What can Bioware learn from the Fable series?
#26
Posté 14 février 2014 - 05:00
#27
Posté 14 février 2014 - 05:10
-map/world design. Fable 3 had a beautiful and detailed world with interesting and unique locations, DA2 had...that one cave and that one warehouse
-physique based on stats
-no low res, non interactive npcs
-consequences to choices made: make the orphanage into a brothel, refuse to send aid to certain places, etc...things will change
-hidden and missable side quests that are off the beaten path
-how to do a scary quest
#28
Posté 14 février 2014 - 07:38
Modifié par BouncyFrag, 14 février 2014 - 07:39 .
#29
Posté 14 février 2014 - 07:43
Maiden Crowe wrote...
Like how not to create a game lololololololololololololol THATS NOT FUNNY!!!!!!!!!!
It is funny though, because it's true.
#30
Posté 14 février 2014 - 08:11
JUST NO!
If I spend HOURS creating my character to look a certain way I do not want them to change AT ALL from what I created them like!
It was irritating and I had to force myself to use magic only and run away whenever someone tried to hit me.
And dumbing down the interactions is never a good thing to do.
There is nothing DA can learn from Fable as DA is superior in every way.
#31
Posté 14 février 2014 - 08:44
#32
Posté 15 février 2014 - 02:42
Anyways all I hope for DAI is that the glitches will not be as terrible as fable anniversary.
#33
Posté 15 février 2014 - 05:27
Also Fable 3 had a desert, which is SUPER AWESOME. and I hope DA:I will have better deserts,
#34
Posté 15 février 2014 - 05:31
Also I didn't like how my Hero Weapon turned out.
That's another thing that I liked about Fable. You had an evolving weapon that changed depnding on how you played and eventually turned from your standard steel sword to and epic weapon.
Maybe in a Dragon Age game they could have a personal weapon or armor that changes appearnce and properties depending on your choices and personality as you gain levels.
Modifié par SgtSteel91, 15 février 2014 - 06:35 .
#35
Posté 15 février 2014 - 05:45
Lebdood wrote...
One aspect of the Fable series that has always intrigued me is the character evolution, especially the physical appearance alteration.
It doesn't have to be as dramatic as Fable and definitely not related to morality alignment and such. It can simply be a body shape dependent on our attribute and/or skill choices.
If you choose to be a warrior or invest in a lot of strength, naturally you'd be more toned or muscular than a mage who spent all his points in Arcane magic and intelligence.
This simple change would make give the game a little more roleplaying immersion.
Frankly, a simple "body physique" choice in the character generation would be enough, but this is one aspect of Fable that has always been fun.
Yeah that is probably the only thing that I can think of as well.
Maybe if you do all that death magic stuff you're a little bit paler or get little bags under your eyes. Warriors look like they dost hoist, brother. Rogues are maybe built leaner or something.
I don't really know how to bring it across but that would be up to Bioware and their talented nerds to figure out, but its something I liked. Sort of like the renegade scars in ME2, which I LOVED.
#36
Posté 15 février 2014 - 05:57
Maiden Crowe wrote...
Like how not to create a game lololololololololololololol
They wouldn't learn that from the Fable series either. Troll elsewhere.
#37
Posté 15 février 2014 - 07:03
#38
Posté 15 février 2014 - 07:09
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
#39
Posté 15 février 2014 - 07:21
Modifié par duckley, 15 février 2014 - 07:22 .
#40
Posté 15 février 2014 - 07:22
#41
Posté 15 février 2014 - 07:35
N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
NOOO, even that can stay in Fable!
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
#42
Posté 15 février 2014 - 09:13
mikeymoonshine wrote...
N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
NOOO, even that can stay in Fable!
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
Maybe not run away from you on sight, but keep their distance from you if you're known for evilness and slaughtering people, and outright run away if you draw a weapon/magic/start attacking people. That would be waaay better than the DA2 cardboard cutouts that just stood there while you had a battle right on top of their face.
Consider also in Fable 2 how towns changed based on your actions and the passage of time. In DA2 there were multi year long time skips and nothing changes at all. Not the position of people in the marketplace, not anyone's clothing, no one ages, etc...This is another feature that would have drastically improved the game.
There is also the attention to detail in the world and maps, and many places to explore and uncover that are not necessary to the plot. Fable 2 and 3 looked beautiful, DA2 looked crude and simple and as we all know reused the same tiny handful of maps over and over.
I think people are so blinded (and stubborn) by the stupid parts like farting at people that they refuse to see the good features that would translate well. Is anyone asking for shallow Fable story and characters? No. Is anyone saying there should be farting and doing jigs in the street? No. However is it so much of a stretch to want reactive NPCs, the passage of time actually being shown, and a beautiful detailed world, or do all those things suck because they were in a game that you didn't like?
#43
Posté 15 février 2014 - 09:20
mikeymoonshine wrote...
