Aller au contenu

Photo

What 3 powers in the current MP game need to be completely revamped and changed for the next version of Mass Effect MP?


  • Veuillez vous connecter pour répondre
70 réponses à ce sujet

#1
Stardusk

Stardusk
  • Members
  • 6 353 messages
To the point where they would be almost different powers?

#2
dudemacha

dudemacha
  • Members
  • 2 261 messages
Pull, biotic sphere, tac cloak
But im not clear as to what you are asking...almost different?

Modifié par Nik6454, 19 février 2014 - 03:41 .


#3
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
So these kind of threads is what veterans are talking about?

Shockwave should be made like ME2 shockwave, and you should be able to pick radius evo.
Carnage could use a slightly lower CD.
I think since singularity got its buff, and the most significant IMO, pull could have been given a choice at rank 6 to at least prime armor.

#4
PyroByte

PyroByte
  • Members
  • 294 messages
Any grenade depending power that gives you bonus shield/ health or a damage boost should be scrapped
Flamer needs more drawbacks

#5
HusarX

HusarX
  • Members
  • 2 041 messages
Marksman - final evolution should be:
6a)Use extra power
6b)While in marksman mode you can use both of your guns simultaneously (with all the RoF + accuracy bonuses ofc) Also while doing this your character will scream "VAMONOS, PUTAS!".

#6
DeadeyeCYclops

DeadeyeCYclops
  • Members
  • 2 592 messages

PyroByte wrote...

Any grenade depending power that gives you bonus shield/ health or a damage boost should be scrapped
Flamer needs more drawbacks


I don't really care about OP stuff like flamer, but it would be funny if players had a "tank" on thier backs like pyros and if you take too much dmg while using flamer the tank explodes resulting in a sync kill you cannot be revived from just for lulz

#7
HardcoreSalmon

HardcoreSalmon
  • Members
  • 1 033 messages
The only power I really care about is dominate and it should actually be in the game next time.

#8
RealKobeBean

RealKobeBean
  • Members
  • 2 190 messages
Power like Pull, Shockwave and Carnage should be made more potent and less buggy. Powers should not be affected so strongly when you're not hosting. And I really like powers like Flamer and Cain Trip Mines. I don't know - those powers actually feel worth the points you sacrifice elsewhere.

#9
dudemacha

dudemacha
  • Members
  • 2 261 messages
Based on some of these replies...
I would want pull to prime all defenses intrinsically and the choice for last evo should be to ragdoll armored humanoids or increase BE strength

As i said in some other similar topic, let biotic sphere be a non homing projectile which primes intrinsically and the last choice be increase BE or DR....if taking a defense spec, let it detonate doing some damage but having a high force component when cast around the bubble

TC, remove the universal damage boost and implement some mechanism to prevent that ridiculously small CD even when your capacity is at -200%.

#10
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages
Tactical cloak
Make power use while in cloak as an evo like AR
Nerf the damage boost
Cool down should be independent of time spent cloaked

#11
Stardusk

Stardusk
  • Members
  • 6 353 messages

Hardcoresalmon wrote...

The only power I really care about is dominate and it should actually be in the game next time.


How does one balance Dominate?
 Does not seem possible in MP.

#12
RealKobeBean

RealKobeBean
  • Members
  • 2 190 messages

Nik6454 wrote...

Based on some of these replies...
I would want pull to prime all defenses intrinsically and the choice for last evo should be to ragdoll armored humanoids or increase BE strength

As i said in some other similar topic, let biotic sphere be a non homing projectile which primes intrinsically and the last choice be increase BE or DR....if taking a defense spec, let it detonate doing some damage but having a high force component when cast around the bubble

TC, remove the universal damage boost and implement some mechanism to prevent that ridiculously small CD even when your capacity is at -200%.

Wow, you would make TC utterly worthless on the higher difficulties by doing. The cooldown is fine als it is, since infiltrators mainly use heavy snipers or shotguns. So, I don't get why you'd want to nerf good powers like that. On the other powers, I like your ideas as those powers need a buff. Nerfing good powers doesn't make sense. If it ain't broken, don't fix it.

#13
Miniditka77

Miniditka77
  • Members
  • 4 489 messages
Tactical Cloak - no question.  I think the best revamp would be to make the damage bonus scale like the cooldown.  I don't think having the damage bonus increase steadily throughout the cloak would be fair - maybe force players to be cloaked for 2.5 seconds to get the full damage bonus.  You could also have an evolution to decrease this time by 1 second.  You could then bump the damage bonuses up and also increase the duration to what it was originally.  In other words... make it "tactical" instead of simply "instant damage boost and cooldown canceller".

Cain Mines - should be made into an actual "trap" mine like they were intended to be, instead of replenishable Cobra Missiles.  Make the maximum # of active mines 5 or something like that, or just make mines disappear when you exceed the maximum.

