Ser Otto and Hespith were pretty scary for me.Nefla wrote...
-how to do a scary quest
What can Bioware learn from the Fable series?
#51
Posté 15 février 2014 - 04:06
#52
Posté 15 février 2014 - 04:06
#53
Posté 15 février 2014 - 04:11
#54
Posté 15 février 2014 - 04:40
If you want to see the right way to do it...Play some TerranigmaJerZeyCJ2 wrote...
Ugh, I HATED that sanctuary. Seriously, all I want to do is change my weapon/pants! WHY DO I HAVE TO GO THROUGH ALL OF THAT!?Star fury wrote...
They should take the Sanctuary and farting from Fable 3 imo.
www.youtube.com/watch

#55
Posté 15 février 2014 - 04:48
Nefla wrote...
mikeymoonshine wrote...
N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
NOOO, even that can stay in Fable!
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
Maybe not run away from you on sight, but keep their distance from you if you're known for evilness and slaughtering people, and outright run away if you draw a weapon/magic/start attacking people. That would be waaay better than the DA2 cardboard cutouts that just stood there while you had a battle right on top of their face.
Consider also in Fable 2 how towns changed based on your actions and the passage of time. In DA2 there were multi year long time skips and nothing changes at all. Not the position of people in the marketplace, not anyone's clothing, no one ages, etc...This is another feature that would have drastically improved the game.
There is also the attention to detail in the world and maps, and many places to explore and uncover that are not necessary to the plot. Fable 2 and 3 looked beautiful, DA2 looked crude and simple and as we all know reused the same tiny handful of maps over and over.
I think people are so blinded (and stubborn) by the stupid parts like farting at people that they refuse to see the good features that would translate well. Is anyone asking for shallow Fable story and characters? No. Is anyone saying there should be farting and doing jigs in the street? No. However is it so much of a stretch to want reactive NPCs, the passage of time actually being shown, and a beautiful detailed world, or do all those things suck because they were in a game that you didn't like?
Well I didn't say I didn't want NPC reactions to what you are up to, just not crazy over the top reactions. We all agree there were problems with DA2 but the problems weren't simple "it should have been more like Fable" it was rushed.
Um the demo we saw from Pax already looked a million times better than anything I have ever seen in fable. Fable's enviroments aren't bad but they certainly aren't the best I have ever seen.
Did I say anything about the passage of time? No I also said in an earlier post that I like Fable I just don't think there is much about it that would work in DAI.
Modifié par mikeymoonshine, 15 février 2014 - 04:49 .
#56
Posté 15 février 2014 - 04:51
Mecha Elf wrote...
The only thing at all I thought was well done in fable 3 was how when youre king or queen the promises you made had to be broken because you had to pick between two of the promises. Those choices felt really weighty, something ive missed from biowares recent games.
You could keep all your promices but you have to raise the money some other way, there are a few quests that you can get a bunch of cash from and you can earn allot by renting out every home in the game (even not at high rates).
It's quite easy once you get the hang of it.
#57
Posté 15 février 2014 - 04:54
SgtSteel91 wrote...
mikeymoonshine wrote...
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
Why not get rid of multiple weapons and just have your character just have one type of weapon (sword, greatsword, bow, etc.) that changes and evolves as you progess through the game, reflecting your choices/playstyle/personality by taking on different appearences and properties? Or maybe have a cafting element where you add properties/runes to your weapon that is reflected by it changing its apperance?
Why would it do that? What if I don't like what it changes into? Why ould that be better?
#58
Posté 15 février 2014 - 05:14
Maiden Crowe wrote...
Xbox360Girl1321 wrote...
What I hated about Fable was how my character became giant, glowing, horned, old and mutilated without me wanting them to.
JUST NO!
If I spend HOURS creating my character to look a certain way I do not want them to change AT ALL from what I created them like!
It was irritating and I had to force myself to use magic only and run away whenever someone tried to hit me.
And dumbing down the interactions is never a good thing to do.
There is nothing DA can learn from Fable as DA is superior in every way.
So I take it you arent going to play as a Qunari?mikeymoonshine wrote...
N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
NOOO, even that can stay in Fable!
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
I dont know about you but I am pretty sure the usual method of aquiring scars is to recieve them as the consequence of certain actions or events that you may have been apart of at certain points in time whether you want them or not, not to select them at childbirth if you so choose to even have scars at all. I suppose you could always cut yourself but then any scars that come as a result of such actions wouldn't be so much momentos of meaningful events in your life but more the mark of an Emo.
