Do you even revive teammates anymore?
#26
Posté 18 février 2014 - 01:00
#27
Posté 18 février 2014 - 01:02
#28
Posté 18 février 2014 - 01:05
Ideally the more bullets they soak up the less I do!
Modifié par Striker93175, 18 février 2014 - 01:07 .
#29
Posté 18 février 2014 - 01:09
1. Will I die if I try to revive them?
2. Will THEY die if I do revive them?
3. Will this just lead to a revive train?
4. Does them being alive really benefit the team (ie can they hold their own, kill enemies, help with objectives, etc.)? This is the least important, but has kept me from reviving people. If, in my opinion, they aren't doing anything to help the team (not even being a good meatshield), then why should I revive them?
In short, yes, I revive teammates about 95% of the time. And like wufpup said, I will usually give noobs one or two "freebies," and if they learn from their mistakes then I am even more likely to revive them later in the game or in future games.
#30
Posté 18 février 2014 - 01:25
DragonRacer wrote...
RTK2Lional wrote...
Whenever I can without risking too much.
This for me as well.
When with friends, though, I'll race them to revive the PUG. It's a little competition.
That's my PuG revive. Mine!
#31
Posté 18 février 2014 - 01:58
There are times however where it is impossible to do so safely or when leaving a difficult escort or hack to save someone far away is just not worth it
#32
Posté 18 février 2014 - 02:02
But I'm sure that's not a problem for BSN and its 0 fitness, no consumable tryhard builds.
#33
Posté 18 février 2014 - 02:23
Unless they are AFK or haven't helped out with the objectives
#34
Posté 18 février 2014 - 02:26
#35
Posté 18 février 2014 - 02:33
Beerfish wrote...
Half the people in this thread seemingly should only be playing solo games.since they play solo anyway and are afraid to play the ultimate challenge, playing well and keeping others alive.
Once in a blue moon I need pugs' help for objectives. That's usually when the mission fails, but still, the success rate is higher with pugs than when soloing.
Plus, on host phantoms. I can't solo against Cerberus without a staggering power/weapon without getting cancer, so...
#36
Posté 18 février 2014 - 02:46
I guess I just take it as pride that my teammates can play a little looser with me around. I can carry a match at any level if I'm on my game and sometimes I have to do that, but I won't let people die just so I can show off. However, there are fewer feelings more powerful in this game than to biotic charge at the last second to stagger the four mobs surrounding the corpse of a pug'r, revive them, destroy every mob around them, and then zip out. Or when you stagger the guy about to stomp the player and save the guy at the last second.
The worst is when you revive that crappy Jugg player several times only to have him walk right OVER your downed body and never even think to revive. Will I still revive him when he falls.....yes. We need more players who support rather than loathe the co-op nature of this game, whether or not the player is good or bad (glitchers excluded!)
#37
Guest_Chino_*
Posté 18 février 2014 - 02:51
Guest_Chino_*
1) It's safe to do so.
2) He/she has been contributing to the objectives and has been making an honest effort to make the mission a success...otherwise I see them as just a useful meatshield
Modifié par Commander_Chino, 18 février 2014 - 03:17 .
#38
Posté 18 février 2014 - 03:03
#39
Posté 18 février 2014 - 03:55
Commander_Chino wrote...
I always revive pugs but only under 2 conditions:
1) It's safe to do so.
2) He/she has been contributing to the objectives and has been making an honest effort to make the mission a success...otherwise I see them as just a useful meatshield
This. If you can, it's polite to do so and usually helpful. *Most* people AFAICT won't be trying to grab the pizza and hide with it, or to kill all their teammates with the reactor button, or lashing possessed abominations towards you, or otherwise actively making completion less likely.
However, there's much less reason to try to revive somebody when they're down completely in the open with heavy firepower aimed at that location. Even if you're an Infiltrator and can cloak to reduce the risk to yourself... not much has been achieved if they're going to go down again before they can get to cover, and you might just have to write them off until the next wave.
#40
Posté 18 février 2014 - 04:12
#41
Posté 18 février 2014 - 04:18
#42
Posté 18 février 2014 - 04:22
#43
Posté 18 février 2014 - 04:26
When someone is consistently displaying leechy or other blatant non-helpful behavior I generally stop reviving them at some point. Well unless they are the camping style leechers, by which I don't mean the camping playstyle but the "get swarmed and bleed out so they don't get disconnected and still get the credits" thing. I will park on them and revive until they get kicked from the game, if I can.
#44
Posté 18 février 2014 - 05:58
Modifié par Kinom001, 18 février 2014 - 06:54 .
#45
Posté 18 février 2014 - 06:12
#46
Posté 18 février 2014 - 06:30
- SlowerThanDSL aime ceci
#47
Posté 18 février 2014 - 06:33
#48
Posté 18 février 2014 - 06:37
#49
Posté 18 février 2014 - 06:51
#50
Posté 18 février 2014 - 06:54





Retour en haut







