Biotic Warships
#1
Posté 17 février 2014 - 01:58
Would it be possible, and if so, how feasible would it be, to have the ships usebiotic attacks instead of mass
acclerators? How useful would it be for a ship to fire a singularity or a flare, or use a biotic charge?
#2
Posté 17 février 2014 - 02:06
I don't see that ever happening.
#3
Posté 17 février 2014 - 02:09
That's what mass relays do (when the writers can remember how they work re phasing through solid objects like the Citadel)How useful would it be for a ship to [...] use a biotic charge?
#4
Posté 17 février 2014 - 02:15
AlexMBrennan wrote...
No, it would not be possible because biotics specifically refers to mass effect manipulation via element zero nodules embedded in the nervous system of organic people.
Well, since the nervous system operates through voltage and current, and Eezo isn't exactly uncommon outside the body, I don't see how this makes a difference.
#5
Posté 17 février 2014 - 02:30
I just don't see giving warships biotic ablities as a feasible idea.
Modifié par Darks1d3, 17 février 2014 - 02:32 .
#6
Posté 17 février 2014 - 02:51
Warp is described as functioning similar to a disrupter torpedo, but can't be deflected by GARDIAN lasers (I'd guess.) The heat could be an issue, admittedly. Say you built a human sculpture out of pure eezo, how much would that cost and how much more would be there than in an actual human?My point is that since there seems to be very little in a human, a warp or flare from a much larger source could be several magnitudes stronger.
#7
Posté 17 février 2014 - 02:56
TheOneTrueBioticGod wrote...
How much Eezo can possible be in a human body, which is capable of making an explosion as large as flare does?
Warp is described as functioning similar to a disrupter torpedo, but can't be deflected by GARDIAN lasers (I'd guess.) The heat could be an issue, admittedly. Say you built a human sculpture out of pure eezo, how much would that cost and how much more would be there than in an actual human?My point is that since there seems to be very little in a human, a warp or flare from a much larger source could be several magnitudes stronger.
I suppose "astronomical" is a bit of an overstatement. But remember, you're comparing a human that's normally 1.5 to 2 meters tall to a warship that can be up to 1500 meters long and 500 meters tall (rough estimates, but you get my point).
#8
Posté 17 février 2014 - 03:03
Say a human biotic weighs 100 kilograms. How much of that is eezo? 10 grams? Going with that, and you somehow rig up 20 kilograms of eezo to enable a biotic attack, then, if you scale up linearly, with 2000 times more eezo, you'd get a warp that is 2000 times stronger than what a human can do. Combine that with a biotic explosion from a flare that is 2000 times stronger than a human flare, then I think that would do some serious damage.
#9
Posté 17 février 2014 - 03:06
Though, seriously, I've never understood why biotics cannot be artificially produced. What can the nervous system do that advanced enough technology can't replicate or surpass? Seems we already have something of a "warp gun" in the form of that Asari pistol.
Modifié par DeinonSlayer, 17 février 2014 - 03:12 .
#10
Posté 17 février 2014 - 03:11
#11
Posté 17 février 2014 - 03:14
Assuming you can get that close, is there an inherent advantage to biotic attacks? Can they do more damage more effectively than that same amount of eezo (or less) powering a conventional KEW?TheOneTrueBioticGod wrote...
If range is a limitation, it can be worked around, since the weapon wouldn't need to be spinal mounted for effectiveness. Put 20 kilograms of eezo in a turret on a frigate to fight at knifefight range, aka a few dozen kilometers.
"Rule of cool" gave us BS like "thanix missiles" and Synthesis. I'd rather not see it overriding established lore in the future.
Modifié par DeinonSlayer, 17 février 2014 - 03:19 .
#12
Posté 17 février 2014 - 03:17
DeinonSlayer wrote...
Though, seriously, I've never understood why biotics cannot be artificially produced. What can the nervous system do that advanced enough technology can't replicate or surpass? Seems we already have something of a "warp gun" in the form of that Asari pistol.
I guess the Organic brain is a mighty thing. After playing ME2 for the first time I figured the Reapers used humans because Biotics were how the Reapers functioned; however, as machines they couldn't use those abilities naturally so they started using Organic smoothies to gain access. This would explain why Harbinger said all that stuff about Biotic potential.
#13
Posté 17 février 2014 - 03:24
[quote]TheOneTrueBioticGod wrote...
Assuming you can get that close, is there an inherent advantage to biotic attacks? Can they do more damage more effectively than that same amount of eezo (or less) powering a conventional KEW?
[/quote]
Advantage? Well, imagine a warp that is 2000 times stronger than what a human can produce, and remember that warp has been compared to a disruptor torpedo. Then think of a biotic explosion that would happen when you hit the warp field with a flare. That's just my thinking.
Second point? We can't know. The codex never says anything about how much eezo it takes to operate kilometer long mass accelerator.
#14
Posté 17 février 2014 - 03:24
I honestly think biotics are overrated. Granted, ME2's Shockwave attack kicks ass, but according to the lore, Jack would have to scarf down one of Adam Jensen's candy bars and probably take a nap after doing it three or four times. That might have been interesting to implement - I could see omnitools needing some kind of replaceable power source as well.ImaginaryMatter wrote...
DeinonSlayer wrote...
Though, seriously, I've never understood why biotics cannot be artificially produced. What can the nervous system do that advanced enough technology can't replicate or surpass? Seems we already have something of a "warp gun" in the form of that Asari pistol.
