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What can Bioware learn from the Fable series?


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#126
DPSSOC

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LoyalFan wrote...

The only thing fable teaches is:

1. Do not make terrible sequels, forgetting what made the game great

2. Do not make empthy promises or trying to fool your core fan base, it wont end up good for you as a developer and name in the industry.


Ryzaki wrote...

What they can learn from Fable?

How not to market a game with complete BS and how NOT to make a RPG.


:Looks at DA2 and ME3:

I don't think they need to look at Fable for these.

banditxchief wrote...
Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone.

Where do you draw the line with a scarring system? Does my character get a small scar over his eye for jumping in the way of a sword about to strike a companion or does he get his nose chopped off? Some will argue the first option is not good enough a consequence while other will say the 2nd is to huge a consequence and then you will have those who want no scars at all.

Some people want the weapon morphing from fable and while some will say that sounds awesome other wont like the idea of there weapon morphing. What if I don't like the end result or what if i like what it looked like at the half way morphing point and did not want it to change again?

Some people want their characters appearance to change based on play style and choices made by their character. This also sounds like an awesome idea but once again this is something that a lot of people will hate. I remember playing fable 2 and trying to make all the good choices with my character. I came to a mission where I believe a girl was about to be sacrificed and when I made the decision to save her my character eyes were turned red and his face was changed. I hated looking at him so much that I restarted that mission and sacrificed the girl.

Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?


Probably not no.  It's really all an issue of degree and implementation.  I'm sure you could get most people to agree that different models for Rogues, Warriors, and Mages would be a nice feature, but how far do you go and how do you do it.  Tying it to stats makes sense but some people don't want to lose direct control of their characters appearance.  Or you could just have a Mage model, Rogue model, Warrior model but then you get people complaining about a lack of variance.  Or you could add some sliders to the character creator, but again you'll have people complaining.

#127
Nefla

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banditxchief wrote...

Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone.

*snip*
Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?


Showing the passage of time like in Fable 2. The towns changed based on your actions and time having passed. DA2's timeskips consisted of "well guys, It's been 3 years" yet everything was exactly the same including companion's clothing.

#128
banditxchief

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Nefla wrote...

banditxchief wrote...

Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone.

*snip*
Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?


Showing the passage of time like in Fable 2. The towns changed based on your actions and time having passed. DA2's timeskips consisted of "well guys, It's been 3 years" yet everything was exactly the same including companion's clothing.


I really like this one Nefla! I know some people kept saying that they would not like to see anything from fable but I can't see why they would dislike something like this. It's been a long time since i played the fable games so I can't remember the extent to which the world changed. Whatever system they had in place I am sure bioware could expand upon it and possibly make it better. Have they said anything about time skips in inquisition?

#129
Nefla

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banditxchief wrote...

Nefla wrote...

banditxchief wrote...

Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone.

*snip*
Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?


Showing the passage of time like in Fable 2. The towns changed based on your actions and time having passed. DA2's timeskips consisted of "well guys, It's been 3 years" yet everything was exactly the same including companion's clothing.


I really like this one Nefla! I know some people kept saying that they would not like to see anything from fable but I can't see why they would dislike something like this. It's been a long time since i played the fable games so I can't remember the extent to which the world changed. Whatever system they had in place I am sure bioware could expand upon it and possibly make it better. Have they said anything about time skips in inquisition?


If you give the wanted posters to the guard in Bowerstone as a child, old town is now beautiful and classy and full of flowers, if you sold them to the criminal guy it's a dark and dingy crime slum. Other quests or investmens affect Oakfield, Westcliff and possibly more, I don't remember.

I don't know if they will do any time skips in inquisition, we know next to nothing about it, but I wish this was a lesson they had learned before DA2 was made.

#130
jncicesp

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I thought that Fighting trolls was pretty cool in the sense it wasnt swing or shoot your weapon in one direction until the health goes down.

Modifié par jncicesp, 18 février 2014 - 07:40 .


#131
Maiden Crowe

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CybAnt1 wrote...

Are we seriously debating the usefulness of armour against bullets in a universe where characters can survive meteors being dropped on their heads?


This is motivating me to write a song of some kind.

"Realism where we want it, no realism where we don't...
Realism where we want it, no realism where we won't..." 

I'm just tired of people wanting to have their cake and eat it, too. If you want guns in DA because real world history, well, don't just handwave away the real history of their incorporation into warfare then. :innocent:


Not only are you a ****ty song writer but it seems you have also completely missed the point, this has nothing to do with realism but representing growth through technological advancement, that has been the point all along, that Dragon Age could benefit from a better representation of growth both in character and the world itself.

The Hierophant wrote...

Maiden Crowe wrote...

Are we seriously debating the usefulness of armour against bullets in a universe where characters can survive meteors being dropped on their heads?

It's only gameplay and story segregation.

Mind you, this is the same verse in which Jory died from a single stab. The warden got dropped by a single arrow. Riordan died from a 100+ metre drop. Hawke's sibling was crushed to death by an Ogre who's nearly the size of an Indian Elephant. Gascard died from a single arrow to the throat while with Petrice it's the forehead, and the Antivan Crows Tallis killed were all oneshotted with dagger slashes.

