Your favorite companion and why?
#1
Posté 19 février 2014 - 04:57
Who is your favorite companion in the following catagory?
-Personality
-Base stat
-Back story
#2
Posté 19 février 2014 - 05:46
Either Morrigan or Wynne since they were mages.
Shale since she was one of the original golems forged by Caridin, and hated pigeons.
Modifié par LoneWolf8588, 19 février 2014 - 05:47 .
#3
Posté 19 février 2014 - 01:01
For the main game, probably Shale. Her snarky humour hasn't stopped being amusing.
Among the love interests, Zevran. He really is more than meets the eye.
As a team, Shemsbane, Ariane and Finn (from Witch Hunt).
Modifié par mousestalker, 19 février 2014 - 02:28 .
#4
Posté 19 février 2014 - 02:04
Morrigan, Sten and Wynne are all up there near the top as well. No one remotely sucks though.
Don't have everyone in Awakening yet. Anders is pretty cool.
#5
Posté 19 février 2014 - 03:41
And for that I find him the best to romance.
Sten stat wise, he's pretty tough and I love the two handed sword moves.
Back story I'd have to go with Shale basically because she has no memory of what she was before so something of a mystery. I've read the stolen throne so I know more about some of her past than even she does.
#6
Posté 19 février 2014 - 06:11
Stats- Wynne is a spirit healer. That's it. Done. No more discussion.
Backstory- ... probably Oghren. Poor guy.
Modifié par Riverdaleswhiteflash, 19 février 2014 - 06:11 .
#7
Posté 19 février 2014 - 06:37
#8
Posté 20 février 2014 - 10:12
Stats - Probably Morrigan. You get her early so I can determine how to spec her, but none of her starting spells are bad.
Backstory - Gonna go with Lelianna, I think. Not just because of the bad-girl-turns-good story arc, but because she's actively conflicted and troubled about who she "really" is, which I find a nice touch.
#9
Posté 20 février 2014 - 10:55
Stats - it's a tie between Wynne and Leliana (for non-rogue wardens), with Barkspawn nipping at their heels. With her healing and buffing abilities, Wynne can make any team invincible and this gives you a lot of leeway. Any team is hobbled without a rogue, and if you have Leliana then you never need to bring a tank along except for entertainment. HK47.
Backstory - a tie between Leliana and Shale. HK47.
#10
Posté 20 février 2014 - 01:26
Stats: I might have picked Wynne here if my first playthrough hadn't been as a mage who was part Spirit Healer, so I didn't need Wynne's skills as much as another character might have. I like Shale. Good tank and you don't need to worry about a dragon picking her up in its mouth when you fight one.
Backstory: Zevran, I think.
#11
Posté 20 février 2014 - 04:47
She starts with Shapechanger and Spider Form. Nope.Ferretinabun wrote...
Stats - Probably Morrigan. You get her early so I can determine how to spec her, but none of her starting spells are bad.
#12
Posté 20 février 2014 - 05:08
Cone of Cold
Force Field
Sleep
Affliction Hex
Misdirection Hex
There are one or two more that I forgot, since I'm doing a mage run ATM. Entropic Death is well in the cards with only a minor investment.
By contrast, it takes longer to get Wynne anywhere unless you are hankering after Heroic Defence and Haste.
#13
Posté 20 février 2014 - 06:30
She starts with my favorite spell, and Revival and Cleansing Aura aren't that hard to get afterwards. Not to mention that Morrigan's starting specialization is essentially wasted by her shapechanger status.DarthGizka wrote...
By contrast, it takes longer to get Wynne anywhere unless you are hankering after Heroic Defence and Haste.
Modifié par Riverdaleswhiteflash, 20 février 2014 - 07:18 .
#14
Posté 20 février 2014 - 08:45
Conversely, Wynne starts with her healing abilities more or less at final level (Group Heal plus the basic healing spell line up to Rejuvenation) but that's it basically.
Whatever else you want her to do - even it is only emergency self-defence and/or parking of stragglers until someone can take them off her hands - it will take a couple of levels to get there. The Petrify spell for shattering the odd straggler? Two levels. Force Field? Two levels. Horror and/or Sleep? Two or three levels. Glyph of Repulsion? Three levels. Fireball? Three levels. Mana Clash? Four levels. Cleansing Aura? Two levels. Spell Bloom? Three levels. Dispel? Two levels.
Having her learn all four glyphs gives you the greatest effect in the shortest time but even the glyps don't really start to shine until you have the first three.
That's what I meant. Whatever you have in mind for her besides healing, it will take a while to get anywhere useful.
Modifié par DarthGizka, 20 février 2014 - 08:49 .
