I have seen people requesting that ME:Next be an "open world" game. I would argue that it already is an open world game, but the "world" is unlike that which you find in Skyrim. The "world" of ME is the galaxy and each planet where you find a mission is the equivalent of a dungeon. Instead of traveling between dungeons by foot or on horse, you travel by the Normandy. Sure, its not as scenic, but just how scenic were you expecting an empty vacuum to be? And the second you start using the fast travel system in Skyrim, getting around your "open world" offers nothing that ME doesn't.
Beyond that though, to the extent that a game is "open world" its story starts to lose focus. We are all probably grateful for the amount of content these games offer, but the more side-content you get, the more unfocused the story becomes. You are supposed to be saving the world/galaxy from Dragons/Reapers/Mehrunes Dagon/etc., yet here you are fetching some guy's family armor from some random dungeon/planet. Why? Because it is extra content, even if it as nothing to do with the story.
ME1 had a lot of extra content (though some of it was of the "collect so many of this" variety, which is pointless and boring) but seemed to keep its focus better than the later games. For the entire game we are chasing down Saren and there are enough missions focusing on this goal to keep it in our minds. In ME2, however, the focus on stopping the Collectors got lost between the side missions and the loyalty missions. I would say that ME2 would have done better if there were two more missions where we fought the Collectors before the final mission at the expense of some of the side missions where we fight random mercs. (Having two more "forced" missions like the Collector ship would have also helped in keeping the story front and center.) In ME3, the focus on fighting the Reapers gets lost as we continuously fight Cerberus (which in itself is absurd, considering its seemingly unlimited resources). Less Cereberus and more Reapers would have benefited the story in ME3.
So for ME:Next, I would say, even though we as players do want lots of content, if some of the side content needs to be cut to make resources available for main mission content, then the side content should go.
Modifié par cap and gown, 16 février 2014 - 09:54 .





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