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Salarian Infiltrator On Platinum


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#76
dudemacha

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Deerber wrote...

Nik6454 wrote...

SI is the better 1 shot sniper of the two


Wat!? That was only true before they introduced phasic ammo and changed the shieldgate, which means something like a year and a half ago. Ever since then GI has been a better one-shot sniper, as well as a better everything else.

Gi needs phasics or disruptor to OSK in plat, SI has more freedom there.

Also an average player is likely to get more mileage out of the SI than with GI coz of his instastun any range power and for them, that may be crucial to use one shot weapons. GI sniper is not easy for everyone

#77
Dr. Tim Whatley

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jrob6 wrote...

b00g13man wrote...

krjn_09 wrote...

Somebody giving advice on builds using 6/6/6/6/6 himself. Definitely lol worthy. :D

Nothing wrong with 6/6/6/6/6 builds. I use em all the time, and that doesn't stop me from giving advice, even if it's wrong.


:lol: I wonder if he realizes wat u did there.

:D

#78
Dr. Tim Whatley

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FuriousFelicia wrote...

So this is now about 6/6/6/6/6 builds?

It most certainly is.

Question...

If 6/6/6/6/6 builds don't make much of a difference, why bother doing it in the first place?

Discuss.

#79
megabeast37215

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b00g13man wrote...

jrob6 wrote...

b00g13man wrote...

krjn_09 wrote...

Somebody giving advice on builds using 6/6/6/6/6 himself. Definitely lol worthy. :D

Nothing wrong with 6/6/6/6/6 builds. I use em all the time, and that doesn't stop me from giving advice, even if it's wrong.


:lol: I wonder if he realizes wat u did there.

:D


I thought you guys were making fun of me at first.. I almost got butt hurt..

#80
megabeast37215

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b00g13man wrote...

FuriousFelicia wrote...

So this is now about 6/6/6/6/6 builds?

It most certainly is.

Question...

If 6/6/6/6/6 builds don't make much of a difference, why bother doing it in the first place?

Discuss.


I can give you a serious answer if you want one...

#81
Max Dmian

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Nik6454 wrote...

Deerber wrote...

Nik6454 wrote...

SI is the better 1 shot sniper of the two


Wat!? That was only true before they introduced phasic ammo and changed the shieldgate, which means something like a year and a half ago. Ever since then GI has been a better one-shot sniper, as well as a better everything else.

Gi needs phasics or disruptor to OSK in plat, SI has more freedom there.

Also an average player is likely to get more mileage out of the SI than with GI coz of his instastun any range power and for them, that may be crucial to use one shot weapons. GI sniper is not easy for everyone


Which makes him the sniper that's easier to handle, not the better one.

#82
Dr. Tim Whatley

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megabeast37215 wrote...

I can give you a serious answer if you want one...

I actually would. I've heard a lot of people use that as part of a defense, but can't understand why you'd bother to do it if it didn't help in any way

#83
FuriousFelicia

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I think it helps a lot of kits. Not much but still...

#84
dudemacha

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Max Dmian wrote...

Nik6454 wrote...

Deerber wrote...

Nik6454 wrote...

SI is the better 1 shot sniper of the two


Wat!? That was only true before they introduced phasic ammo and changed the shieldgate, which means something like a year and a half ago. Ever since then GI has been a better one-shot sniper, as well as a better everything else.

Gi needs phasics or disruptor to OSK in plat, SI has more freedom there.

Also an average player is likely to get more mileage out of the SI than with GI coz of his instastun any range power and for them, that may be crucial to use one shot weapons. GI sniper is not easy for everyone


Which makes him the sniper that's easier to handle, not the better one.

If something is easier to handle then thats the better one, no ?

#85
megabeast37215

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b00g13man wrote...

megabeast37215 wrote...

I can give you a serious answer if you want one...

I actually would. I've heard a lot of people use that as part of a defense, but can't understand why you'd bother to do it if it didn't help in any way


It just opens up options for equipment. If I have a build that would need a cyclonic or some other survival gear like adrenaline, I can now use a power amp or be REALLY survivable, but I usually take power amp. It also lets you take lesser powers you would otherwise skip.. like electrical hammer, Volus fitness, concussive arrows, lash on the batarians, etc. See.. variety and options increase, which makes the game more fun.

I always compare it to a 6/6/6/5/3 build, and I really think the biggest gain from maxing out fitness is rank 5b. Shield quantity doesn't matter as much because we so often play the gate system.

That's how I feel about it anyway.. it only really breaks the Geth Trooper, Collector Adept and the Cabal. 

Most kits only gain 10% weapon damage, 15% shield recharge delay and some shields.

#86
megabeast37215

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Nik6454 wrote...

Max Dmian wrote...

Nik6454 wrote...

Deerber wrote...

Nik6454 wrote...

SI is the better 1 shot sniper of the two


Wat!? That was only true before they introduced phasic ammo and changed the shieldgate, which means something like a year and a half ago. Ever since then GI has been a better one-shot sniper, as well as a better everything else.

