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Thank you Bioware for making NWN1


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#1
Lazarus Magni

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I just wanted to create a thread to express my thanks to Bioware for making this game we all enjoy, and for some such as myself, have have for years. Not to mention letting malcontents, like me, speak our minds on their forums.

Truly NWN 1 allows us the consumers to essentially make their own video games (aside from the graphics foundation.) Our world has completely re-written the mechanics of the game, and it is far from unique in that regard. I have played on other worlds that are equally if not more so customized. Entirely different games from the default NWN1.

 A few other games allow us the consumers this freedom (oblivion, fall out, ect...) but none others have allowed this in the multiplayer format. For this reason NWN 1 is still to this day unprecedented.

It is sad to me that Bioware, nor any other game developer, recognized the worth of this freedom (or were creative enough to capitalize on it enough to want to make a game with this potential again thus far) in the consumers hands enough to replicate it in a modern game.

But I am very grateful to Bioware for having done so with this game.

I would encourage you all to also express your gratitude as well.

What makes this game special to  you? 

Modifié par Lazarus Magni, 19 février 2014 - 04:18 .

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#2
rogueknight333

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I have been playing RPGs of one sort or another for a long time. While I certainly enjoy the genre, I also have not had much luck silencing my inner critic from commenting while I play. I continually find myself thinking "This game would have been so much better if only they had done such-and-such."

Always bursting with ideas about how RPG campaigns could be made even better,  I long dreamed of somehow ending up in a position to design and build my own glorious RPG epic. Of course this dream was ridiculous: how could I, hardly any sort of expert in the more technical aspects of making games, possibly produce, while working on a hobby in my spare time, a RPG campaign of large scope and high quality, something that even large professional game companies found it difficult to reliably turn out?

Then I discovered the NWN toolset. When I had processed what it was capable of, I began to wonder if, just maybe, my dream was not so ridiculous after all.

So, yes, indeed, thank you, Bioware.

#3
BelowTheBelt

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I only realized the true potential of this game many, many years after I had been playing it. I was content to play online and eventually DMing. Suddenly, though, I was intrigued by the idea of building something of my own and with the germ of an idea, I began. No technical expertise, no scripting knowledge, no anything.

That path, oh so many years ago, has been and continues to be a passion for me. I love building and being able to interact with my creations online. To breathe life into lore. To share in storytelling with strangers who become friends.

I don't know that I'll ever move on from NWN. Even it were just me sitting alone in my world, fleeing from the horrors too great to imagine, I'd be content. But, as long as there are people who want to share in that adventure, I'll happily stand by them.

NWN created the platform for all types of creative expression - custom content builders, DMs, module creators, PW hosts/builders, scripters....all in a fantasy setting that was cued to my interests.

A big thanks to all who were involved in bringing this to our community. And, a big thanks to the community who have pushed and developed and continue to maintain the relevance of the game. It wouldn't be half the game it is had the community not been so rabid.

NWN offers a lifetime of content to use.  Maybe therein lies the problem as seen by other developers and why it hasn't been replicated.  That's why I've said that NWN just might be the last RPG you need to buy.  Ever.

Modifié par BelowTheBelt, 19 février 2014 - 07:12 .

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#4
_Guile

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Well I too would like to thank Bioware / TSR / Atari for giving us this gem, who cares about graphics if the modules have great PC interaction / story-lines / & plots!  It's special to me because they made it where users could interract with the game itself to build, and that makes it so unique vs games like WOW & other RPGs, besides this is a true D&D game, and that trademark itself labels NWN "the best" (to me anyway).

Personally I think NWN1 will never die unless they do something to change that (PC hardware wise)...

Even if there were nobody hosting servers online, I have quite a few modules to thrill me offline. :D

It's been a pleasure donating some of my work to the nwn1 community as well, hopefully everyone will continue in the spirit of open cooperative in this lovely RPG game building environment to keep the spirit of the game thriving.

Long Live NWN!  :wizard:


Genisys / Guile

Modifié par _Guile, 20 février 2014 - 01:05 .


#5
Lazarus Magni

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Well said guys.

#6
WebShaman

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To put things in perspective - the Bioware company that made this game is not the same Bioware that we know today. Most who contributed to NWN have moved on, iirc.

As for WotC and Atari, they been more hindrance than helpful!

So I will give thanks to all those who made NWN great, who worked on it, including the Teams who poured uncounted hours into giving us an amazing experience (ala DLA R.I.P., Codi R.I.P., The PRC Team R.I.P., The CEP Team R.I.P., Project Q (oops, my apologies Pstemarie :crying: ), The CTP R.I.P. FunkySwerve&Co from HG, The Amethyst Dragon, The Crit, RoloKip, OldMansBeard, B_Harrison, NWN_baba yaga, OldTimeRadio, Zwerkules, PLUSH HYENA of DOOM, Draygoth28, Lisa, Estelindis, and all the other CC contributers who have made NWN into one of the greatest games there is!

Modifié par WebShaman, 21 février 2014 - 03:46 .

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#7
Pstemarie

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WebShaman wrote...

...Project Q R.I.P...

We're NOT dead yet! Just a little low on man power. I've got some stuff coming down the pipe - prob this summer for a release.

As for thanks - Thanks to Brian Chung and Craig Welburn for fighting so hard to get us a 1.69 patch and supporting a game that, as far as BioWare was concerned, was dead.
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#8
Kalrhael

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There's nothing quite like living a storyline with a good community and DM, I think it's as a good as living a movie can possibly get, even real-life heroes have to wake up at 6 am on a dull morning and drone about the rest of the day...but nwn was a chance to successfully immerse yourself in such a storyline without the dullness and without the seriousness of everyday life.

and I wonder if the Bioware (or former) employees ever tell themselves, "we created a pretty unique game so many years ago, there isn't anything quite like it yet...we should do something like that again..."