#15
Posté 20 février 2014 - 10:21
Stats I have to add though, since my preferred warden is the Surana (who I always go Spirit Healer on) I rarely use either of the 2 mages in the game, but Wynne edges out Morrigan in that she can revive my party and do group heals almost from the moment I get her, and she gets to be in all my parties when I am a rogue or warrior.
Backstory, all are interesting, not a dud in the bunch, but I think Zevran edges the rest out slightly. He's had a really rough life, born to slavery, his mother died at birth, he was sold to the Crows at 7 where he's taught to know nothing but how to kill people, and it still hasn't embittered him. Plus, he has some really interesting banters especially with Alistair and Shale.
Modifié par sylvanaerie, 20 février 2014 - 10:24 .
#16
Posté 20 février 2014 - 11:07
Not entirely true. For most people, Alistair will already be level 4 when they pick him up, and at that point he is already 3 levels behind compared to a generic sword & board warrior. Three feat points are wasted on useless placeholder feats (Shield Block, Shield Cover and Righteous Strike) and two levels' worth of attribute points are wasted on willpower and magic. Even Barkspawn is a better tank than Alistair (although you don't get to take him with you into the Korcari Wilds).sylvanaerie wrote...
Personality and stats is the same companion: Alistair. You pick him up at level 2 which means his build is entirely of your making. and if he 'sucks' it's how you built him since he's almost a blank slate (...)
Of course, Alistair is slightly less b0rked if you pick him up when you are still at level 2, in which case he will be level 3. But that is not possible for all origins, and in most origins you have to avoid large chunks of XP in order to manage that.
Stats-wise Alistair's only saving grace is that he has Shield Bash, meaning he can bash you out if the ogre grabbed you. That's about all.
If you play a sword & board warrior yourself then it is easy to compare and judge Alistair's abilities, since he is with you most of the time until you reach Lothering. However, that comparison is doubly unfair, because the Warden has already got two extra feat points by the time you hit the Tower of Ishal, and it isn't really Alistairs fault that his feat progression was designed by a moron. It fits the failed templar profile but that's no excuse.
Modifié par DarthGizka, 20 février 2014 - 11:12 .
#17
Posté 21 février 2014 - 12:06
I thought he failed due to not being strictly enough orthodox.DarthGizka wrote...
It fits the failed templar profile but that's no excuse.
#18
Posté 21 février 2014 - 12:06
Base Stat - Wynne for she comes pretty much the way I prefer my healers
Back story - Leliana
#19
Posté 21 février 2014 - 12:51
Base stat - Wynne
Back story - Loghain
#20
Posté 21 février 2014 - 08:31
- Cat Lance aime ceci
#21
Posté 21 février 2014 - 12:29
Not sure what you've been doing to get him higher than that, but I always get Alistair when he's at level 2, not level 4, my character being at level 3. This is after I've done every nook and cranny of my origin stories, opening lore objects and after opening every lock I can find in Ostagar (if I am on a rogue). This places me at level 3, (when I first arrive and finish speaking to Cailan and Duncan) not 4, and him one level below me at level 2.DarthGizka wrote...
Not entirely true. For most people, Alistair will already be level 4 when they pick him up, and at that point he is already 3 levels behind compared to a generic sword & board warrior. Three feat points are wasted on useless placeholder feats (Shield Block, Shield Cover and Righteous Strike) and two levels' worth of attribute points are wasted on willpower and magic. Even Barkspawn is a better tank than Alistair (although you don't get to take him with you into the Korcari Wilds).sylvanaerie wrote...
Personality and stats is the same companion: Alistair. You pick him up at level 2 which means his build is entirely of your making. and if he 'sucks' it's how you built him since he's almost a blank slate (...)
Of course, Alistair is slightly less b0rked if you pick him up when you are still at level 2, in which case he will be level 3. But that is not possible for all origins, and in most origins you have to avoid large chunks of XP in order to manage that.
Stats-wise Alistair's only saving grace is that he has Shield Bash, meaning he can bash you out if the ogre grabbed you. That's about all.
If you play a sword & board warrior yourself then it is easy to compare and judge Alistair's abilities, since he is with you most of the time until you reach Lothering. However, that comparison is doubly unfair, because the Warden has already got two extra feat points by the time you hit the Tower of Ishal, and it isn't really Alistairs fault that his feat progression was designed by a moron. It fits the failed templar profile but that's no excuse.
I also utilize every point of his shield techniques, the skills not being just 'useless placeholder' ones, making what he starts with useful to me. And since stamina and healing effectiveness (from potions) are based on Willpower and Magic, those are fine as they are when he starts. Inside of one level he's already got strength enough to start weilding the better stuff I can put on him.
