DAI: Changing Weather, Day/Night Cycles and/or Natural Disasters?
#1
Posté 15 février 2014 - 09:42
I'd love to see some or all of what's in the title line in DAI.
That's one of the things I thoroughly enjoyed about Skyrim was the fact that there was a day/night cycle and a mixture of weather in the form of sunshine, clouds, rain, snow and thunderstorms. Yes, I know DA2 technically had a day/night cycle in Kirkwall, but it was nowhere close to what Skyrim offered.
All of that said, what are the odds that Bioware's maestros of programming would do something like that in DAI? And, if they were to, what elements would you be most looking forward to?
For me, it'd be the natural disaster element, since I've already experienced the day/night and weather patterns. Imagine your Inquistor and his/her party along the shores of the Waking Sea or Amaranthine Ocean when, say, a tsunami rolls in? Or say your party is in a volcanic region of Thedas when an eruption occurs, and you have to change your route because of a pyroclastic flow, or because a ribbon of glowing lava cuts the road in half? Another "natural disaster" type of thing could be having to deal with random dragon attacks when your party is wandering within certain zones.
Or, best of all, a combination of what the title line describes! A volcano near a coast explodes, setting off an earthquake and subsequent oceanic floor collapse that generates a tsunami — and all of this is occurring as your battle a high dragon in the middle of a raging thunderstorm!
Wouldn't that be sweet?
#2
Posté 15 février 2014 - 09:48
It was raining in the gameplay demo though and then there is the lightning in the trailer which is all meant to be in game footage.
I have no idea about the other thing though.
#3
Posté 15 février 2014 - 09:50
But a tsunami or an earthquake and then nothing afterwards I would not like.
Modifié par Aaleel, 15 février 2014 - 09:52 .
#4
Posté 15 février 2014 - 09:51
#5
Posté 15 février 2014 - 10:00
If I recall, when the developers were making DA2, they said something along the lines of having to set hours when shops were open and creating different paths for NPCs because of such a cycle. Then there is the level of convinces for the player to consider.
#6
Posté 15 février 2014 - 10:06
Quill74Pen wrote...
All of that said, what are the odds that Bioware's maestros of programming would do something like that in DAI? And, if they were to, what elements would you be most looking forward to?
Fighting in a blizzard where you can't see a damn thing and with winds that drown out your companions' cries for help would be cool.
#7
Posté 15 février 2014 - 10:38
http://www.computera...n-full-details/
Weather effects can impact exploration, ex. Rainfall, desert sandstorms
Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
[end]
It looks like weather won't be JUST ambient/flavor -- it will have actual physical effects, possibly affecting rate of travel, combat?
Now -- will the weather be "fixed" for certain areas? Change daily? Have some randomness to it? That we don't seem to know yet.
The day/night cycle -- personally, I think having one, where it actually changes based on in game passing time rather than one where you can just "walk from day to night to day" (a la DA2), works better in the kind of "semi open world" DAI has -- but we just don't know yet.
It seems there will be one - I think - but this is not confirmed.
Modifié par CybAnt1, 15 février 2014 - 10:40 .
#8
Posté 15 février 2014 - 11:28
http://www.cheatmast...-at-redemption/
The scope of Inquisition far exceeds the games that precedes it. Players will be able to explore a land much larger than any that they have seen in the other Dragon Age titles. Multiple countries across Thedas can be explored, and there will be a day and night cycle in place as well. (*)
[snip]
Another new wrinkle being added to in-game exploration is weather effects. The weather in the game will not only have an effect on traveling, but it will also influence battles. Some weather effects, I assume one example is hail, will even cause damage inside and outside of battle unless players take refuge from it in some way
[end]
Of course, the presence of hail in the game by the author seems merely to be speculation.
(*) This could possibly still mean you can visit the same place during the day or at night, and they are treated as different areas ('DA2 style'). No article that mentions this 'feature' clarifies that.
Modifié par CybAnt1, 15 février 2014 - 11:29 .