I doubt DA's humans are durable enough to shrug off a bullet from a flintlock musket that can punch holes in steel armor. (reason why plate mail became obsolete)


If they are unable to shrug off a bullet from a flintlock musket then what chance do you think they would have against a being that can boil them from within their armour?

banditxchief wrote...

Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone. 

Where do you draw the line with a scarring system? Does my character get a small scar over his eye for jumping in the way of a sword about to strike a companion or does he get his nose chopped off? Some will argue the first option is not good enough a consequence while other will say the 2nd is to huge a consequence and then you will have those who want no scars at all.

Some people want the weapon morphing from fable and while some will say that sounds awesome other wont like the idea of there weapon morphing. What if I don't like the end result or what if i like what it looked like at the half way morphing point and did not want it to change again? 

Some people want their characters appearance to change based on play style and choices made by their character. This also sounds like an awesome idea but once again this is something that a lot of people will hate. I remember playing fable 2 and trying to make all the good choices with my character. I came to a mission where I believe a girl was about to be sacrificed and when I made the decision to save her my character eyes were turned red and his face was changed. I hated looking at him so much that I restarted that mission and sacrificed the girl.

Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?


That is the thing with game design you cant please everyone, that being said change and growth is something I consider vital to any RPG, hell where do you think the leveling up system comes from? Why do you think such a feature would have originally been implemented?

As for the scenario you posted getting a nose chopped off would be a bit extreme for that scenario however I would be open to more extreme scarring for more extreme situations. Still a scar over the eye and less extreme scarring would at the very least be a good starting point.

#132
mikeymoonshine

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DPSSOC wrote...

:Looks at DA2 and ME3:

I don't think they need to look at Fable for these.


DA2 was a mess but still a good game, ME3 was a great game with a dreadful ending and Fable 3 was just a mess mostly. It had a few good qualities but mostly it was just awful. 

#133
Hanako Ikezawa

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Like many others have said, I'm really not a fan of the "You get a scar every time you fall" thing. Personally, I think scars and burns should be available in character creation and leave it at that. However, if they did implement the Fable scar-thing, then hopefully we at least have ability to get rid of them. We have healing magic afterall.

#134
CybAnt1

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Not only are you a ****ty song writer but it seems you have also completely missed the point, this has nothing to do with realism but representing growth through technological advancement, 


That's cool. Advancement that in the real world took centuries. I don't think that much time has elapsed between DA1 and now DA3. 

The Qunari have cannons, right? Well, so did Europeans, by the late 1200s. 

Firearms: the musket, the flntlock, the matchlock, etc. are all (by our own history) about two more centuries off, in the 1400s. 

And if you want 1400s era rifles, enjoy ... they take about a minute to fire, and a minute to reload. Make sure you keep your powder dry. 

They really were not being used very commonly by infantry and armies until the 1600s and 1700s, many armies of the 1400s continued with longbowmen. 

I repeat: guns work with some fantasy settings, like Arcanum. In other cases, they are just weird anachronisms.

Modifié par CybAnt1, 18 février 2014 - 01:28 .


#135
DPSSOC

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mikeymoonshine wrote...

DPSSOC wrote...
:Looks at DA2 and ME3:

I don't think they need to look at Fable for these.


DA2 was a mess but still a good game, ME3 was a great game with a dreadful ending and Fable 3 was just a mess mostly. It had a few good qualities but mostly it was just awful. 


DA2, regardless of its stand alone merits, was a terrible sequel.  Apart from taking place in the same universe it had absolutely nothing connecting it to the first game.  Tone, themes, art style, etc. everything is different from DA:O.  Even characters who appear in both games do nothing to connect the two because they're so dramatically different from each other.  DA2 was a sequel to Origins in the same way Superman #23 is a sequel to Batman #22.

ME3 falls under the BS marketing cloud, though it's also not a great sequel (again regardless of its stand alone quality).

#136
The Hierophant

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Maiden Crowe wrote...

If they are unable to shrug off a bullet from a flintlock musket then what chance do you think they would have against a being that can boil them from within their armour?

Aside from a person being a Templar, dwarf or a mage themself nothings guaranteed, but there's ducking and rolling, playing dead, ambushing them before they can cast a spell, having superior numbers, attacking from a blindspot like Meredith or from a distance with a bow or crossbow?

If that doesn't help there's always the tactics the Qunari have used against the Tevinter mages since the Storm Age.

#137
eyezonlyii

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I really do like the scars idea, because, large injuries should result in such things, but at the same time, if one doesn't like them, then we should be able to heal them away.

Another thing I would like to see, and this isn't really from Fable, more like a general observation, is cutscene logic. DA2 had more of this, such as when your mother was zombified and if Anders was there, then he tried to heal her, but why wouldn't my Hawke try if he was a mage with the heal spell? (ok i realize that is a bit specific, but I hope you get the idea).

#138
Master Warder Z_

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 Not much they don't already know.