Javik's post-Tuchanka dialogue
#1
Posté 16 février 2014 - 01:28
Does who he mentions vary based on loyalty? Surviving the SM? Does Miranda always get mentioned? If not, who does he mention in her place, if anyone?
#2
Guest_StreetMagic_*
Posté 16 février 2014 - 01:30
Guest_StreetMagic_*
#3
Posté 16 février 2014 - 01:38
#4
Guest_StreetMagic_*
Posté 16 février 2014 - 01:41
Guest_StreetMagic_*
cap and gown wrote...
How are Miranda and Grunt required characters? Actually, what does happen if Miranda is dead? Obviously no meet-ups.
I mean they were required recruits in ME2. Their presence would be known by him somehow (same with Jack). You can't say the same for Thane.
Not sure what the difference is with Miranda dead. I've had different playthroughs with her dead or alive, but never noticed anything different.
I think his comments about Jack would be different though. I've never tried a playthrough where I didn't do her loyalty mission, but I know that he comments on it if you did get her loyalty. He says he knows I helped her get revenge on Cerberus... and he hopes I'll help him do the same against the Reapers.
Modifié par StreetMagic, 16 février 2014 - 01:42 .
#5
Posté 16 février 2014 - 01:43
#6
Guest_StreetMagic_*
Posté 16 février 2014 - 01:44
Guest_StreetMagic_*
cap and gown wrote...
With Jack, if you don't do her LM then he says he hopes he will have better luck in getting revenge.
Damn. You're already disappointing him right off the bat, in that case. lol
#7
Posté 16 février 2014 - 02:19
#8
Posté 16 février 2014 - 03:05
Modifié par themikefest, 16 février 2014 - 03:37 .
#9
Posté 16 février 2014 - 04:25
#10
Posté 16 février 2014 - 08:54
#11
Guest_StreetMagic_*
Posté 16 février 2014 - 09:03
Guest_StreetMagic_*
TheGarden2010 wrote...
I don't get it, why do some people not complete loyalty missions? it's like playing half the game. what's the point of buying a whole game if you won't play all of it? I like to enjoy everything that was offered to me. that's why I buy all the DLC even if I don't particularly like it, like Citadel & Leviathan.
The characters weren't meant to be universally liked. That's one thing I liked about ME2. The squad was large enough that you could personalize your experience a lot, and fill roles/friendships/loyalities the way you wanted. You didn't have to be completist. The story took on just as interesting shape if you didn't do that.
link
Here's something Hudson said about Jack and Miranda. He was betting on people hating Jack. Same goes for Legion, Grunt, or whoever...
What we do is, "We're going to create 10 to 12 characters, and we want each of them to be really
different." The other thing is there are so many different kinds of players. We like to create all different kinds of characters so that all different kinds of personalities of players that play our game are able to identify differently. That's one thing we tried with Jack and that's why we make a character like that. A lot of people are repelled by that kind of character. There are other people that see what she's about. That's what we want. The other thing
is though that there's always more to that character. So in the case of Jack for example, she becomes someone you care about when you don't initially. Her story makes you kind of care about her and her love interest is intriguing at a superficial level, but the superficial level prevents you from getting to know her. But if you ignore that and try to get to know her, there's so much more there.
The only thing I'm annoyed about is after putting all of this time into allowing players to "customize" their team and friendships, they ditched all of them anyways in ME3. They're totally irrelevant to your final push in the Reaper War. That's bullsh*t.
Modifié par StreetMagic, 16 février 2014 - 09:06 .
#12
Posté 16 février 2014 - 09:09
TheGarden2010 wrote...
I don't get it, why do some people not complete loyalty missions? it's like playing half the game. what's the point of buying a whole game if you won't play all of it? I like to enjoy everything that was offered to me. that's why I buy all the DLC even if I don't particularly like it, like Citadel & Leviathan.
