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Importing the Hazard armour into ME3_Texture Map issues


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survivor_686

survivor_686
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Am currently trying to replace the pink catsuit for Ashley from Me3 with the hazard armour from ME1.

Hazard armour:
Image IPB

Using ME1 explorer I extracted the textures associated with the mesh (HMF_ARM_MEDc). However it appears the textures don't follow the format of ME3. the only 'diff' texture available is a stack version, which means it semi-translucent.

For the the hazard you have to combine at least 5 other textures, in order to get something. Note the amount of layers I had to create to get at the following composite
Image IPB

I managed to edit down to this:
Image IPB

And the shaded the image to yellow for the spec image (spec defines reflexivity, yellow is the mediumish range for reflectivity)

I used the default norm texture from the game, because norm textures scare me.

Unfortunately I got this:
Image IPB
Image IPB
Image IPB

My questions is this:
1. Is there a way to convert the "diff_stack" (semi translucent one) to a ME3 style Diff texture? If so how?

2. Are the problems seen in the images a result of the normal map? If so are there any good resources, using GIMP, that will show how to generate normal maps

3. Hazard armour in ME1 was only available via console editing. Has anyone noted a folder that contains such armour sets and their textures? Is there a way I can replicate the hazard armour from ME1 from textplorer (I searched for Medc, the associated mesh for it)?

A few tips or pointer would great

Thanks

Modifié par survivor_686, 14 février 2014 - 06:19 .