With that being said i would like to analyze the dialogue system in both games. I find DAO superior due to reasons i will explain in a minute but lets begin with the 2 flaws. The mute protagonist and the interface, which resembles reading a book. You addressed those things in DA2 and i believe many people appreciate it.
So, for DAI everything is perfect right ? Not really, While dialog wheel is very good interface-wise, i think you need to look why people fell in love with the characters and interactions in Dragon Age Origins. First of all there is no good, neutral, bad line. Or at least not all the time. Further, there is no indication that when you say something, you are gonna upset someone. You just need to pay attention to who are you talking. The simplicity of good/bad, blue/red, does no one favors. People who want to skip the dialogue(the so called casual crowd) will do it all the same, But the core Dragon Age fanbase want a complex system, which is not really that far, Just random generate the location of the line on the wheel. On several occasions Mass Effect 1 did this, so it is achievable. Put there more investigate options, where you dont aim to bed someone, or give him a pep talk, just to learn something new.
If you really merge the dialogue that way, you may still not achieve the perfect algorithm of interacting with companions and NPC, but i will bet you anything, that it will be improvement over the past 2 games, which is the point of the sequels. Now few other things i believe will do you good. Implement the best thing of Mass Effect dialogue(no, not the ABC options), but the fact that you can shut someone middle speech with some action, or give him a compliment out of no where, while he talks. People complain about simplicity of Good and Bad line but no one complains about being able to change conversation path in the middle of it. Witcher 2 tried to do sth similar after that, because it is fresh and intuitive.
There you go, the best from all of your projects combined. When you add the interactive party banter you announced in some panel a while ago, you got something new, and the best of your old projects. Walking out of conversation is another thing i appreciate. I hope if you read this post, to give it some thought. :happy:
I would like to finish by saying, i think you find some odd inspiration in fable series... please dont, just dont, ever, dont,not a good idea, dont.... There are 2 games i would write this kind of post 1 year before release. This one and the new mass effect, cause i really care about those projects, and i sincerely want to help make them better. Keep up the amazing work, we will keep supporting you.
And last but not least, i want in this topic all folks who have opinion on the subject to fire some suggestions, i hope for even better ones then mine.
Modifié par LoyalFan, 16 février 2014 - 03:26 .





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