Apparently you haven't played this game much. After my 4th or 5th time through ME2 I lost all interest in side missions (except to gain XP before a mission like Horizon) or loyalty missions that made no change to ME3. You fight a bunch of Vorcha and Krogan 5 times, try every different option of dealing with Jack and Aresh, and there is nothing new to see. Other things take priority, like seeing how Wrex treats you if you destroy the cure data and then apologize, versus destroying it and not apologizing. There is plenty of replay value in Mass Effect, being able to try out different classes, different genders, different romances, differenct choices. But once you have done a mission 3 or 4 times you kind of exhaust the novelty.
Added: Plus, different people want to tell different stories. Or even one person wants to tell different stories on different playthroughs.
Modifié par cap and gown, 16 février 2014 - 09:17 .
#13
Guest_StreetMagic_*
Posté 16 février 2014 - 09:12
Guest_StreetMagic_*
cap and gown wrote...
TheGarden2010 wrote...
I don't get it, why do some people not complete loyalty missions? it's like playing half the game. what's the point of buying a whole game if you won't play all of it? I like to enjoy everything that was offered to me. that's why I buy all the DLC even if I don't particularly like it, like Citadel & Leviathan.
Apparently you haven't played this game much. After my 4th or 5th time through ME2 I lost all interest in side missions (except to gain XP before a mission like Horizon) or loyalty missions that made no change to ME3. You fight a bunch of Vorcha and Krogan 5 times, try every different option of dealing with Jack and Aresh, and there is nothing new to see. Other things take priority, like seeing how Wrex treats you if you destroy the cure data and then apologize, versus destroying it and not apologizing. There is plenty of replay value in Mass Effect, being able to try out different classes, different genders, different romances, differenct choices. But once you have done a mission 3 or 4 times you kind of exhaust the novelty.
That's sad, but I can see where you're coming from. ME3 has diminished ME2's merits in more ways than one.
When I first played, I never would have thought Tuchanka would be the biggest carryover to the next game. That's ****ing sad. Not even the Collectors mean that much. Let alone Jack.
Modifié par StreetMagic, 16 février 2014 - 09:13 .
#14
Posté 16 février 2014 - 09:13
"Loyalty Mission? What's that? Whatever, I just want to shoot those weird Collector things." Nevermind that most Loyalty Missions had shooting gameplay in them.
I'm not just making this up. I have a couple friends who did this in ME2. However, I'm obviously assuming that a lot of players are like that.
Wait, no I'm not. Bioware's own stats, if we trust them here, say that majority players just picked up ME3 fresh and pretty much did a little as possible in it, treating as a shooter, and even having characters die on the Beam Run. The outright RPGers are like 1/3 of the players, roughly speaking, with another 1/3 enjoying the RP but focusing on the other stuff in general, and 1/3 outright sucked in by EA Button Awesome messaging.
#15
Posté 16 février 2014 - 09:17
-Feros, all that stuff (Exogeni, colony, Thorian)
-Rachni Queen (we got something in ME3, but it was only 1/2 of what I wanted, if that)
-Councilor should have impacted things in both good and bad ways, as well as Council surviving or dying; this was half-assed looking
-Loyalty to determine if ME2 squadmate would want to temporarily join you in a ME3 mission, as in continuing to follow your orders or do their own thing (possibly causing their death)
-Collector Base decision, big time
#16
Posté 16 février 2014 - 09:18
StreetMagic wrote...
TheGarden2010 wrote...
I don't get it, why do some people not complete loyalty missions? it's like playing half the game. what's the point of buying a whole game if you won't play all of it? I like to enjoy everything that was offered to me. that's why I buy all the DLC even if I don't particularly like it, like Citadel & Leviathan.
