So.
Music fans, or Multiplayer FPS fans are going to have their interests piqued. It's been revealed that Harmonix(along with Hidden Path Entertainment) are producing a game that's going into some wacky territory.
Full info on this little firecracker can be found on the Kotaku Article hyah. For those looking for an early taste, an alpha signup can be nabbed at PlayChroma.com. Also, it's free-to-play, which is nice.
--> Super Crazy Trailer Thing <--
From The Article Above:
Are you in the mood for a very different kind of multiplayer first-person shooter? How about one in which the arena you're in morphs to the music that's playing, where your machine gun makes music, where your grenades only blow up on the downbeats and the missiles you fire will keep stalking your enemy as long as you keep tapping the shooting button to the beat of the music?
The game is called Chroma. It's very early, very rough and very interesting. It's being made by Harmonix, the creators of Rock Band, and Hidden Path Entertainment, the studio behind, among other things, the Valve co-developed Counter-Strike Global Offensive.
You've got to play this, if only because it's so odd and so unlike other games you've tried. Thankfully, you probably will be able to, because an alpha version of the game is being rolled out this month on PC. That's "alpha" as in not just incomplete but also not even locked in terms of features. Chroma is intended to be free-to-play, so it probably won't cost you anything when it's released on Steam, either.
One of the early screenshots looks a bit Tron-ish, and there's no doubt the game is going to have a Rez vibe goin' on. I, for one, welcome our new musical overlords.

One thing that has me really excited is how the battlefield can change due to the song playing mid-game.
Parts of a given song will transform a level. A chorus, for example, might trigger something of an earthquake and the sudden sprouting of a hill in the middle of a level. Players can see the changes coming, as ghostly versions of the near-future shape of the level appear just before the music triggers a change to the terrain. Skilled players will eventually learn to anticipate these changes in the level's shape and use them to their advantage, to stake out a soon-to-be-elevated sniper perch or to suddenly separate from their opponents behind newly-emerging cover.
Modifié par DominusVita, 18 février 2014 - 04:26 .





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