God I can only hope.., but the fact that there's been nothing since shows how lucky we were that such a thing did come about.

#9
AndarianTD

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I'll definitely throw support to this thread's sentiment.

#10
NWN_baba yaga

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Yeah what a game. I dedicated my private life to it... and now i work on my life project with it:) So thats the best compliment i can give this game and the people behind it. And so all the people who did and are doing content for it too.

This game is already a legend, for me. There will be no other game with such an open editor and possibilities RPG wise.

#11
FunkySwerve

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Kalrhael wrote...

and I wonder if the Bioware (or former) employees ever tell themselves, "we created a pretty unique game so many years ago, there isn't anything quite like it yet...we should do something like that again..."


They do. And in fact, they act on it. See, for example, The Banner Saga. Very strong, unique game, though nothing like NWN. Sort of a modern-day rework of the Oregon Trail, viking style. And for their reward? The makers of Candy Crush Saga blocked their trademarking of the game, claiming to have ownership of the word 'Saga'. And, incidentally, preventing them from enforcing any trademark claims on their IP while that little turd works its way through the courts. Might want to remember that before you purchase anything from King.

That stormcloud aside, I would like to strongly second the sentiments of this thread. Well over a decade over its release, this game is still bringing entertainment to thousands. Hats off to all involved over the years, both Biowareans and fans. :)

Funky

#12
Challseus

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I echo the sentiments every has stated thus far. I would not be where I am now without Bioware and their community tools.

#13
Elhanan

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Still playing the best CRPG system EVER thanks to Bioware and their fans! Kudos and Applesauce to all!



#14
Vivienne L

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I completely agree with what has been expressed here!  Thank you Bioware and thank you to all the community members as well who have helped so much!



#15
Grani

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The only thing I regret is discovering Neverwinter Nights so late after it's been released.
I missed the time of its prime and that's something that will probably trouble me forever.

On the other hand, I came across the game when there was already much content in the form of expansions, community tilesets, CEP, fixes and other stuff. So maybe there are some advantages after all.

Thank you, BioWare, for making this explosion of fan creativity in one form or another possible. You've made a solid game, but your best decision was leaving it in community's hands. That's what made NWN what it is today, I guess. :)



#16
Urk

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We're NOT dead yet! Just a little low on man power. I've got some stuff coming down the pipe - prob this summer for a release.

As for thanks - Thanks to Brian Chung and Craig Welburn for fighting so hard to get us a 1.69 patch and supporting a game that, as far as BioWare was concerned, was dead.

Yeah. I knew as soon an Brian left it was over as far as Bio was concerned. Thanking EA/Bio for NWN 1 is like thanking Benito Mussolini for the Colosseum. The Bio that gave us NWN is long dead and gone.

But I'm here to stay. I cannot foresee any time in the future when I'm not going to be playing and building for NWN. 



#17
Grogbayne

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A fantastic game that still holds my attention after all these long years.

Thanks for that.

#18
Zwerkules

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I'm not a dwarf of many words, so I'll just say: Thank you for making a fantastic game to all those who worked on it and thanks to the community who kept it alive for so long! You guys kick rocks. :P



#19
CaveGnome

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Thanks to the original Bioware creators (those of  Baldur's / Planetscape fame :-) for an AD&D dream made true. I have been playing loads of AD&D endorsed computer games (as far as some SSI C64 ones) and loads of Fantasy / Role playing games for decades and to my knowledge there is nothing like the NWN AD&D implementation. The Neverwinter game engine is less than perfect, but there is no real modern alternative if you factor in the versatility, the existing custom content and dedicated tools. Well done ! And of course, thanks to the wonderful community of scripters / artists / poets / players... placing their faith and dreams in this incredible game.



#20
The Mad Poet

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Hip Hip Hooray!

 

I truly hope someday some company works up the gall to release a game with the options like NWN where we can explore our imaginations again. It would be nice to see another generation get the same joy we all did.



#21
MrKWMonk

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One of my all time fav's too.  Still jump in and play regularly.

 

As you say Grani I'm a bit bummed I didn't discover it earlier so I could have got into multiplayer with friends but the overwhelming amount of content is a pretty good trade off.

 

 

:)

 

 

-kaos



#22
Cat Lance

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So very much this. I still love this game and even just recently got a friend into it. I hadn't been sure how much of my adoration was connected to nostalgia, but he's been quite taken with it.

Truly a game that has stood the tests of time and was such an obvious labour of love.

Thank you so much, all you biowarians who had a hand in it.
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#23
MagicalMaster

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I'll chime in on this (very belatedly).  NWN literally changed my life and career -- it got me interested in coding which I had never done prior to NWN.  It's astounding how flexible, powerful, and easy to use the toolset is and so much of the content created for the game surpasses titles made by AAA developers.  I prefer many NWN campaigns to Dragon Age, for example.  Also prefer said campaigns to Mass Effect 1/3 (Mass Effect 2 was utterly amazing, though, and my favorite single player game of all time).

 

Releasing a toolset like NWN's is nearly unheard of -- the idea that you can create campaigns and even online worlds without having to build an engine and art assets from scratch is amazing.  Some other toolsets have nicer graphics or improved mechanics -- but then they suffer in other ways.  SC2, for example, cannot host a continuous game online -- nor can you save and resume an online multiplayer game to my knowledge.

NWN is pretty unique and amazing in that regard.


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