One thing I'll throw out is how ME2 and ME3 differed in presenting their core plot story missions.AlanC9 wrote...
AlexMBrennan wrote...
I think you have this wrong - ME2 is a game trying to tell a bunch of side stories, and the side missions do fit the game (Shepard is waiting for the elusive collectors to make a move so we might just as well deal with Jacob's daddy issues while we wait).
Me3 increases the urgency by having the Reapers invade everywhere and start killing everyone, and it now makes no more sense for Shepard to go play stupid fighting games whilst the Reapers are everywhere killing everyone.
I think we've talked about this before, but I don't see how the ME3 plot is substantively different from the ME2 plot in this regard. In ME2 Shepard waits for the Collectors, in ME3 Shepard waits for the Crucible to be completed. (How long is that, anyway? )
ME2 frequently made the core missions mandatory the moment they came forward: only the Derilect Reaper and the Suicide Mission could actually be delayed indefinately, and there was no apparent need to hurry for the Derilect Reaper. This helped the point about waiting around and waiting for something to do, as for most of those ambivalent quests you had no other immediate priority. Your aimless exploration phase was before your objective identified phase.
ME3 put that in reverse, usually giving you an objective of immediate importance and then letting you run around and doing whatever. There were two main points before the point of no return that you had buffer time where you were waiting for necessary requirements: Mordin creating his genophage cure, and the Quarians trying to find the Rannoch base. Both of these were points to do a few missions before moving on... but both of them also gave you those immediate arc sub-missions as well. Otherwise, Shepard would usually be left with some immediate goal to reach for the next story mission, and not much reason to wait around to do it.
Sure, ME3 had Shepard waiting for the Crucible, but it's main story was generally a sequence of immediate priorities. The main exceptions I can think of are the pre-Citadel Coup, and the pre-Rannoch arc: otherwise, Shepard almost always has something relevant to winning the war to do.





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