Gi needs phasics or disruptor to OSK in plat, SI has more freedom there.

Also an average player is likely to get more mileage out of the SI than with GI coz of his instastun any range power and for them, that may be crucial to use one shot weapons. GI sniper is not easy for everyone


Which makes him the sniper that's easier to handle, not the better one.

If something is easier to handle then thats the better one, no ?


No... A Honda Civic is not better than a F-1 or Nascar.

#87
ProviderOfPain99

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Kislitsin wrote...

The frog is:
1. Ugly
2. Noob-friendly
3. Salarian
What can be worse?

Lol at "sniping" with SI, lol at comparisons with GI.



LOL at people not realizing SI is 99% as effective as GI with a Javelin on gold.  5% multiplicitive damage is overkill.  TTK, at least against Cerberus, is identical.  Still 5 headshots and 6 bodyshots and when double and triple hits are thrown into the equation 3-4 shots to take down an Atlas.

#88
FuriousFelicia

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b00g13man wrote...

FuriousFelicia wrote...

So this is now about 6/6/6/6/6 builds?

It most certainly is.

Question...

If 6/6/6/6/6 builds don't make much of a difference, why bother doing it in the first place?

Discuss.


Well I guess it can all be brought down to fitness. Max out everything and leave just base values for shields/health. 
Infiltrators won't benefit much here but I can really feel the difference between 500 and 825 shields. So adepts and other power kits will benefit from an extra 21. 

I think more is better in this case. 

#89
Dr. Tim Whatley

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megabeast37215 wrote...

It just opens up options for equipment. If I have a build that would need a cyclonic or some other survival gear like adrenaline, I can now use a power amp or be REALLY survivable, but I usually take power amp. It also lets you take lesser powers you would otherwise skip.. like electrical hammer, Volus fitness, concussive arrows, lash on the batarians, etc. See.. variety and options increase, which makes the game more fun.

I always compare it to a 6/6/6/5/3 build, and I really think the biggest gain from maxing out fitness is rank 5b. Shield quantity doesn't matter as much because we so often play the gate system.

That's how I feel about it anyway.. it only really breaks the Geth Trooper, Collector Adept and the Cabal. 

Most kits only gain 10% weapon damage, 15% shield recharge delay and some shields.

Your stance, if I've got it right is that while it helps, it doesn't break most kits. The people I'm talking about generally say it doesn't make any difference. That I can't agree with.

Modifié par b00g13man, 18 février 2014 - 03:14 .


#90
TheNightSlasher

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Kislitsin wrote...

The frog is:
1. Ugly
2. Noob-friendly
3. Salarian
What can be worse?
.


:o:(:crying:

#91
megabeast37215

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Correct. It makes a slight difference from a survivability standpoint.. but almost nothing in terms of damage.

#92
dudemacha

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@megabeast ah right...thank you for enlightening me

#93
RealKobeBean

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Wish I could use Hunter Mode on my GI (see the thread I started about this issues), but it is bugged. I am seeing double, and no - this time - it's not because I'm drunk...

#94
billpickles

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b00g13man wrote...

megabeast37215 wrote...

I can give you a serious answer if you want one...

I actually would. I've heard a lot of people use that as part of a defense, but can't understand why you'd bother to do it if it didn't help in any way


I can answer only for myself, though I won't speculate for others...

Short Version:  You don't really know how much it helps until you try it.

Long Version (really long):
First off, there's not much "bother" to it.  It's ridiculously easy to have happen, and I actually had to specifically try NOT to have extra points the first time I did N7 Mastery a year ago.

After getting my BOTB and taking a couple month break, I came back last Spring and wanted to see how easy it would make Plat to run 5x6 TGI and AIU.  The answer...not much different.  I'm honestly not sure I could tell the difference between a 6/4/6/6/4 and a 6/6/6/6/6 on either of those kits if you gave me a blind test.  The extra shields are gone instananeously on Plat, and Stims/DM are essentially just free ops packs with the last two evos not making a whole lot of difference.

In retrospect, I may have gotten more mileage out of it on the ACA or GT, but I wasn't really into either of those kits at the time.  Maybe the Valk too, but I hadn't even deployed that kit at that point.

