Bioware just needs to see Alpha Protocol dialogue system. I am not saying they should rip it off, but there sometimes you can have two options, sometimes 4-5, and not always same fixed nice, not nice, funny, but completely different feeling and emotions. If the inquisitor have 3 sentences, write one full in the wheel, summarizing those 3. When we read a whole sentence, which peraphrases whole three, we get the tone and the purpose of the line, no need to make everything fixed, in exact same way everytime you approach someone.
The only good things about dialogue wheel in DAII is the investigate option, but because game was so rushed, they were rushed and you have to ask only ****** questions like, you are dalish? You are elve ? You are quinari ....
In the wheel, in the middle where you plan to put the dumb icons, you can have just a color or different design choice, instead of icons, which would suit perfectly fable or other game, where everything is more childish and fairy tale like. I understand everything should be more colourfull and appeal to the all audience, but even then, you will find yourself in dark cave, fighting some abominations and then you will enter dialogue bit, where you choose ****** icons, which will suit more iphone game when some little child must guess which icon represent certain feeling. That is uninspired and bad. Many successful RPG's which got great number of new fans like Deus Ex HR, Skyrim, Witcher 2, didnt have icons or dumbed down dialogue system and still many enjoyed them, without knowing much of the series.
In the end i wanna see, imagine Mass Effect. Lets make it faire by talking about third one, just like inquisition is 3 in the series. Imagine with the already simplified dialogue system, which fans didnt like one bit, to have included additional dumb icons like

:innocent:

and so on. Imagine if renegade answer was some gun for example, and paragon was angel wings. If this was true, people would be pissed twice as much. I wrote a big post about Mass effect 3 conversations and why i think it suits the game to be with polarizing conversation options and only 2 choices, but in open world rpg game with dragons and mages and civil war. Please......
Modifié par LoyalFan, 18 février 2014 - 10:18 .