I guess the Organic brain is a mighty thing. After playing ME2 for the first time I figured the Reapers used humans because Biotics were how the Reapers functioned; however, as machines they couldn't use those abilities naturally so they started using Organic smoothies to gain access. This would explain why Harbinger said all that stuff about Biotic potential.
Modifié par DeinonSlayer, 17 février 2014 - 03:26 .
#15
Posté 17 février 2014 - 03:25
Modifié par Darks1d3, 17 février 2014 - 03:49 .
#16
Posté 17 février 2014 - 03:40
If I were running an R&D lab, I'd look into it.
#17
Posté 17 février 2014 - 03:44
Which is precisely why I see no reason it couldn't be done far better by, say, an artifical arm or a component of body armor. I just question its utility in space combat.TheOneTrueBioticGod wrote...
Biotics are simply the current from the nervous system running through eezo within the body. The way the person moves their body is what determines how the mass effect fields generated by this are used.
#18
Posté 17 février 2014 - 03:57
DeinonSlayer wrote...
Which is precisely why I see no reason it couldn't be done far better by, say, an artifical arm or a component of body armor. I just question its utility in space combat.
At what range would this weapon work at? If it had a range of 100 kilometers, then it could be mounted on a frigate. 2000X stronger warp + 2000X stronger flare= astronomical biotic explosion, if the previous two attacks weren't already capable of destroying the ship.
#19
Posté 17 février 2014 - 04:47
But the amount of eezo and power needed to throw biotics around the distances needed and to affect things the size of starships would be...problematic...
#20
Posté 17 février 2014 - 04:53
But, then, these days it seems rule of cool > internal consistency.iakus wrote...
There is functionally no real difference between a biotic barrier and a kinetic barrier. So in theory it could be possible.
But the amount of eezo and power needed to throw biotics around the distances needed and to affect things the size of starships would be...problematic...
"Our thanix missiles do a f*ckload of damage!"
"But I thought Thanix systems fired a stream of molten metal at relativistic-"
"SHUT UP!!!"
Modifié par DeinonSlayer, 17 février 2014 - 04:57 .
#21
Posté 17 février 2014 - 05:09
DeinonSlayer wrote...
But, then, these days it seems rule of cool > internal consistency.iakus wrote...
There is functionally no real difference between a biotic barrier and a kinetic barrier. So in theory it could be possible.
But the amount of eezo and power needed to throw biotics around the distances needed and to affect things the size of starships would be...problematic...
"Our thanix missiles do a f*ckload of damage!"
"But I thought Thanix systems fired a stream of molten metal at relativistic-"
"SHUT UP!!!"
okay, let me add an "if Mass Effect was internally consistent" to that
#22
Posté 17 février 2014 - 11:20
In ME universe of ME1 and ME2 before the numerous retcons of ME3 the most effective weapons are basically Kinetic Kill weapon. Mass Accelerator guns of the starships are powerful because they impart a huge momentum on the "round" fired.
Thanix cannon makes sense because if a molten stream of metal is accelerated to then instead of just firing separate KEW's (Kinetic Energy Weapons) you fire a stream of them which overloads the barriers much faster since it does not stop. Thanix missiles is a logical fallacy that should not have been included.
There is a reason why modern engineers are working on a railgun rather than some expensive missile with a plasma warhead or some such. Firing a slug of iron at several times the speed of sound is A)cheaper and B)you can have more of them and if you miss you can do that again.
For military those things are very important especially since Anti-missile protection systems are becoming more and more effective. While you could stop several supersonic guided missiles its much harder to stop several dozen "dumb" rounds flying at more than five times the speed of sound.
And considering the ranges at what ME universe battles are supposed to happen then having a biotic weapon that is very expensive and probably very hard to maintain that also probably cannot be used in long ranges of several dozen to hundreds of kilometres is kinda like having a missile you can only fire if the weather is nice. Powerful, expensive but not very useful in fleet battles.
#23
Posté 17 février 2014 - 11:41
They clearly got Asari like abilities to invade the minds of other lifeforms aswell. And they are space ship size, least Frigate size.... Who knows, those three we saw coudl even have been relatively young Leviathans. There might be older bigger ones out there who killed those Reaperships.
#24
Posté 17 février 2014 - 02:20
If a piece of technology is doing the eezo manipulating to get the desired effect then it is, by definition, no longer a biotic effect. Because that's how "biotic" is defined. You might as well ask for dry water.TheOneTrueBioticGod wrote...
AlexMBrennan wrote...
No, it would not be possible because biotics specifically refers to mass effect manipulation via element zero nodules embedded in the nervous system of organic people.
Well, since the nervous system operates through voltage and current, and Eezo isn't exactly uncommon outside the body, I don't see how this makes a difference.
#25
Posté 17 février 2014 - 03:26
Technology created mass effect fields are likely to be more preses if that's what you're going for, or more powerful if you got a powerfulmachine.
Maybe a Gethplatform with a very complext setup of Eezo cores/generators could manipulate an eezofield in a way similar to what a biotic does. There would likely have to be a lot of them and some very sofisticated technology.
I think lore described Biotics as Eezo contamination that got stuck in the nervosystem of living being, and then the lifeform could learn to manipulate with with neuralimpulses to create specific effects.
Customising Biotic effects beyong a simple push/pull or similar that's been trained over years of training is probably a lot harder.
Modifié par shodiswe, 17 février 2014 - 03:32 .





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