I'm not clear how much confusion LoyalFan is asking to be added to the system. Would toggling the icons off actually work, or would Bio also have to randomize the positions of the lines on the wheel? You didn't really need to see the aggressive icon in DA2 because that line was always on the lower right, etc, just as you don't actually need to see the P/R colors in ME. But I suppose a player might be able to ignore the position if he really tried.
Edit: I guess it depends on what's actually bad about seeing the icons in the first place.
As I've said a couple of times on this issue, personally, no I wouldn't want all the icons to go away.
That said, I would love to see THIS icon. A lot. (Or whatever its DAI equivalent might end up being.)
Choice Appears when Hawke can choose from multiple responses that all address the situation in different ways. May lead to a rivalry or friendship increase. Your guide should be your knowledge of the person in question.
Usually when the Choice icon came up, you could choose from 2 or maybe even 3 responses, that were all marked Choice.
Point is, you couldn't pick the Friendly vs. Angry vs. Sarcastic response, or use tonal markings as a guide.
You simply had to choose from among three alternatives, none being marked any differently from each other.
That to me is what some (note I did not say all) dialogue should be like. Forcing you to choose based on something other than tone. Like the actual words that were there.
I also personally think that when the Heart/Flirt option comes up, there should also be multiple possibilities for romantic dialogue, not just one. And, yes, BTW picking the wrong ones could impact the romance negatively, and the right ones impact it positively.
That would provide ... verisimilitude.