The aquisition of scars can be a representation of character growth which is something I feel should be vital to any RPG but for some reason is somewhat lacking in most modern RPGs, how you are percieved by those that inhabit the world is also another mark of character growth, if you perform the actions of a thug or monster then one would reasonably expect that you would be percieved as a monster. That is what I love about the Fable games, your character is not merely defined at character creation or by their origins but rather through the actions they perform, they arent just created at the start of the game but forged over the journey. A better representation of character growth is something I think that the Dragon Age games could benefit from.
Yes usually you get scars when you get cut
Why give the option to customize and then force changes that the player may not want? The scars system in fable is annoying and it would be more annoying in DAI.The combat will most likely actually be a challange meaning many people will just play on casual so they don't end up with scars as a punnishment for dying.
I already said I want reactivity in the game, especially for your choices. I just don't want the crazy and completley OTT reactivity in fable games. You could be sitting on a train next to a serial killer but you may not know it, that person could even be a famous killer with wanted posters all over the place but maybe you haven't seen them? Maybe you didn't recognise? Maybe he isn't in the area where people know him?
Every villager in every area booing at you or just running away because of something you did somewhere else does not make it more realistic, It just makes it silly!
Modifié par mikeymoonshine, 15 février 2014 - 05:16 .
#59
Posté 15 février 2014 - 06:41
+ 9876123633889
Exactly!
#60
Guest_EntropicAngel_*
Posté 15 février 2014 - 06:42
Guest_EntropicAngel_*
That is all. Carry on.
#61
Posté 15 février 2014 - 06:44
#62
Posté 15 février 2014 - 06:45
how not to make anything like it, that's what they can learn
#63
Posté 15 février 2014 - 06:50
#64
Posté 15 février 2014 - 07:02
#65
Posté 15 février 2014 - 07:36
Just allot more complex and in depth.
Like whether or not you choose to help smugglers effects how the city guards see you. You decisions may result in a riot or something and that will have different consequences depending on previous decisions and how the Inquisitor chose to deal with it. The people in that area will see you differently depending on the outcome.
It doesn't have to be the black and white good choices = everyone likes you, bad choices = you are hated either.
Lets say you order your mean to kill the rioters and people in the area hate you for that but maybe other people agree with what you did. Certain nobles like that you took a hard line maybe the riot was disrupting trade and so some civilians treat you better for doing so. This could even lead to benefits and ofc there would need to be examples of the opposite.
Villagers don't have to always be good people. They should like you if your decisions effect them positively but that doesn't mean those decisions are always the right/moral thing to do.
Maybe the traders in the market place are all involved in something bad and if you help them they all like you and give you discounts where as if you expose them or stop them they charge more for everything and dislike you.
I would prefer something like that.
#66
Posté 15 février 2014 - 08:32
NPC reactions would also be nice. Particularly if they join up with me because of fear or praise. For example: Helping a group of villagers fend off bandits or demons should get them to have young villagers join you out of loyal thanks, and forcing them to join you would get them scared that you might kill them unless they do so.
Modifié par draken-heart, 15 février 2014 - 08:41 .
#67
Posté 16 février 2014 - 01:36

The tone of the two games are different from each other. So I fail to see why they would pay attention to Fable in the first place.
Modifié par ames4u, 16 février 2014 - 01:37 .
#68
Posté 16 février 2014 - 07:29
DoomHK wrote...
Nothing.
/thread
#69
Posté 16 février 2014 - 07:33
yes this thread needs to die.Elton John is dead wrote...
DoomHK wrote...
Nothing.
/thread
#70
Posté 16 février 2014 - 07:38
#71
Posté 16 février 2014 - 09:36
Xbox360Girl1321 wrote...
I will be playing as the female Qunari on my second or even my first playthrough.Do you not agree that for an Elf, Human or Dwarf to grow horns out of nowhere because you made rather bad decisions makes no sense?In real life I would not get dark skin, red eyes and horns or pale blue glowing skin because of my choices, so it makes no sense for my character to develop these traits.Having scars mutilate my character in Fable was incredibly annoying, and the game didn't even have a character creator where I would spend hours making my character to look a certain way to fit their personality and class like in DA.I really hate it when my character changes appearance just because I chose too many choices that were considered immoral or because I got trapped in a corner and ripped apart by a pack of balverines.
More weapons that you can actually control the extensive customisation of is undoubtably far better than one sword that morphs randomly after completing a dumb challenge like "kick 50 chickens" or "fart in the faces of 20 other players."*Sigh* the only thing I think Fable did well was.. erm..... I seriously cannot think of something!I seriously hope that DAI takes none of Fable's features.
Now then, I'm going to attempt at abandoning this ship before it sinks. But I will return to watch it happen, with popcorn.
Yes it would look silly if your elf or dwarf started growing horns in a game with a somewhat more serious tone for merely performing actions the game deems "evil" but then I don't recall suggesting Bioware should take this approach with Inquisition.
mikeymoonshine wrote...