Cryo Blast - needs to prime Cryo Explosions on all targets.  Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool.  Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same.  It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage. 

Modifié par Miniditka77, 19 février 2014 - 04:30 .


#14
Miniditka77

Miniditka77
  • Members
  • 4 489 messages

Stardusk wrote...

Hardcoresalmon wrote...

The only power I really care about is dominate and it should actually be in the game next time.


How does one balance Dominate?
 Does not seem possible in MP.

How would it be any harder than balancing Sabotage? 

#15
smeckie

smeckie
  • Members
  • 3 643 messages
Tac Cloak, Snap Freeze, and all Grenades.

#16
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages
Pull should have a shield penetration evo as well, like lash.

#17
Stardusk

Stardusk
  • Members
  • 6 353 messages

Miniditka77 wrote...

Stardusk wrote...

Hardcoresalmon wrote...

The only power I really care about is dominate and it should actually be in the game next time.


How does one balance Dominate?
 Does not seem possible in MP.

How would it be any harder than balancing Sabotage? 


Because 90% of the enemies are organics...spam dominate on everything...boom.

#18
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

Miniditka77 wrote...

Cryo Blast - needs to prime Cryo Explosions on all targets.  Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool.  Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same.  It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage. 

Cryo blast is great as is. I wish everyone could see that.

#19
RealKobeBean

RealKobeBean
  • Members
  • 2 190 messages

Miniditka77 wrote....
Cain Mines - should be made into an actual "trap" mine like they were intended to be, instead of replenishable Cobra Missiles.  Make the maximum # of active mines 5 or something like that, or just make mines disappear when you exceed the maximum.

Cryo Blast - needs to prime Cryo Explosions on all targets.  Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool.  Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same.  It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage. 

That would really hurt the Mercenary, and he wouldn't be as effective as a speedruncharacter. I would hate that. The guy is actually balanced now. He can't take much damage, the omni-bow exposes him to the enemy and their damage is okay, so the mines are his lifesaver when he's surrounded. You can just spam the mines, and actually make it out of tricky situations like that. If the mines get nerfed, he would be the weakest, most ineffective character in the game.

#20
Alfonsedode

Alfonsedode
  • Members
  • 3 896 messages
Yep, TC should be changed and should not work so well for both invisibilty and damage boost..
I'd like for barrier to detonate instead of priming.
SO nothing very new here, neither deep reflexion ...

#21
Miniditka77

Miniditka77
  • Members
  • 4 489 messages

b00g13man wrote...

Miniditka77 wrote...

Cryo Blast - needs to prime Cryo Explosions on all targets.  Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool.  Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same.  It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage. 

Cryo blast is great as is. I wish everyone could see that.

Yes, I think Cryo Blast is a very useful power.  I'm not saying that these changes would necessarily make it a more useful power.  They would make it less.... boring.   Right now, Cryo Blast is just something you do before you shoot an enemy to make your shots more powerful, or something you do to make your Incinerate more powerful.  That's it.  That's useful, but it's boring.

#22
Alfonsedode

Alfonsedode
  • Members
  • 3 896 messages

bgsam1990 wrote...

Pull should have a shield penetration evo as well, like lash.


That wld be my third too

#23
Wizard of Ox

Wizard of Ox
  • Members
  • 2 658 messages

b00g13man wrote...

Miniditka77 wrote...

Cryo Blast - needs to prime Cryo Explosions on all targets.  Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool.  Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same.  It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage. 

Cryo blast is great as is. I wish everyone could see that.


One of the most underrated power in the game imo. People should just stop trying to use it as a quasi-Snap Freeze. 

#24
Miniditka77

Miniditka77
  • Members
  • 4 489 messages

Stardusk wrote...

Miniditka77 wrote...

Stardusk wrote...

Hardcoresalmon wrote...

The only power I really care about is dominate and it should actually be in the game next time.


How does one balance Dominate?
 Does not seem possible in MP.

How would it be any harder than balancing Sabotage? 


Because 90% of the enemies are organics...spam dominate on everything...boom.

So?  Geth are 100% synthetics, and people aren't running around EZ-moding Geth simply by spamming Sabotage all the time.  Make Dominate work the same way as Sabotage.

#25
HardcoreSalmon

HardcoreSalmon
  • Members
  • 1 033 messages

Stardusk wrote...

Hardcoresalmon wrote...

The only power I really care about is dominate and it should actually be in the game next time.


How does one balance Dominate?
 Does not seem possible in MP.


It didn't affect banshees or praetorians in SP and you can only control one target at a time. I've also messed around with sabotage on pc giving it an infinite duration and it takes turrets 2 minutes to kill atlases with berzerk. Sabotage and Dominate will never be op when bosses have so much health.