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DAI: Changing Weather, Day/Night Cycles and/or Natural Disasters?


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#26
Tinxa

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I like weather and day/night cycles but I prefer if they set the weather/time of day at least for certain scenes. When you enter a new area and it's gray and rainy it can really set the atmosphere of the place as opposed to the area sometimes being sunny, sometimes cloudy with the randomly changing weather.

Sometimes in Skyrim you get lucky and find an old ruin just as the sun is setting and it looks great, but I prefer if the devs craft those kind of scenes for greater impact.

#27
Quill74Pen

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KiwiQuiche wrote...

Does that mean our heavily armoured warriors will be randomly struck by lightning during a storm? :D


It'd be a shocking experience for them. :innocent:

If a full day/night cycle is implemented in DAI by Bioware, I hope the night sky is replete with stars, constellations and Thedas' moon. Sort of like the night sky in Skyrim, but better. Heck, maybe even some shooting stars or mysterious, moving lights ...

#28
Quill74Pen

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Annaka wrote...

I don't want natural disasters to be included. They have too much impact to be included in a realistical way. A volcano eruption or a tsunami is a pretty big deal and not just something that you ignore and take another path around.
Night/day cycles and weather would be nice, though. 


You make a good point with a tsunami, perhaps, but a volcanic eruption could be handled in a sense that it's a "gentle" eruption that produces slow-flowing lava streams that cut off roads and valleys while making their way to a steamy encounter with the Waking Sea or Amaranthine Ocean.

#29
Quill74Pen

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Maria Caliban wrote...

Is the Veil tearing a natural disaster?


Hmm. I think it would depend on what caused the Veil to tear in the first place. If an intelligent, self-aware entity or entities was/were behind it, then no, it wouldn't be a natural disaster. But if the cause was natural — say some sort of quantum physics-based shift — then yes, it'd be natural in nature.

#30
Quill74Pen

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Fetunche wrote...

Having played skyrim the day/night cycles were just annoying and added nothing. I don't understand why people like them.


Judging from this thread, you're in the minority. So, sit back down, be quiet, and enjoy the house-provided popcorn and candy. ;)

#31
Thibax

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Yes! Day/night cycles, rain, tornados, earthquakes, lava. Nature is talking with us.

In DAI, I am naked and lying on the grass.
Come on, Nature will be part of you.
Nature is with me

Why is there rain? Why is there sunshine?
We need to communicate with Nature or it will have consequences. :)

#32
CybAnt1

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Day/night cycles are flavor.

They can play a game role, of course. How many times were there people in Kirkwall who we could only meet at night? Quests that could only be done at night?

Of course, they simply made the "night areas" a "place" so you could "walk" from day to night. I get the reason for doing that. People hate "waiting" for night in any game that has a "physical" day/night cycle ... although many give you an option to, "nudge" time forward, so you can do stuff that can only be done at night (or vice versa).

#33
Martyr1777

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Skyrim had day/night and weather yes... even though mods actually made it better.

DA so far hasn't, but has had quality story and in depth characters.

If its one or the other, which I'm sure is the case, then I'll take the latter.

#34
Hellion Rex

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Sand storm in the desert area please.

#35
Hellion Rex

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Thibax wrote...

Yes! Day/night cycles, rain, tornados, earthquakes, lava. Nature is talking with us.

In DAI, I am naked and lying on the grass.
Come on, Nature will be part of you.
Nature is with me

Why is there rain? Why is there sunshine?
We need to communicate with Nature or it will have consequences. :)


:huh:

#36
Spectre slayer

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eluvianix wrote...

Sand storm in the desert area please.


Already confirmed, the sand storms will effect both exploration and combat because it will cause damage to us and force us to try and find shelter.

#37
SonicMisfit

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I think that having changing weather and day and night cycles would be an interesting change. I just hope that they don't over-do the rain thing like in the Witcher. That was obnoxious.

Also the day and night cycles may give the devs the ability to make some things apparent only at certain times of the day due to the change in the natural light. This also makes me wonder if they will have a "wait" function like Skyrim so that if you get somewhere an hour early, you can just "wait" as opposed to standing around for whatever period of time until the time is right, or wander off and get into a situation that makes you late for what you needed to do.

In Skyrim, I think a whole day was 48 minutes or so, has there been any indication of the real time versus game time of the length of a day and how the dark and light cycles would work?

#38
CybAnt1

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No one has any idea, SM. It seems from some other dev statements, "day/night cycle" might just mean the exact same thing as DA2 -- that various areas will be visitable as "day areas" or "night areas" and thus segregated on both space and time.

I do hope that if they do it as an actual quasi-real cycle, that like BG2, you have a key that will let you "skip" 8 hours of game time so you can move 'quickly' from day to night or vice versa. (Granted, that key in BG2 also made you rest, but they could skip the rest mechanic, and just keep the time-skip mechanic.) 

And oh yes, in the night sky, I'd love to see the stars & constellations of this world, too.

Modifié par CybAnt1, 20 février 2014 - 05:08 .