Yes usually you get scars when you get cut {smilie}. You also usually only get blue eyes from your genes not by choice, So are you saying there should be no customization options at all?Maiden Crowe wrote...
So I take it you arent going to play as a Qunari?Xbox360Girl1321 wrote...
What I hated about Fable was how my character became giant, glowing, horned, old and mutilated without me wanting them to.JUST NO!If I spend HOURS creating my character to look a certain way I do not want them to change AT ALL from what I created them like!It was irritating and I had to force myself to use magic only and run away whenever someone tried to hit me.And dumbing down the interactions is never a good thing to do.There is nothing DA can learn from Fable as DA is superior in every way.I dont know about you but I am pretty sure the usual method of aquiring scars is to recieve them as the consequence of certain actions or events that you may have been apart of at certain points in time whether you want them or not, not to select them at childbirth if you so choose to even have scars at all. I suppose you could always cut yourself but then any scars that come as a result of such actions wouldn't be so much momentos of meaningful events in your life but more the mark of an Emo.mikeymoonshine wrote...
NOOO, even that can stay in Fable!N0rke wrote...
I see what you did there.MR_PN wrote...
Well if they looked at fable 3 in particular they could learn how to ruin a game and possibly the future of the entire series, in the name of handholding.
I think the one thing they could learn from Fable is NPC reactions. As silly as it is having NPCs react to the thingslike farting in Fable, it is a neat concept in of itself. It'd be nice if in DAI they had NPCs that acted a certain away around the Inquisitor based on how the Inquisitor is morally aligned. For example, hiding in their homes versus cheering at the Inquisitors arrival.
Sure I want my choices to matter and impact the world but I don't want all the npc' villagers booing my Inquisitor or running away from him on sight just coz he did the evil thing that most of them probably shouldn't even know about.
It gets old really fast tbh.
Oh and I agree with the above person about not having your character change just coz of choices or playstyle's. if bioware are going to add body types or scars or whatever then they can put em in the damn character creator and let me decide if I want them or not.
As for changeing weapons, what would be the point? There are going to be far more weapons to choose from than in fable, you can craft weapons and there has even been talk being able to customize them purely for aesthetic reasons.
The aquisition of scars can be a representation of character growth which is something I feel should be vital to any RPG but for some reason is somewhat lacking in most modern RPGs, how you are percieved by those that inhabit the world is also another mark of character growth, if you perform the actions of a thug or monster then one would reasonably expect that you would be percieved as a monster. That is what I love about the Fable games, your character is not merely defined at character creation or by their origins but rather through the actions they perform, they arent just created at the start of the game but forged over the journey. A better representation of character growth is something I think that the Dragon Age games could benefit from.
Why give the option to customize and then force changes that the player may not want?
I never said that there should be no customization options at all and if we are going to argue against claims that neither of us have made I personally feel that replacing all the companion characters wih Ewoks while slightly amusing and in some cases would be better than the more unlikable companions in Dragon Age 2 probably isnt the best idea for Inquisition.
Is there no such thing as a middle ground? Does it have to be full control over your character's appearance or none at all? While I do enjoy being able to create and customize my own unique characters and use them to play through the game I do find it much more interesting to see them change and grow in ways I had not previously anticipated.
Or you could just accept the scars as they come? Of course you could lower the difficulty to casual or save scum everytime somebody falls in battle however to some it might even add that extra layer of challenge and give more incentive to not let their characters fall in battle, of course it is not the system I had in mind but it could work.mikeymoonshine wrote...The scars system in fable is annoying and it would be more annoying in DAI.The combat will most likely actually be a challange meaning many people will just play on casual so they don't end up with scars as a punnishment for dying.
But in saying that just because this is how Fable does it does not mean it is the only way to implement scarring, perhaps the scars come as consequences to your actions, perhaps you recieve them in the pursuit of power or from a selfless act putting yourself in harms way to protect another. Also depending on how you earn specializations there could be unique visual changes based on this as well.
mikeymoonshine wrote...
I already said I want reactivity in the game, especially for your choices.
You see I am not so sure that you do, I mean I see plenty of people claim they want reactivity and consequences but I am not so sure that they do as any time the suggestion of actual consequences comes up it is met with extreme resistance, I mean you cant even seem to bear the idea of minor visual changes to your character as a consequence of your actions, I would hate to see how you deal with anything bigger.
Modifié par Maiden Crowe, 16 février 2014 - 09:40 .
#72
Posté 16 février 2014 - 11:05
ames4u wrote...
The tone of the two games are different from each other. So I fail to see why they would pay attention to Fable in the first place.