#9
Posté 15 février 2014 - 11:53
CybAnt1 wrote...
Hmmm. Here's another article. You may have to take refuge from some weather events.
http://www.cheatmast...-at-redemption/
The scope of Inquisition far exceeds the games that precedes it. Players will be able to explore a land much larger than any that they have seen in the other Dragon Age titles. Multiple countries across Thedas can be explored, and there will be a day and night cycle in place as well. (*)
[snip]
Another new wrinkle being added to in-game exploration is weather effects. The weather in the game will not only have an effect on traveling, but it will also influence battles. Some weather effects, I assume one example is hail, will even cause damage inside and outside of battle unless players take refuge from it in some way
[end]
Of course, the presence of hail in the game by the author seems merely to be speculation.
(*) This could possibly still mean you can visit the same place during the day or at night, and they are treated as different areas ('DA2 style'). No article that mentions this 'feature' clarifies that.
This sounds awesome!It would be nice if the weather has an impact on battles,but in case this is indeed just speculation, I guess i would be happy with just the weather effect and a day and night circle.
#10
Posté 16 février 2014 - 12:09
It was also already confirmed that Frostbite itself will play into gameplay on a tactical layer. Wet/Muddy areas will make your character move sluggish(as it should) and you can do environmental damage to be used to your advantage.
Modifié par deuce985, 16 février 2014 - 12:11 .
#11
Posté 16 février 2014 - 02:25
OdanUrr wrote...
Quill74Pen wrote...
All of that said, what are the odds that Bioware's maestros of programming would do something like that in DAI? And, if they were to, what elements would you be most looking forward to?
Fighting in a blizzard where you can't see a damn thing and with winds that drown out your companions' cries for help would be cool.
It would be neat, that's for sure. Hmm. Also, didn't Uncharted 2 do something like this with Drake toward the beginning of the game? The part where the train went off the tracks over a chasm and he was hanging from the last car as a blizzard raged outside?
#12
Posté 16 février 2014 - 02:27
deuce985 wrote...
I think it's confirmed the game has dynamic weather/night/day cycles. Which shouldn't be surprising because you already see it in the trailer. Furthermore, other games that use Frostbite have dynamic weather. Anything done on Frostbite is easily carried over in the engine so it's less work for the next dev. Battlefield 4 has typoon natural disasters that dynamically change on the Parcel map. That's something available to Bioware in Frostbite already so it will be interesting to see if they take advantage of it. My guess is they will because we will have so many different regions we explore. In the E3 trailer you can see a storm and lightning which might be them using that advantage from the engine there.
It was also already confirmed that Frostbite itself will play into gameplay on a tactical layer. Wet/Muddy areas will make your character move sluggish(as it should) and you can do environmental damage to be used to your advantage.
Yeah, and whatever you do, don't be at the "C" objective when it happens. It's a ... crushing experience.
#13
Posté 16 février 2014 - 02:33
Aaleel wrote...
It really like day/night cycles and weather, but I don't know about natural disasters unless the landscape is going to remain changed or I'll see a city rebuilding itself, etc. Just to have a natural disaster and then everything is fine afterwards like nothing happened would be stupid to me. A sandstorm in the desert or a snowstorm if we go into mountains would be cool.
But a tsunami or an earthquake and then nothing afterwards I would not like.
Hmm. OK. How about a meteor strike? Would that be better? At the very least, it'd be way awesome watching it plunge through the sky toward the ground, right?
#14
Posté 16 février 2014 - 02:37
KaiserShep wrote...
Natural disasters strike me as something that have to be fixed into the plot, rather than a random occurrence.
It would depend on severity and frequency, I think, more than anything else. But, yes, if natural disasters were to be key plot points, then they'd have to be programmed to be triggered only at the appropriate point in the story.
There's also the possibility that natural disasters would only be triggered if the Inquistor deliberately sets them off, as Battlefield 4 does with its "Levolution" moments. Whether or not the Inquistor sets them off would figure into how the story branches.
Thinking about how to get it to work, coding wise, however, is giving me a headache.