It is unfair to judge him (or any of the companions) against the PC. No character in comparison to the PC is going to stack up since the player gets so many more points to put where they wish (the Joining itself gives you an additional talent to place in your skills, while the Fade gives you multiple attribute points). Technically, a well built PC can solo the entire game (even on nightmare setting), making any of the companions useless.
My point is, as the very first companion who starts off only one level above a starting character, his build is pretty much left up to your own needs in a starting (warrior) companion. Where you go from there is entirely up to you.
#22
Posté 22 février 2014 - 01:39
Companions are always one level above the Warden when you pick them up, at least on the PC. It may be different on consoles. As regards minimum and maximum levels at arrival in Ostagar, I just posted a complete table for all origins in the MinXP thread. An extra 650 XP could be got either before or after Alistair, not counting lock-pick XP for rogues.sylvanaerie wrote...
Not sure what you've been doing to get him higher than that, but I always get Alistair when he's at level 2, not level 4, my character being at level 3.DarthGizka wrote...
For most people, Alistair will already be level 4 when they pick him up, and at that point he is already 3 levels behind compared to a generic sword & board warrior.
I did some research on the Alistair pickup thing, which is why it took me so long to respond.
The game sets Alistair's level one level above the Warden after granting the 100 XP for finding him. This means Alistair will be level 4 if the Warden is at least level 2 with 2400 XP or higher, which will be the case most of the time. Some origins could even pick him up at level 5, since it is easily possible to get there at 3:2900 or higher. However, many people will want to get Alistair as soon as possible, so that he can profit from all further XP and to slow the rate at which he falls behind the Warden with regard to levelling.
On the other hand, there can be good reasons to pick up a companion later rather than sooner. Like two-handers, for whom the auto-levelling works well enough and who will be stronger if you get them at a higher level. Even Alistair, if you don't mind the auto-levelling and/or you are planning to give him some tomes anyway.
Or like Leliana, who can be given another level of Deft Hands by way of a tome if she is level 8 when you get her, but not if she is level 7 (because of stats requirements). That difference in level can easily come about by choosing to fight the 'toll collectors' in Lothering right away versus doing so after picking up Leliana. If the party cannot deal with DC 40 traps and locks before Leliana has levelled up for the first time then your travel choices out of Lothering are somewhat restricted; at least one encounter - the one with the clueless bandits - requires even more (DC 45?). It is definitely DC 45 for Marjolaine, although those traps could be left for later.
Shield Defence gives the same effective missile deflection as Shield Cover but it also gives +5 defence, at exactly the same cost as Shield Cover (if you factor in the point for Shield Balance). Plus, Shield Defence and Shield Balance are required for getting Shield Wall, which is by and large the only non-placebo defensive feat available before level 12. Shield Wall can be very handy at Ostagar and in Lothering, but Alistair won't be able to take it until Lothering is almost done. And even then he has to decide between Shield Wall on one hand and Overpower - for doing his share in shattering enemies - on the other.I also utilize every point of his shield techniques, the skills not being just 'useless placeholder' ones, making what he starts with useful to me.
Shield Cover is a pure filler, just like Disorient (which is a really crappy version of Weakness with exactly the same cost).
By the way, the soldier who temps at the Tower of Ishal seems to have a less b0rked feat selection than Alistair, for some strange reason.
Magic affects healing pots to the tune of one point per spellpower per potion rank. Alistair's extra point in magic makes a lesser pot heal 52 points instead of 51, and a normal one 104 instead of 102.And since stamina and healing effectiveness (from potions) are based on Willpower and Magic, those are fine as they are when he starts. Inside of one level he's already got strength enough to start weilding the better stuff I can put on him.
Alistair gets much less use out of stamina than out of strength and dexterity, and in many reasonable scenarios - like sword & board tank - none at all. As long as he is so woefully short on strength and dexterity that he has serious trouble meeting equipment/ability requirements and doing his job, points in willpower or magic are a luxury that he can ill afford.
Modifié par DarthGizka, 22 février 2014 - 02:36 .
#23
Posté 22 février 2014 - 02:33
#24
Posté 22 février 2014 - 04:59
Personality: Zevran. Normally I dislike "funny" characters in games but Zev's banter and jokes didn't rub me the wrong way a single time, so he's usually always in my main party just so I can hear it all.
Backstory: Loghain. One of my favorite characters overall, admired him from the very first playthrough. The novels reaffirmed this.
#25
Posté 24 février 2014 - 06:48
Base Stat: Wynne and Shale
Back Story: Loghain. I love Loghains story in both the books and DAO. He always does what he feels is best for Ferelden even if others disagree.





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