Wulfram wrote...
The Alpha Protocol system seems virtually identical to the DA2 system. A diplomatic/professional option, a sarcastic/suave option and an aggressive option. All in specific places. With occasional additional options, usually based on stuff done earlier.
The only difference is the lack of any sort of paraphrase, and of course the timer, but it doesn't seem you want that?
That is why i said, the should not copy-paste it. I mean the strong points of Alpha Protocol
wheel, is availability of many different tones. And that will be saying the right thing, in the right time. Even if you do something in particular order it gives different result. I dont say put Professional and Suave to the DA
wheel, but make it so that everything is not so automatic. You actually have to read and understand the situation instead of "Oh i like Merril, better be nice to her", or "Isabella is hardcore girl let me F##k her nasty, she will like it. Alpha protocol let you analyze the situation and take a decision, where Dragon Age 2 let you say things such: I quote :
1. I love you
2. I am hungry
3. Get out of here.
And because you react poorly to Alpha Protocol, i will go ahead and suggest learning from the best. The Wolf Among Us, while providing with little direct action-consequence, you can still choose your words carefully, and try different angles to get to your point. Design and interface wont work on DAII but it can be done on the dialogue
wheel easily. 4 different answers, on the 4 edges in the
wheel with no particular order. Almost one whole sentence or minimum of 5-6 words. On the top or the bottom of the
wheel you can have investigate, or do some action. Or you just may as well put it again on the sides:
ask a companion(if present)
1. Line 2. Line
investigate action if any
3. Line 4. Line
Flirt(if available)(or take another action)
Mind you lines preferably can be spawned on random. And people who say origins had the lines from first to the last in particular order ( best to words) do not know what they are talking about. Origins had many occasions when the first line was so wrong to say, middle one was the best in the situation and the last one being just ok.
Let me ask people here. Would you prefer the example above, the dragon age 2 method or give your own suggestion. I like my example cause it is clean, yet no so predictable, it is not so simple, yet not so confusing it will work interface wise and give more options for you to explore as a player and try different approaches, because the lines are not nice/rude/sarcastic/frightened and so on, but are different lines for every encounter. Offcourse you will be able to still chose some nice thing to say or threaten, or be humouristic but not in every single encounter ! Origins did that, but instead it was a list.
Modifié par LoyalFan, 18 février 2014 - 12:59 .