#15
Posté 16 février 2014 - 04:01
player-controlled day/night cycles as a possible addition to the game.
As well: feel free to correct me on this, but I'm sure the amount
of daylight is reduced after the party leaves the caves, when
the attack on Crestwood is over- within the combat video.
#16
Posté 16 février 2014 - 06:18
#17
Posté 16 février 2014 - 06:25
KC_Prototype wrote...
I see weather being in the game, but storms? Like tornadoes and hurricanes and earthquakes? Outside of spells, doubt it. Day/Night cycle sounds cool.
There were dust devils in the demo, if those count.
#18
Posté 16 février 2014 - 07:50
#19
Posté 16 février 2014 - 07:52
#20
Posté 16 février 2014 - 08:02
Night/day cycles and weather would be nice, though.
#21
Posté 18 février 2014 - 02:12
Lake Calenhad was supposed to be the site of a mountain called Belenas (why do i think of the elven word for sorrow when I read that word?) Avvar legend says that Korth fought Nathramar there and it resulted in the mountain being destroyed. A lake was formed in the resulting chasm. It sounds like the same sort of thing as Wizard Island in Oregon. It's a natural occurrence. Look in Google.
Arlathan was sunk in a similar way, do we really know whether it was magic or natural disaster?
Denerim is at the base of Dragon's peak, a volcano that erupted in Andraste's time. There is a belief that it could erupt again if the last king of Ferelden died.
There were reports of a Dragon going on a rampage, before the Battle of River Dane. Another was possible one depending how people played Origins.
So I would say it's already happened we've just not witnessed it yet. It is supposed that Inquisition will begin with the sky ripping open... so there's your answer.
#22
Posté 18 février 2014 - 03:18
#23
Posté 18 février 2014 - 05:20
Lorien19 wrote...
CybAnt1 wrote...
Hmmm. Here's another article. You may have to take refuge from some weather events.
http://www.cheatmast...-at-redemption/
The scope of Inquisition far exceeds the games that precedes it. Players will be able to explore a land much larger than any that they have seen in the other Dragon Age titles. Multiple countries across Thedas can be explored, and there will be a day and night cycle in place as well. (*)
[snip]
Another new wrinkle being added to in-game exploration is weather effects. The weather in the game will not only have an effect on traveling, but it will also influence battles. Some weather effects, I assume one example is hail, will even cause damage inside and outside of battle unless players take refuge from it in some way
[end]
Of course, the presence of hail in the game by the author seems merely to be speculation.
(*) This could possibly still mean you can visit the same place during the day or at night, and they are treated as different areas ('DA2 style'). No article that mentions this 'feature' clarifies that.
This sounds awesome!It would be nice if the weather has an impact on battles,but in case this is indeed just speculation, I guess i would be happy with just the weather effect and a day and night circle.
The weather system stuff is confirmed, there is a dynamic weather system that will that damage you and impede your exploration over time thing's will build up on you with their build up system which will also effect battle.
The last time I heard about what they're doing with the day night cycle was that would be somewhat like DA2 where we choose it which wasn't the problem with the system it was that we had to change it for certain quests which got kinda of annoying.
DAI probably won't be doing that and may take a page out of game's like Dragons Dogma where certain enemies only come out at night, or they could do a natural one that we can also choose.
Is the Veil tearing a natural disaster?
No, the veil tear was created by the antagonist as a part of whatever their plan is to do whatever they wanted to tear it for.
I doubt there's going to be any natural disasters in DAI.
#24
Posté 18 février 2014 - 10:03
#25
Posté 19 février 2014 - 12:02
Annoying? That's cool, but you know why people like the 24hr time cycle, while your claim that it added nothing is nonsensical when someone considers that it compliments the npcs' schedules, the games inclusion of vampires, weather cycles, and the resting/waiting system.Fetunche wrote...
Having played skyrim the day/night cycles were just annoying and added nothing. I don't understand why people like them.
Modifié par The Hierophant, 19 février 2014 - 12:03 .





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