LoyalFan wrote...
The only thing fable teaches is:
1. Do not make terrible sequels, forgetting what made the game great
2. Do not make empthy promises or trying to fool your core fan base, it wont end up good for you as a developer and name in the industry.
Ryzaki wrote...
What they can learn from Fable?
How not to market a game with complete BS and how NOT to make a RPG.
:Looks at DA2 and ME3:
I don't think they need to look at Fable for these.
banditxchief wrote...
Seems like the things some people would like for bioware to learn from the fable games are things that would not necessarily improve the game experience for everyone.
Where do you draw the line with a scarring system? Does my character get a small scar over his eye for jumping in the way of a sword about to strike a companion or does he get his nose chopped off? Some will argue the first option is not good enough a consequence while other will say the 2nd is to huge a consequence and then you will have those who want no scars at all.
Some people want the weapon morphing from fable and while some will say that sounds awesome other wont like the idea of there weapon morphing. What if I don't like the end result or what if i like what it looked like at the half way morphing point and did not want it to change again?
Some people want their characters appearance to change based on play style and choices made by their character. This also sounds like an awesome idea but once again this is something that a lot of people will hate. I remember playing fable 2 and trying to make all the good choices with my character. I came to a mission where I believe a girl was about to be sacrificed and when I made the decision to save her my character eyes were turned red and his face was changed. I hated looking at him so much that I restarted that mission and sacrificed the girl.
Does anyone have anything that would just make the experience better for everyone or at least that the majority of people would like?
Probably not no. It's really all an issue of degree and implementation. I'm sure you could get most people to agree that different models for Rogues, Warriors, and Mages would be a nice feature, but how far do you go and how do you do it. Tying it to stats makes sense but some people don't want to lose direct control of their characters appearance. Or you could just have a Mage model, Rogue model, Warrior model but then you get people complaining about a lack of variance. Or you could add some sliders to the character creator, but again you'll have people complaining.





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