What can Bioware learn from the Fable series?
#1
Posté 14 février 2014 - 01:41
Now that we have gotten that out of the way what can Bioware learn from the Fable series. Ok yes the series has a ton of problems and flaws but if you look past those you will see that it does have its strengths and even some innovative ideas even if they arent always implemented in the most appealing fasion. While I know a lot of you will probably go "eww Fable that series is turrible!!!!" wisdom can come from the most unlikely sources and only a moron would discount any wisdom the series has to offer, why you arent a moron are you? Because if you are I am going to have to ask you to leave this thread.
Now personally I think Bioware can learn a lot about NPC interactions from looking at the Fable series, I mean listening to emo mages whine about the oppression of Templars and having to sympathise with them to get approval points is kind of dull and I am pretty sure I speak for everyone when I say in these situations we would much rather respond by farting at them.
#2
Posté 14 février 2014 - 01:49
Modifié par DoomHK, 14 février 2014 - 01:51 .
#3
Posté 14 février 2014 - 01:53
DoomHK wrote...
Nothing. The tone of each series is entirely different, and having the ability to fart in someone's face would be incredibly silly. Not something that would fit. At all. I never found it particularly funny anyway, but at least it's silly like the rest of the series, in Fable's case.
Ah but just because something is completely different doesn't mean there is nothing to learn and just because something learns something off another thing doesnt mean it stops being its own unique entity and becomes exactly the same as the thing it learned from.
#4
Posté 14 février 2014 - 01:55
Maiden Crowe wrote...
Like how not to create a game lololololololololololololol THATS NOT FUNNY!!!!!!!!!! Besides one would think they would have already studied that extensively with Dragon Age 2.
Now that we have gotten that out of the way what can Bioware learn from the Fable series. Ok yes the series has a ton of problems and flaws but if you look past those you will see that it does have its strengths and even some innovative ideas even if they arent always implemented in the most appealing fasion. While I know a lot of you will probably go "eww Fable that series is turrible!!!!" wisdom can come from the most unlikely sources and only a moron would discount any wisdom the series has to offer, why you arent a moron are you? Because if you are I am going to have to ask you to leave this thread.
Now personally I think Bioware can learn a lot about NPC interactions from looking at the Fable series, I mean listening to emo mages whine about the oppression of Templars and having to sympathise with them to get approval points is kind of dull and I am pretty sure I speak for everyone when I say in these situations we would much rather respond by farting at them.
That's a very good method if they wan't me to stop playing Dragon Age. So no, you don't speak for everyone
#5
Posté 14 février 2014 - 01:56
Huge_Beaver wrote...
Maiden Crowe wrote...
Like how not to create a game lololololololololololololol THATS NOT FUNNY!!!!!!!!!! Besides one would think they would have already studied that extensively with Dragon Age 2.
Now that we have gotten that out of the way what can Bioware learn from the Fable series. Ok yes the series has a ton of problems and flaws but if you look past those you will see that it does have its strengths and even some innovative ideas even if they arent always implemented in the most appealing fasion. While I know a lot of you will probably go "eww Fable that series is turrible!!!!" wisdom can come from the most unlikely sources and only a moron would discount any wisdom the series has to offer, why you arent a moron are you? Because if you are I am going to have to ask you to leave this thread.
Now personally I think Bioware can learn a lot about NPC interactions from looking at the Fable series, I mean listening to emo mages whine about the oppression of Templars and having to sympathise with them to get approval points is kind of dull and I am pretty sure I speak for everyone when I say in these situations we would much rather respond by farting at them.
That's a very good method if they wan't me to stop playing Dragon Age. So no, you don't speak for everyone
I meant everyone that matters, I thought that part was implied?
#6
Posté 14 février 2014 - 01:58
Maiden Crowe wrote...
Huge_Beaver wrote...
Maiden Crowe wrote...
Like how not to create a game lololololololololololololol THATS NOT FUNNY!!!!!!!!!! Besides one would think they would have already studied that extensively with Dragon Age 2.
Now that we have gotten that out of the way what can Bioware learn from the Fable series. Ok yes the series has a ton of problems and flaws but if you look past those you will see that it does have its strengths and even some innovative ideas even if they arent always implemented in the most appealing fasion. While I know a lot of you will probably go "eww Fable that series is turrible!!!!" wisdom can come from the most unlikely sources and only a moron would discount any wisdom the series has to offer, why you arent a moron are you? Because if you are I am going to have to ask you to leave this thread.
Now personally I think Bioware can learn a lot about NPC interactions from looking at the Fable series, I mean listening to emo mages whine about the oppression of Templars and having to sympathise with them to get approval points is kind of dull and I am pretty sure I speak for everyone when I say in these situations we would much rather respond by farting at them.
That's a very good method if they wan't me to stop playing Dragon Age. So no, you don't speak for everyone
I meant everyone that matters, I thought that part was implied?
Fair enough.
#7
Posté 14 février 2014 - 02:58
we would much rather respond by farting at them.
Modifié par CybAnt1, 14 février 2014 - 02:58 .
#8
Posté 14 février 2014 - 03:08
It doesn't have to be as dramatic as Fable and definitely not related to morality alignment and such. It can simply be a body shape dependent on our attribute and/or skill choices.
If you choose to be a warrior or invest in a lot of strength, naturally you'd be more toned or muscular than a mage who spent all his points in Arcane magic and intelligence.
This simple change would make give the game a little more roleplaying immersion.
Frankly, a simple "body physique" choice in the character generation would be enough, but this is one aspect of Fable that has always been fun.
Modifié par Lebdood, 14 février 2014 - 03:09 .