But even on those, there's not a huge difference.  Let's analyze:
  • ACA - I run 6/6/4/6/4.  DC is really just a Warp Ammo primer and cooldown cancel.  Cooldowns need to be saved for Sphere bombs.  Anything I use DC on will almost certainly be dead before the duration is up anyway.  On the Fitness side, you give up a whopping 187 shields and some power boost (and damage taken penalty) for Ascension Stance.  With power amps and power weapon mods on a weapon that already gets you at or close to 200%, this doesn't amount to much.
  • GT -  If you're Flamer spamming, a 6/5/6/5/4 build gives up almost nothing to an all-6.  A few shields that you won't notice the difference on, "10%" DR, and 10% Weapon Damage.  All of that is easily regainable through gear and equipment.
  • AVS - I was torn on how to spec her for awhile, but settled on 4/6/6/6/4.  You give up 125 shields you won't notice, shield recharge rate that doesn't matter due to AF drain, "10%" DR or a recharge speed boost, and power damage on a kit where the explosions and debuffs are really the point of the powers.  I suppose if you want to run her melee, you miss out on that.  But just like the GI, you just have to respec if you want to do a melee game.
Looking at some other post-Reckoning kits:
  • DAI - 4/4/6/6/6.  I don't run snipers on him anyway, so no big deal there.  Homing Grenades have an annoyingly long animation, so I don't use them much.  I've gone whole matches where I literally forgot to use them, though I try to remember to toss them at bosses once in awhile.  Recon is far more powerful and doesn't slow down shooting as much.
  • AHI - 6/6/6/6/0.  I like all her powers maxed, so I give up the 325 Shields.  Squishy, yes, but super powerful.  Play the gates or use a Cyclonic.
  • KWS - No-brainer.  You can't use both hammers simultaneously anyway.
  • Talon - Skip one arrow or the other.  You basically give up a few grenades.  With GC V, you should have far more than you need, especially since they auto-regenerate.  I skip Concussive and go all melee in Fitness for max omni-box power.
  • Cabal - I didn't know what to do with this kit for a long time.  After trying a bunch of variations, I finally decided that Poison Strike just annoyed the crap out of me, so I skip it and run her as a Javelin sniper-soldier.
  • Batdept - Skip Lash.  No biggie there.
  • Krodept - Another one I've gone back and forth on, but I settled on a 5/6/5/4/6 melee biosploder.  5 in Barrier lets you go with Martial Artist but still get the Shield Recharge bonus.  You give up a quarter second recharge on Shockwave, "10%" DR or recharge bonus, 10% weapon damage on a melee/explosion kit, and 15% power damage on a kit that is really about debuff and explosion, not direct damage.  That's a longer list than most, which I suppose is why I went through a bunch of variations before settling, but it's still mostly regainable by gear/equipment.
  • Batguard - Easy...skip Lash (again).  It matters even less on this kit than his Adept comrade.  Punch all the things.
  • Juggs - Skip either the Turret or the Shield.  Hex Shield annoys me and I probably wouldn't even use it much on a 5x6 Jugg anyway.  I completed its Tech Challenge and specced out of it, likely forever.
  • Quarksman - Sabotage is totally out of place on that kit.  Laughably so.
I think that's it except for the Volus, TSE, and VH.  I have yet to play a wave with any of those, so I can't really say.  I was about to start the waves with the Hunter and plan to go 4/6/6/6/4.  Fitness again...no biggie.  And last two ranks of Sub Net.  I find Sub Net to be somewhat lackluster and highly situational anyway.  I can still net Phantoms and do decent (but really friggin' slow) damage.

Bottom line here is that the biggest difference on the majority of kits is either Fitness (anything under 1000ish is playing gates anyway) or some weapon or power passive.  Both can be easily resolved.  The rest of the kits skip a power that is either useless, counterproductive, or highly situational.

Again, I can't really speak for others.  I suspect many do it simply because they can.

Modifié par billpickles, 18 février 2014 - 04:12 .


#95
Kislitsin

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Max Dmian wrote...

Nik6454 wrote...

Deerber wrote...

Nik6454 wrote...

SI is the better 1 shot sniper of the two


Wat!? That was only true before they introduced phasic ammo and changed the shieldgate, which means something like a year and a half ago. Ever since then GI has been a better one-shot sniper, as well as a better everything else.

Gi needs phasics or disruptor to OSK in plat, SI has more freedom there.

Also an average player is likely to get more mileage out of the SI than with GI coz of his instastun any range power and for them, that may be crucial to use one shot weapons. GI sniper is not easy for everyone


Which makes him the sniper that's easier to handle, not the better one.


QFMFT

@Mega: Civic is actually better than nascar, at least Civic-class touring series are much more interesting to look at, unless you want to convince me that endless lef turn requires some tactics. And on the actual sport-track Type-R civic (actually, any civic) will rape a redneck nascar car. :whistle:

#96
megabeast37215

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Kislitsin... Pls. The Civic is a girls car.. do you need your man card checked? Quit being a sissy and change out of your skirt and back into your pants.

#97
Kislitsin

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Americans... but ok, I think they don't ship Type-R's to NA.

#98
capn233

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This thread delivers.

Rationalization of 6/6/6/6/6 builds and explanations of why the Civic can be taken seriously as a performance car instead of an economy car.

#99
billpickles

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Do you have a towel bar on the back of your Civic?

#100
Miniditka77

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billpickles wrote...
[*]Cabal - I didn't know what to do with this kit for a long time.  After trying a bunch of variations, I finally decided that Poison Strike just annoyed the crap out of me, so I skip it and run her as a Javelin sniper-soldier

Ugh, that just seems like a really boring way to play a really fun class.  Equip a good shotgun with decent weight, like the Raider, Piranha, Wraith, Talon, etc., and Geth Scanner.  Then just play like somebody handed a shotgun to a hyperactive monkey on meth (who can teleport through walls).