bEVEsthda,
Whereas, of course, my situation with Hawke is much different from the Warden. I'm trying, at the best, to make a few interactive choices (which often only results in different dialogues), and then I just passively watch a Bioware character act and speak with a stranger's voice (and not so rarely pulling a surprise as well).
It's funny that you say that you're "passive" with a voiced PC, because there's nothing more passive and submissive in a cinematic Bioware game than the Silent Protagonist. Every important moment, you taken a knee and hide your head in the bushes while some other character takes charge of the situation and dominates the conversation. All you do at the critical moments is defer. That's all DA:O, Jade Empire and KotOR is about: running errands for your betters and letting your party do the talking for you.
Even if everything you said about the VO was true, at least a voiced protagonist actually does things. If you want to have a character who isn't passive and defers to basically any NPC that can be called even remotely important, then a silent PC breaks your character from day 0. The epitome of this is KoTOR, when Bastilla/Carth take the lead in the end-game with the PC standing as a mute side character throughout the action. It's the same in the DA:O endgame. Or at Ostagar when you meet Cailan. Or when you get named as the leader of Ferelden's armies, but suddenly Eamon comes up with the actual plan and Alistair addresses the troops and literally uses you as a mute statue and a nice story he tells the troops (or Anora tells the troops). That's passive. Your big role in the DA:O endgame is to be a nifty anecdote while Eamon and Riordan draft the plan and Alistair does the talking. That, and stab things in the throat.
The one thing that makes VO so, so much better than its absence is the fact that a protagonist with VO can finally take the lead in a 3D game.
The Warden is very much my own creature and creation. Certainly all the inner life. Feelings, motivations.
Like that time I got to tell Wynne that the Grey Wardens are a bunch of incompetent, sadistic kidnappers when she asked me what I thought about being a Grey Warden. I definitely wasn't stuck with four options that basically broke down into (i) duty and servitude! (ii) muwahaha power! and (iii) why does it have to mean anything?
There's absolutely no more freedom in DA:O in terms of any kind of inner life than DA2, since any kind of inner thought you have can get unexpectedly crushed and railroaded by dialogue options that not only do not let you express your inner view, but actively contradict and diminish it. You don't need either VO or cinematics for that.





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