence are both very interesting movies.

There isn't only one kind of story to tell.

bmwcrazy wrote...

No, I only read the title.

That's all I need to know. Image IPB

This is the immature response here.

Modifié par Addai67, 15 février 2014 - 04:24 .


#121
Han Shot First

Han Shot First
  • Members
  • 21 209 messages

Splinter Cell 108 wrote...

Han Shot First wrote...

Whether nudity or violent content, I think the important part is that it shouldn't be gratuitous.

In either case when it crosses over into gratuitous content, the critics have a legitimate gripe.


Don't know about nudity but violence in most games is pretty much gratuitous. The only game I can think off where you start to realize how pointless and senseless violence is, was Spec Ops The Line. I personally don't know why the hell I was shooting when I reached a certain point. Its also about the only game that has consequences as a result of that violence. 


Violence isn't always gratuitous.

Let's say the main character of your game is a gladiator in ancient Rome. How do you tell his story without violence?

#122
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

Han Shot First wrote...


Violence isn't always gratuitous.

Let's say the main character of your game is a gladiator in ancient Rome. How do you tell his story without violence?


Maybe in that sort of role it isn't but if you ask me most games do make violence excessive and without consequence. When was the last time you played a game that actually penalized you in some way because you were too violent? Better yet, when was the last time any game gave or implied that violence was bad, I don't think anything has really done that. 

#123
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Splinter Cell 108 wrote...

Han Shot First wrote...


Violence isn't always gratuitous.

Let's say the main character of your game is a gladiator in ancient Rome. How do you tell his story without violence?


Maybe in that sort of role it isn't but if you ask me most games do make violence excessive and without consequence. When was the last time you played a game that actually penalized you in some way because you were too violent? Better yet, when was the last time any game gave or implied that violence was bad, I don't think anything has really done that. 


Ironically it's GTA. Kill enough people and you'll have America, its cousins and the bloody Welsh after you.

#124
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages

simfamSP wrote...


Ironically it's GTA. Kill enough people and you'll have America, its cousins and the bloody Welsh after you.


I can see how that works, but I don't know if GTA is the best example. It doesn't matter how many people you shoot I don't think you end up feeling bad about it nor does the game discourage it even if going on rampages has the military coming after you. This is why I put Spec Ops The Line as an example, you shoot all those guys and then at the end you don't even know why you killed all those people, especially since they are soldiers just like the PC. There are also some parts in which the glorified moments of violence and destruction that other games (COD comes to mind with its gunship part) glorify ends up making you see who it is that you killed, what it is that you destroyed and how excessive violence has its consequences. This is the white phosphorus scene, and then there's the ending too. 

Not many games tend to antagonize the player in that way. Which is why I conclude that most games don't even blink at the whole violence thing. 

Modifié par Splinter Cell 108, 15 février 2014 - 04:42 .


#125
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages
Dishonored's morality system frowns on killing under any circumstance. Even in situations where leaving them alive is actually more evil of an act.