I agree, DA2 and ME3 were absolute perfection and nothing could possibly be learned from well done elements of other games. I really hope BioWare just ignores positive elements that work well in other games and sticks to reusing dungeons/maps (hey, if there are more than 3 maps and if the maps are bigger than a postage stamp people will get confused!) having mages be just as big and beefy as warriors that swing around a giant warhammer like it was a toothpick, telling us things have happened rather than showing us, having zero reactivity from NPCs or the world, having quests end the same way with the same consequences no matter what you do (those who helped Grace escape the mages need not worry about missing out on her seeking her revenge on you later, anyone who sided with Orsino or Meredith will still get the pleasure of fighting their ally, and you get the same glorious and well thought out ending even if you aren't good at making choices) etc...
#73
Posté 16 février 2014 - 12:43
Maiden Crowe wrote...
I never said that there should be no customization options at all and if we are going to argue against claims that neither of us have made I personally feel that replacing all the companion characters wih Ewoks while slightly amusing and in some cases would be better than the more unlikable companions in Dragon Age 2 probably isnt the best idea for Inquisition.
Is there no such thing as a middle ground? Does it have to be full control over your character's appearance or none at all? While I do enjoy being able to create and customize my own unique characters and use them to play through the game I do find it much more interesting to see them change and grow in ways I had not previously anticipated.
Oh come on? <_< I said I would rather chose to have scars or not and you replied that you usually get scars as a consiquence and not by choice. So I responded that most pof your physicla appearance is also not by choice. That was a perfeclty legitimate response to your agument, why lock one customization option because "it's not realistic to have a choice" but not another?
Adding a scars system is just taking options and control away from players. Why are you portray the aquisition of scars as a punnishment for dying as "changeing and growing in ways I had not previously anticipated". There is much better character development that they could put in the game and it's really nothing special if it's just a system that adds scars.
Or you could just accept the scars as they come? Of course you could lower the difficulty to casual or save scum everytime somebody falls in battle however to some it might even add that extra layer of challenge and give more incentive to not let their characters fall in battle, of course it is not the system I had in mind but it could work.
But in saying that just because this is how Fable does it does not mean it is the only way to implement scarring, perhaps the scars come as consequences to your actions, perhaps you recieve them in the pursuit of power or from a selfless act putting yourself in harms way to protect another. Also depending on how you earn specializations there could be unique visual changes based on this as well.
yes but why should I have to? and I know that there are people who would not do that and play on easy to avoid it.
If you play on anything other than casual (even on casual with the no level scaling) you will most liklely die at some point and end up with scars. Look even the fable devs toned down this mechanic because it wasn't even that popular in their own game.
Oh right so it's another you get ugly for making the bad choices and pretty for making the good one's? Well this thread is about "what DA can learn from fable" Bioware already had a scarred character in ME2 but at least there was an out for people who wanted to play renegade but didn't want the scars.
You see I am not so sure that you do, I mean I see plenty of people claim they want reactivity and consequences but I am not so sure that they do as any time the suggestion of actual consequences comes up it is met with extreme resistance, I mean you cant even seem to bear the idea of minor visual changes to your character as a consequence of your actions, I would hate to see how you deal with anything bigger.
I am not people. Go and read my posts I wrote one about the kind of reactivity I would like in the game I just think the reactivity in fable is over the top and just ends up getting old.
I don't like the idea of scars as a consequence for dying because it's pointles and restrics the player more than is needed, lets not turn this into something it's not.
#74
Posté 16 février 2014 - 12:47
Nefla wrote...
ames4u wrote...
The tone of the two games are different from each other. So I fail to see why they would pay attention to Fable in the first place.
I agree, DA2 and ME3 were absolute perfection and nothing could possibly be learned from well done elements of other games. I really hope BioWare just ignores positive elements that work well in other games and sticks to reusing dungeons/maps (hey, if there are more than 3 maps and if the maps are bigger than a postage stamp people will get confused!) having mages be just as big and beefy as warriors that swing around a giant warhammer like it was a toothpick, telling us things have happened rather than showing us, having zero reactivity from NPCs or the world, having quests end the same way with the same consequences no matter what you do (those who helped Grace escape the mages need not worry about missing out on her seeking her revenge on you later, anyone who sided with Orsino or Meredith will still get the pleasure of fighting their ally, and you get the same glorious and well thought out ending even if you aren't good at making choices) etc...
Why are you fable guys so snarky? Fable 3 was crap too so maybe it's time to get down from the high horse.
I just don't think there is much in that game that would work in DA and obviosly others feel the same.
#75
Posté 16 février 2014 - 01:15
Sue me.
Modifié par Gwydden, 16 février 2014 - 01:16 .





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