The characters weren't meant to be universally liked. That's one thing I liked about ME2. The squad was large enough that you could personalize your experience a lot, and fill roles/friendships/loyalities the way you wanted. You didn't have to be completist. The story took on just as interesting shape if you didn't do that.
link
Here's something Hudson said about Jack and Miranda. He was betting on people hating Jack. Same goes for Legion, Grunt, or whoever...What we do is, "We're going to create 10 to 12 characters, and we want each of them to be really
different." The other thing is there are so many different kinds of players. We like to create all different kinds of characters so that all different kinds of personalities of players that play our game are able to identify differently. That's one thing we tried with Jack and that's why we make a character like that. A lot of people are repelled by that kind of character. There are other people that see what she's about. That's what we want. The other thing
is though that there's always more to that character. So in the case of Jack for example, she becomes someone you care about when you don't initially. Her story makes you kind of care about her and her love interest is intriguing at a superficial level, but the superficial level prevents you from getting to know her. But if you ignore that and try to get to know her, there's so much more there.
The only thing I'm annoyed about is after putting all of this time into allowing players to "customize" their team and friendships, they ditched all of them anyways in ME3. They're totally irrelevant to your final push in the Reaper War. That's bullsh*t.
In response to Casey's statement, I guess that's a downside of being someone who pretty much gets along with everyone. I liked all the charaters in ME2. Sure, I had favorites, but I didn't dislike any of them. So I felt compelled to do their loyalty missions. Sucks though for role-playing aspects. Maybe I'll try that with my new Infiltrator playthrough that has the Colonist and Sole-survivor background. Pretty much, he doesn't get personal with people because he thinks he'll just lose them later and doesn't want to deal with that pain again. He's an emotional brick with a sadistic sense of humor. I figured that this type of personality would compliment an infiltrator well since most scout-snipers work alone. I'm thinking of having Mordin, Jacob, and Garrus die in the SM in ME2. So, in ME3, his nightmares make more sense and it fits the overall theme better. Haven't decided on who else should die. Besides, with garrus gone, I'll be able to fill in his spot with Javik more.
Modifié par Darks1d3, 16 février 2014 - 09:39 .
#17
Posté 16 février 2014 - 09:23
But I'll be making sure (this year?) to do an Infiltrator RacistShep playthrough where he's brutal to almost all aliens (except those who relatively acknowledge his superiority, haha).
And a Adept FemShep playthrough where she is significantly ruffled by people who don't share her more idealist perspective.
#18
Posté 16 février 2014 - 10:03
StreetMagic wrote...
The characters weren't meant to be universally liked. That's one thing I liked about ME2. The squad was large enough that you could personalize your experience a lot, and fill roles/friendships/loyalities the way you wanted. You didn't have to be completist. The story took on just as interesting shape if you didn't do that.
to me it's like an interactive movie. skipping loyalty missions is like fast forwarding 25% of the movie. I complete every mission in the games, and my playthroughs are far more interesting.
other people like killing as many squaddies off as possible. to me a playthrough like that would feel completely detached and cold. I like variety, interacting with as many characters as possible.
as for your ending end, well now you understand why I hate the Citadel dlc as the final ME3 dlc ever. the finale mission has plenty of room for improvement, and wasting that final spot with ME3 "Friends" is an utterly repulsive move.
#19
Posté 17 février 2014 - 01:03
The Loyalty Missions make things feel much more episodic like a tv show. A bunch of them, ultimately, filler ones. (I don't truly feel like that, but if one skips a few Loyalties, they still get the larger gist of the game's story)
In fact, I remember someone on Youtube making 30-60 second intros to 'ME2 episodes'. They were awesome
#20
Guest_StreetMagic_*
Posté 17 février 2014 - 02:10
Guest_StreetMagic_*
TheGarden2010 wrote...
StreetMagic wrote...
The characters weren't meant to be universally liked. That's one thing I liked about ME2. The squad was large enough that you could personalize your experience a lot, and fill roles/friendships/loyalities the way you wanted. You didn't have to be completist. The story took on just as interesting shape if you didn't do that.
to me it's like an interactive movie. skipping loyalty missions is like fast forwarding 25% of the movie. I complete every mission in the games, and my playthroughs are far more interesting.
other people like killing as many squaddies off as possible. to me a playthrough like that would feel completely detached and cold. I like variety, interacting with as many characters as possible.
as for your ending end, well now you understand why I hate the Citadel dlc as the final ME3 dlc ever. the finale mission has plenty of room for improvement, and wasting that final spot with ME3 "Friends" is an utterly repulsive move.
