One issue with video games is at times even if a character is supposedly meant to be the leader of an organization or group they come across as being more of a follower. After all there needs to be some way of determining an objective and gathering information. So keeping in mind we're talking about a game what are some things that you hope were done to make the Inquisitor feel like an actual leader? Let's try to keep the conversation within the realm of reason as well.
One thing I can think of is mostly a matter of wording. Followers rarely if ever tell the Inquisitor what to do. Example.
Being told.
"You need to gather some of your troops and go to the golden hills region to deal with unrest in the region."
Inquisitor "Sure thing boss I'll get right on that!"
Being given information.
"Scouts have reported political unrest in the golden hills region we expect it might be related to the weakening of the veil."
Inquisitor "How bad of a situation are we looking at yet?"
"No actual demons but some strange things going on."
Inquisitor "Very well. I'll take a detachment of troops and go check it out personally. Good job."
They both have the same result but in one the Inquisitor is making a decision while in the other they're being told what to do. Let's assume for now that the Golden Hills region is named such for its mineral wealth and the loss of it would be a serious blow. So it's worth defending.
Another thing I believe would be nice is if the Inquisitor responded to information they uncovered themselves. Let's say a rogue Inquisitor for this example. So you're walking around heading towards the town of snow chrest when a rogue Inquisitor notices something is off about the bushes along the road. They look as if they've been distrurbed as if someone or something might have been hiding in them. The Inquisitor decides this would be a good place to break for camp as she wants to search the area and see what might be going on.
How do you simulate leadership?
Débuté par
Inprea
, févr. 14 2014 09:07
#1
Posté 14 février 2014 - 09:07
#2
Posté 14 février 2014 - 09:13
no quests could be one way, basically depending on what you do decides what quests activate for your inquisitor, although people might panic if they aren't told where to go.
#3
Posté 14 février 2014 - 09:34
Well the Inquisitor was certainly calling the shots in the demo.
I could imagine it being allot more like Origins. The only thing in origins was that you were forced into being a warden in the first place, other than that nobody really bossed you about.
I could imagine it being allot more like Origins. The only thing in origins was that you were forced into being a warden in the first place, other than that nobody really bossed you about.
#4
Posté 14 février 2014 - 09:53
If I'm going to be railroaded, I'd generally rather be railroaded by in universe things so that my character can resent it, rather than being forced to have my character "decide" to do something that'll advance the plot, no matter what I actually think about it.
#5
Posté 14 février 2014 - 10:26
Yes-men. Every good leader needs yes-men.
I may not be able to control companion reactions or feelings, but I as leader of the Inquisition need to be surrounded by a coterie of yes-men who remind me why everything I decide to do is the best possible decision for everybody. Why? Because I made it, and I'm boss.
I may not be able to control companion reactions or feelings, but I as leader of the Inquisition need to be surrounded by a coterie of yes-men who remind me why everything I decide to do is the best possible decision for everybody. Why? Because I made it, and I'm boss.
#6
Posté 14 février 2014 - 11:41
I just hope that the inquisitor isn't the moron that thinks that "you go right, I go left" is strategy
#7
Posté 14 février 2014 - 11:54
Is it bad I read this as "how do you STIMULATE leadership?"
I know it's Valentine's Day, but that seemed a little too provocative...
I know it's Valentine's Day, but that seemed a little too provocative...
#8
Posté 15 février 2014 - 01:44
A good leader knows when to lead and when it is necessary to follow. A good leader needs to know how to be diplomatic.
Yes, the Inquisitor may be the the head of the Inquisition but if he/she needs help in terms of troops or material then sometimes following an order is necessary. For example the lord of a region will give support but orders the Inquisitor and party to defend a certain region of his/her land from danger.
The Inquisitor gets to make a decision, but saying no may have consequences on the ability to maintain support within the ranks.
Also the Inquisitor must have the ability to take orders from what others see as his/her superior in that land. For example a king of Ferelden, king of Orzammar or emperess of Orlais even an order from the Divine may have to be followed.
Yes, the Inquisitor may be the the head of the Inquisition but if he/she needs help in terms of troops or material then sometimes following an order is necessary. For example the lord of a region will give support but orders the Inquisitor and party to defend a certain region of his/her land from danger.
The Inquisitor gets to make a decision, but saying no may have consequences on the ability to maintain support within the ranks.
Also the Inquisitor must have the ability to take orders from what others see as his/her superior in that land. For example a king of Ferelden, king of Orzammar or emperess of Orlais even an order from the Divine may have to be followed.
#9
Posté 15 février 2014 - 05:14
I agree and I feel as protag with this amount of power, we need to feel like a leader.





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