ijmorris wrote...
let's define "weak", however:
melee fighter gives (for example) 40 points of damage, and then gets hit for 30 points of damage...
Ranged fighter gives 20 points of damage and then doesn't get hit at all....
why are we talking about how "weak" bows are?
You make a good point. I think that archers theoretically are more support classes than a full out damage dealing class, however specced right they can do a pretty job of killing stuff. Up until they get the right talents however, they are pretty weak. I mean, they do have their crowd control/debuff skills, but they're put to shame by any sort of mage CC you have in your group. A sleep spell simply makes whatever crowd control the archer has pointless, and you'd be better off having a dual wielding rogue hitting dudes twice as fast. I think if the archer's skills didn't take so long to fire, they'd be more useful. However, I haven't seen any mod that adjusts that, so I just went with a more damage mod. Still, playing with an archer and without one, it is much easier without one, even with a damage re-balancing mod.
Of course, I might just be bad. Just wanted to offer my thoughts.
Modifié par TyroneTasty, 21 janvier 2010 - 04:17 .