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Chroma - A Musical FPS from Harmonix


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#1
Dominus

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So.

Music fans, or Multiplayer FPS fans are going to have their interests piqued. It's been revealed that Harmonix(along with Hidden Path Entertainment) are producing a game that's going into some wacky territory.

Image IPB

Full info on this little firecracker can be found on the Kotaku Article hyah. For those looking for an early taste, an alpha signup can be nabbed at PlayChroma.com. Also, it's free-to-play, which is nice.

--> Super Crazy Trailer Thing <--


From The Article Above:

Are you in the mood for a very different kind of multiplayer first-person shooter? How about one in which the arena you're in morphs to the music that's playing, where your machine gun makes music, where your grenades only blow up on the downbeats and the missiles you fire will keep stalking your enemy as long as you keep tapping the shooting button to the beat of the music?

The game is called Chroma. It's very early, very rough and very interesting. It's being made by Harmonix, the creators of Rock Band, and Hidden Path Entertainment, the studio behind, among other things, the Valve co-developed Counter-Strike Global Offensive.

You've got to play this, if only because it's so odd and so unlike other games you've tried. Thankfully, you probably will be able to, because an alpha version of the game is being rolled out this month on PC. That's "alpha" as in not just incomplete but also not even locked in terms of features. Chroma is intended to be free-to-play, so it probably won't cost you anything when it's released on Steam, either.


One of the early screenshots looks a bit Tron-ish, and there's no doubt the game is going to have a Rez vibe goin' on. I, for one, welcome our new musical overlords.

Image IPB


One thing that has me really excited is how the battlefield can change due to the song playing mid-game.

Parts of a given song will transform a level. A chorus, for example, might trigger something of an earthquake and the sudden sprouting of a hill in the middle of a level. Players can see the changes coming, as ghostly versions of the near-future shape of the level appear just before the music triggers a change to the terrain. Skilled players will eventually learn to anticipate these changes in the level's shape and use them to their advantage, to stake out a soon-to-be-elevated sniper perch or to suddenly separate from their opponents behind newly-emerging cover.


Modifié par DominusVita, 18 février 2014 - 04:26 .


#2
Guest_Aotearas_*

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2xU Tea Foxtrot

#3
Liamv2

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This sounds amazing.

#4
spirosz

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Liamv2 wrote...

This sounds amazing.



#5
ruggly

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Liamv2 wrote...

This sounds amazing.


I done signed up for the alpha.

#6
Liamv2

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ruggly wrote...

Liamv2 wrote...

This sounds amazing.


I done signed up for the alpha.


Lucky. Sadly I don't have a good enough PC. I will just have to hope it comes to PS4 or XB1 at some point.

#7
Dominus

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Lucky. Sadly I don't have a good enough PC. I will just have to hope it comes to PS4 or XB1 at some point.

If it gains enough Critical/Commercial Success, I wouldn't count out the possibility...though with the Free-To-Play system, I'm not sure how they'd translate that into console form depending how it plays out. The short answer is we'll see. :P Honestly, don't quite know enough about F2P to say.

Modifié par DominusVita, 18 février 2014 - 04:35 .


#8
ruggly

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DominusVita wrote...

Lucky. Sadly I don't have a good enough PC. I will just have to hope it comes to PS4 or XB1 at some point.

If it gains enough Critical/Commercial Success, I wouldn't count out the possibility...though with the Free-To-Play system, I'm not sure how they'd translate that into console form depending how it plays out. The short answer is we'll see. :P Honestly, don't quite know enough about F2P to say.


It could work.  Warframe was ported over to PS4 from PC and that's F2P as well.

Modifié par ruggly, 18 février 2014 - 04:41 .


#9
Liamv2

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And so is planetside 2 and blacklight retribution. That's why I have some hope for it getting to console.

#10
ruggly

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A little bit of a res, but I got into the closed Alpha.  It's going to take some effort.


  • spirosz et acicm2 aiment ceci

#11
spirosz

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So I just got an alpha key, will download tonight and give my impressions.

#12
ruggly

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It's tough.



#13
Liamv2

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Can't wait to hear them.



#14
ruggly

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Ok, with the NDA in place and such I'll try and give out what I can:

 

The one map I've been on is fairly large, but not too large that you lose track of everyone or the objective.  It has this really cool moving system that goodness forbid you don't space right you may fall to your death.  Also, the maps themselves will change around, so grounds will lower or raise.  Also a really cool deal is to hear all of the different sounds each guns make as you run around even with the arena music going on, and each is unique in some way.  Right now there's not much in the way of customization, being an alpha, but it's still really fun.  Being a game based on music, timing is huge, even with reloading your weapon or timing your shots. 

 

So far I'm really enjoying it in the alpha stage.



#15
Liamv2

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Damn I forget about the NDA's oh well I can survive until the run out.



#16
N0rke

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This looked interesting, can't wait to see if the final product lives up to what they're promising.



#17
The Love Runner

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It would be awesome if the ability to make a custom soundtrack is one of the options. In any case, it's pretty freaking amazing to see weapons shoot out the awesome power of music.


  • Dominus aime ceci

#18
Liamv2

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I can't wait to make peoples head explode with Justin Bieber.


  • The Love Runner aime ceci

#19
Dominus

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Also a really cool deal is to hear all of the different sounds each guns make as you run around even with the arena music going on, and each is unique in some way.

Based off one of their podcasts, a lot of the microtransaction-y stuff will involve changing gun sounds and things outside of more expected items like super-wacky-hats.

 

 Being a game based on music, timing is huge, even with reloading your weapon or timing your shots.

Definitely. At least based off that older kotaku article, shooting/jumping/etc. on an off-beat comes with added benefits. I'm curious where they're going with this. :P



#20
Guest_Puddi III_*

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It looks cool. Does the musical aspect venture outside of dubstep?



#21
ruggly

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It looks cool. Does the musical aspect venture outside of dubstep?


Sure does.

#22
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Interesting...



#23
ruggly

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Based off one of their podcasts, a lot of the microtransaction-y stuff will involve changing gun sounds and things outside of more expected items like super-wacky-hats.

Yeah, I just assumed that the shop will just mostly be cosmetic stuff like sound packs for guns or outfits for the characters as well

 

 

Definitely. At least based off that older kotaku article, shooting/jumping/etc. on an off-beat comes with added benefits. I'm curious where they're going with this. :P

Didn't see anything about offbeats, but yeah, something like jumping on the on-beat will let you jump higher.

 

But I'm wondering if they'll start using anything for a time signature other than 4/4, or if that would become too complicated.  Trying to play at 12/8 would be kind of interesting.