#9
Posté 14 février 2014 - 03:09
the only way you can enjoy Fable is if you just accept it as a silly game that's not to be taken in any way seriously and even then it's hard to enjoy Fable 3.
#10
Posté 14 février 2014 - 03:33
#11
Posté 14 février 2014 - 03:45
#12
Posté 14 février 2014 - 04:04
To be honest Fable doesn't have anything I'd like to see in DAI, scars after you get your ass kicked in combat would be cool as long as your guy doesn't become a deformed monstrosity. Apart from that I got nothing.
#13
Posté 14 février 2014 - 04:05
#14
Posté 14 février 2014 - 04:08
Ugh, I HATED that sanctuary. Seriously, all I want to do is change my weapon/pants! WHY DO I HAVE TO GO THROUGH ALL OF THAT!?Star fury wrote...
They should take the Sanctuary and farting from Fable 3 imo.
www.youtube.com/watch
#15
Posté 14 février 2014 - 04:09
I also liked how the time period moved from Medieval to Industrial between games. Maybe in a later game civilization in Thedas could move out of the Dark Ages?
Modifié par SgtSteel91, 14 février 2014 - 04:11 .
#16
Posté 14 février 2014 - 04:16
SgtSteel91 wrote...
I liked the pistols and rifles in Fable 2 and 3. They had some neat designs. Maybe they could bring that to Dragon Age?
I also liked how the time period moved from Medieval to Industrial between games. Maybe in a later game civilization in Thedas could move out of the Dark Ages?

and
Also, no to that last part too. Moving into the industrial age did nothing but start Fable's downfall.
Modifié par JerZeyCJ2, 14 février 2014 - 04:20 .
#17
Posté 14 février 2014 - 04:18
SgtSteel91 wrote...
I liked the pistols and rifles in Fable 2 and 3. They had some neat designs. Maybe they could bring that to Dragon Age?
I also liked how the time period moved from Medieval to Industrial between games. Maybe in a later game civilization in Thedas could move out of the Dark Ages?
Oh gawd no, why does there need to be guns in every fantasy rpg now? <_<
#18
Posté 14 février 2014 - 04:20
#19
Posté 14 février 2014 - 04:23
#20
Posté 14 février 2014 - 04:25
JerZeyCJ2 wrote...
Also, no to that last part too. Moving into the industrial age did nothing but start Fable's downfall.
Yeah, I agree with a sentiment. I also don't like the fact that qunari have cannons. On the other hand, Arcanum is considered a golden classic while being a steampunk.
#21
Posté 14 février 2014 - 04:30
SgtSteel91 wrote...
It's not like I'm asking for gunblades a-la Final Fantasy. I mean cannons and rifles were used in the times of knights and kings (the Qunari have cannons, that's just a scaled up gun). And is it so bad to see a world change, not just stay in constant Medieval Stasis?
True, but even in Dragon Age 2, nobody really knows how the Qunari do it for its a strongly kept secret, heck they let theives steal a recipe that created a toxic gas instead of their gunpowder recipe.
The thing that I really wonder about with guns is besides adding a lot more work for the animators and item designers what does it add to the game that you can't already do with a bow and arrow, aside from Varric's unique one I don't think there are even crossbows in the first two Dragon Age games.
#22
Posté 14 février 2014 - 04:37
Modifié par SgtSteel91, 14 février 2014 - 04:39 .
#23
Posté 14 février 2014 - 04:39
Modifié par thats1evildude, 14 février 2014 - 04:40 .
#24
Posté 14 février 2014 - 04:46
Sanunes wrote...
SgtSteel91 wrote...
It's not like I'm asking for gunblades a-la Final Fantasy. I mean cannons and rifles were used in the times of knights and kings (the Qunari have cannons, that's just a scaled up gun). And is it so bad to see a world change, not just stay in constant Medieval Stasis?
True, but even in Dragon Age 2, nobody really knows how the Qunari do it for its a strongly kept secret, heck they let theives steal a recipe that created a toxic gas instead of their gunpowder recipe.
The thing that I really wonder about with guns is besides adding a lot more work for the animators and item designers what does it add to the game that you can't already do with a bow and arrow, aside from Varric's unique one I don't think there are even crossbows in the first two Dragon Age games.
There are Crossbows in origins but not in 2 and I remember hearing (allthough I have no source) that they wouldn't be available in Inquisition (other than for varric ofc) because it would mean having to create a whole new set of animations for the archer. I think they aren't ruled out as a future addition though I guess that means they could be DLC at some point.
Modifié par mikeymoonshine, 14 février 2014 - 04:46 .
#25
Posté 14 février 2014 - 04:55
Fable Two completed, some very annoying aspects to the game and soon felt repetative to me but non-the-less finnished it.
Fable Three, I got it for free via Xbox live gold membership. The game lost so much from its previous installment.
the santaury feature was truely grinding. 3 rooms which have there own loading rooms, Including your inventory which featured dlc content at every corner that you needed to buy to access(and if you did and decided to play iwth your friends who didn't have it - your game states were not copatable)
I really felt a disdain towards the interaction system in comparison too the previous installments - you literally got to insalt or praise them with different animations, with some characters respanding to both in negative or positive way.
But considering thats what you highlight as something to learn from, I find your arguement rather mute.
I get that Fable is meant to be a silly story for kids too ect. I mean the evilest thing you can do in Fable 2 is eat some chicks. SO SO EVIL!
It doesn't fit into the profile of Dragon Age, Dark Fantasy(granted you can be a sarcastic B**** throughout the games).
Most intresting Charater Interaction I've seen would actually be DA/ME and Elder Scrolls games(more looking at mods for this one).
Consider for a second just what you can do with Alistair for example, He really becomes a different man depending on your interaction with him.





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