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
Why not get rid of multiple weapons and just have your character just have one type of weapon (sword, greatsword, bow, etc.) that changes and evolves as you progess through the game, reflecting your choices/playstyle/personality by taking on different appearences and properties? Or maybe have a cafting element where you add properties/runes to your weapon that is reflected by it changing its apperance?
Modifié par SgtSteel91, 15 février 2014 - 09:21 .
#44
Posté 15 février 2014 - 09:33
1: How to properly do timeskips. The timeskips in DA2 could have been a great way to show your choices impacting the city, but the entire city remained static the entire time. The Fable games didn't do it perfectly, but they did do it. For example, there's a mission where you can either help a farmer fight off bandits or help the bandits get the farmer. If you choose to help the farmer when you go back to the area after the timeskip it's turned into a massive farm and the farmer has a family. If you helped the bandits the area will have turned into wilderness. Stuff like that would have been great in DA2.
2: Minimalist UI. This is something the Fable games do really well and I'd love to see more games adopt it. Having a dog as a replacement for a minimap was also awesome. I don't expect BioWare to just throw a dog into Dragon Age, but that sort of outside the box thinking would be welcome.
3: Creating an interesting menu system. Instead of just browsing through a bunch of words, Fable 3 made the menu and level up system something you could actually run around in and interact with your character. It was a really nice change of pace from what most games do. Not saying DA needs to do it in full like F3 did, but there are a few things from it they could use. Maybe have armour sets that can be saved to mannequins in the keep that allow you to quickly switch between sets?
4: How to handle large but not open world stuff. Fable 3 did this perfectly. DA:I needs to copy what they did with that.
#45
Posté 15 février 2014 - 10:08
For PC users its Fable -> Fable 3,Fable 2 not exist.
And lots of other stupid things they can learn from them not to do,Fable is a perfect guide to "how not to make an awesome game".
#46
Posté 15 février 2014 - 10:18
Xbox360Girl1321 wrote...
What I hated about Fable was how my character became giant, glowing, horned, old and mutilated without me wanting them to.
JUST NO!
If I spend HOURS creating my character to look a certain way I do not want them to change AT ALL from what I created them like!
It was irritating and I had to force myself to use magic only and run away whenever someone tried to hit me.
And dumbing down the interactions is never a good thing to do.
There is nothing DA can learn from Fable as DA is superior in every way.
So I take it you arent going to play as a Qunari?
mikeymoonshine wrote...
N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
NOOO, even that can stay in Fable!
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
I dont know about you but I am pretty sure the usual method of aquiring scars is to recieve them as the consequence of certain actions or events that you may have been apart of at certain points in time whether you want them or not, not to select them at childbirth if you so choose to even have scars at all. I suppose you could always cut yourself but then any scars that come as a result of such actions wouldn't be so much momentos of meaningful events in your life but more the mark of an Emo.
The aquisition of scars can be a representation of character growth which is something I feel should be vital to any RPG but for some reason is somewhat lacking in most modern RPGs, how you are percieved by those that inhabit the world is also another mark of character growth, if you perform the actions of a thug or monster then one would reasonably expect that you would be percieved as a monster. That is what I love about the Fable games, your character is not merely defined at character creation or by their origins but rather through the actions they perform, they arent just created at the start of the game but forged over the journey. A better representation of character growth is something I think that the Dragon Age games could benefit from.
#47
Posté 15 février 2014 - 02:39
Why not get rid of multiple weapons and just have your character just have one type of weapon (sword, greatsword, bow, etc.) that changes and evolves as you progess through the game, reflecting your choices/playstyle/personality by taking on different appearences and properties?
Been there - done that.
Hawke's Key - in Dragon Age: Legacy DLC
http://dragonage.wikia.com/wiki/The_Hawke's_Key
It does change and evolve its characteristics, but I think once it adopts an appearance/weapon type (based on your class), that stays the same.
#48
Posté 15 février 2014 - 03:17
Do you not agree that for an Elf, Human or Dwarf to grow horns out of nowhere because you made rather bad decisions makes no sense?
In real life I would not get dark skin, red eyes and horns or pale blue glowing skin because of my choices, so it makes no sense for my character to develop these traits.
Having scars mutilate my character in Fable was incredibly annoying, and the game didn't even have a character creator where I would spend hours making my character to look a certain way to fit their personality and class like in DA.
I really hate it when my character changes appearance just because I chose too many choices that were considered immoral or because I got trapped in a corner and ripped apart by a pack of balverines.
More weapons that you can actually control the extensive customisation of is undoubtably far better than one sword that morphs randomly after completing a dumb challenge like "kick 50 chickens" or "fart in the faces of 20 other players."
*Sigh* the only thing I think Fable did well was.. erm..... I seriously cannot think of something!
I seriously hope that DAI takes none of Fable's features.
Now then, I'm going to attempt at abandoning this ship before it sinks.
But I will return to watch it happen, with popcorn.
#49
Posté 15 février 2014 - 03:29
#50
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Posté 15 février 2014 - 04:00
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