I still like the idea of seeing old friends in Citadel, but I don't care for the setting. I would have preferred something that took the best ideas of Citadel and Priority Earth. Citadel had a mission where your whole squad partipates and a party with everyone in total.. but I'd trade that for a Priority Earth that implemented all of that in the final battle (not a party, but a general presence of all of your friends.. a true culmination of the series at the final moment). I'd pay twice as much as the Citadel DLC if that existed (ok, maybe not quite that much, but I'd consider it).
Citadel is cool and all, but there's something different about having your friends around in "action scenes" versus "casual/party" moments. I'd take a badass battle moment with Grunt on Earth over the drunk antics we got in Citadel. It's just not the same. I'd take Jack on Earth saying goodbye rather than Citadel (as well done as it was, I don't care for the Apartment setting).
Modifié par StreetMagic, 17 février 2014 - 02:14 .
#21
Posté 17 février 2014 - 03:30
Mordin, Legion, and Tali's loyalty missions are the only ones of any real consequence to the plot.SwobyJ wrote...
If it were an interactive movie, it'd be much shorter.
The Loyalty Missions make things feel much more episodic like a tv show. A bunch of them, ultimately, filler ones. (I don't truly feel like that, but if one skips a few Loyalties, they still get the larger gist of the game's story)
In fact, I remember someone on Youtube making 30-60 second intros to 'ME2 episodes'. They were awesome
#22
Posté 17 février 2014 - 03:33
And all of them are ignored in ME3's Genesis!DeinonSlayer wrote...
Mordin, Legion, and Tali's loyalty missions are the only ones of any real consequence to the plot.SwobyJ wrote...
If it were an interactive movie, it'd be much shorter.
The Loyalty Missions make things feel much more episodic like a tv show. A bunch of them, ultimately, filler ones. (I don't truly feel like that, but if one skips a few Loyalties, they still get the larger gist of the game's story)
In fact, I remember someone on Youtube making 30-60 second intros to 'ME2 episodes'. They were awesome
#23
Posté 17 février 2014 - 03:46
ME3's Genesis is completely worthless. You can do more with Gibbed for free.Steelcan wrote...
And all of them are ignored in ME3's Genesis!DeinonSlayer wrote...
Mordin, Legion, and Tali's loyalty missions are the only ones of any real consequence to the plot.SwobyJ wrote...
If it were an interactive movie, it'd be much shorter.
The Loyalty Missions make things feel much more episodic like a tv show. A bunch of them, ultimately, filler ones. (I don't truly feel like that, but if one skips a few Loyalties, they still get the larger gist of the game's story)
In fact, I remember someone on Youtube making 30-60 second intros to 'ME2 episodes'. They were awesome
What are the default values in Genesis? I'm guessing the genophage data is saved, Tali becomes an Admiral and the heretics are blow'd up?
#24
Posté 17 février 2014 - 03:52
Oh hell if I know, but that sounds about rightDeinonSlayer wrote...
ME3's Genesis is completely worthless. You can do more with Gibbed for free.Steelcan wrote...
And all of them are ignored in ME3's Genesis!DeinonSlayer wrote...
Mordin, Legion, and Tali's loyalty missions are the only ones of any real consequence to the plot.SwobyJ wrote...
If it were an interactive movie, it'd be much shorter.
The Loyalty Missions make things feel much more episodic like a tv show. A bunch of them, ultimately, filler ones. (I don't truly feel like that, but if one skips a few Loyalties, they still get the larger gist of the game's story)
In fact, I remember someone on Youtube making 30-60 second intros to 'ME2 episodes'. They were awesome
What are the default values in Genesis? I'm guessing the genophage data is saved, Tali becomes an Admiral and the heretics are blow'd up?
#25
Guest_StreetMagic_*
Posté 17 février 2014 - 03:58
Guest_StreetMagic_*





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