Another thing that worries a lot is the size of all the dialogue. I mean in Origins, with being mute, your character can speak as much as he wants to, but now with all the voice actors, and all the races, and stuff, we could easily end up with equal number of lines comparing to DA 2, or even fewer. Voicing so many protagonists can be troublesome and the fact that they still "think about it" is scary. I understand that voicing is one of the last part of developing the game, but 8 months prior release, thinking about how to voice main protagonists is no good.
Bioware, trying to please newcomers and trying to simplify things for the mass audience does you no favours. If it was so, Dragon Age 2 would be a great success. I understand you want to please all, but sometimes you have to make a decision. Like in your virtual worlds. Do i please people who want gameplay exclusively and care little for the dialogue or i continue to provide for the core fanbase. I assure you no one will be overwhelmed if there is an rich and expansive dialogue, because people who focus on gameplay, skip it all the same.
You know way better than me what DAII reaction was, and you show it by improving on a lot of different gameplay elements. But there are many games with amazing gameplay, do not forget what sets you apart and make you unique. The characters, conversations, lore, atmospere etc.
And mind you, here are 90% people are mad fans of your work and want you to succeed, cause they want to spent money on quality and you provide quality. We as fans, are grateful and when we bought DAII, most of us were not entirely happy, yet we return and continue to support you, looking for the next installement. But the people you try to "invite" to the franchaise, are not your core buyers. They are people who might buy your next product, might not, cause they liked the game, but didnt care that much, or found the game boring or w/e. At least do not hurt the loyal bioware fans, when trying to bring in new crowds.
Bottom line is : When you try to be on two chairs, you will probably find yourself on the ground. Improving some gameplay elements, but maintaining the simplicity of the dialogue is trying to appeal to all audiences, which is not exactly bad thing, but sometimes you need to follow your gut and make a decision. Just like in DA.
Modifié par LoyalFan, 17 février 2014 - 10:32 .