But it literally has a three act structure. It tells a complete story beginning, middle and end with a build up and climax. In what way does it lack structure? Honestly Inquisition felt less structured to me. Or at least less paced.
The Warden is a tabula rasa, Hawke is a bit more like Shepard. I don't think either approach is inherently superior to the other. You still have quite a bit of control over Hawke's personality, I feel. There's a pretty stark difference between say, a total red Hawke and a purple/green Hawke etc.
The Quiz is I guess kinda this weird combination of both. I do appreciate the amount of lore-based roleplaying though. Like acknowledging my Dalish Quiz understands elvish even as I the player had no idea what the **** was just said.
Do you understand what a three act structure is? I'm not asking this to seem condescending or to demean your point, I would actually like to know. The acts within DA2 do not individually represent the exposition, rising action, and climax of a singular story. One would have more luck analyzing a three act structure within each "act"
The problem is that the three "Acts" of DA2 lack any sort of effective overarching conflict. The story is split up into what basically amounts to three separate stories with many recurring characters. Each of these acts has its own self-contained conflict arc.
This isn't inherently a problem, but these stories (especially the third) can be a bit too condensed and therefore lack the same punch that a more fleshed-out plot would have.
Let's just have an example of DA2's uneven story. We'll go with the third act since it is the most glaringly flawed of the three. As I have said in posts on other threads, there is a massive failure within act three to explain things, especially as the third act should be the most built-up part of the game. Meredith and Orsino are both important players in the events that play out in the act, but they are not introduced well.
I'm not sure if this is the case in all playthroughs, but the first time I encountered Orsino was when I ended up taking his form in the Fade. All I could think was "Who is this guy? Did I miss him before?" You only encounter Meredith and the real Orsino at the very end of the second act, making their presence feel like an afterthought to set up some issues for later.
This is just one example of DA2's disjointed storyline. It is obvious that the whole thing was rushed out before necessary rewrites could be done.
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Next, DAI complaints. Inquisition's story does have many pacing issues (though this is often the case in open-world games). The biggest flaw is that the writers seemed to think that Coryphaeus only had to be intimidating once to be perceived as a big threat for the rest of the game. We needed at least one more major mission in which Coryphaeus managed to succeed in a minor goal of his.
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Lastly on the matter of Green, Purple, and Red Hawke. The issue here is that I'm not shaping my character, I'm just picking one of three personalities.