Haha, so if you hack a Prime, he would be fighting for you until you kill him basically? Sounds funHardcoresalmon wrote...
Stardusk wrote...
Hardcoresalmon wrote...
The only power I really care about is dominate and it should actually be in the game next time.
How does one balance Dominate?
Does not seem possible in MP.
It didn't affect banshees or praetorians in SP and you can only control one target at a time. I've also messed around with sabotage on pc giving it an infinite duration and it takes turrets 2 minutes to kill atlases with berzerk. Sabotage and Dominate will never be op when bosses have so much health.
What 3 powers in the current MP game need to be completely revamped and changed for the next version of Mass Effect MP?
#26
Posté 19 février 2014 - 04:51
#27
Posté 19 février 2014 - 04:53
I don't give even a little bit of a **** of how this affects speedrunners. First of all, the squishyness of the Talon is vastly overrated. People run normal Human classes with 3 (or 0) in fitness all the time, by using a Cyclonic or Adrenaline Mod, and powers like Singularity, Warp, Incinerate, etc. require you to expose yourself to use also. Second, the Omni-Bow is actually really, really good if you use it correctly. He would not be weak or ineffective if Cain Mines were changed. Third, I'm not proposing to eliminate Cain Mines - just make them work as traps instead of spawn nukers. They would still be very powerful. And fourth, if you get surrounded, you pull out a Cobra, just like every other character has to.RealKobeBean wrote...
That would really hurt the Mercenary, and he wouldn't be as effective as a speedruncharacter. I would hate that. The guy is actually balanced now. He can't take much damage, the omni-bow exposes him to the enemy and their damage is okay, so the mines are his lifesaver when he's surrounded. You can just spam the mines, and actually make it out of tricky situations like that. If the mines get nerfed, he would be the weakest, most ineffective character in the game.Miniditka77 wrote....
Cain Mines - should be made into an actual "trap" mine like they were intended to be, instead of replenishable Cobra Missiles. Make the maximum # of active mines 5 or something like that, or just make mines disappear when you exceed the maximum.
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
#28
Posté 19 février 2014 - 05:04
#29
Posté 19 février 2014 - 05:05
Cryo Blast > Snap freeze.KroGan_eRRanT wrote...
b00g13man wrote...
Cryo blast is great as is. I wish everyone could see that.Miniditka77 wrote...
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
One of the most underrated power in the game imo. People should just stop trying to use it as a quasi-Snap Freeze.
#30
Posté 19 février 2014 - 05:05
RealKobeBean wrote...
That would really hurt the Mercenary, and he wouldn't be as effective as a speedruncharacter. I would hate that. The guy is actually balanced now. He can't take much damage, the omni-bow exposes him to the enemy and their damage is okay, so the mines are his lifesaver when he's surrounded. You can just spam the mines, and actually make it out of tricky situations like that. If the mines get nerfed, he would be the weakest, most ineffective character in the game.Miniditka77 wrote....
Cain Mines - should be made into an actual "trap" mine like they were intended to be, instead of replenishable Cobra Missiles. Make the maximum # of active mines 5 or something like that, or just make mines disappear when you exceed the maximum.
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
The Talon is not well balanced with cain mine. See my thread about him being the cheesiest character. To fix him they should fix him the way krogan or all melee characters need to be fixed. Take the health/shields ranks away from the melee ranks for choice.
As for Tcloak, the thing that makes it most valauble is aggro shedding. That needs to be looked at to some extent. The big bonus for attacking out of cloak are fine if you ask me.
#31
Posté 19 février 2014 - 05:10
Flamer
Annihilation Field
#32
Posté 19 février 2014 - 05:20
b00g13man wrote...
Cryo Blast > Snap freeze.KroGan_eRRanT wrote...
b00g13man wrote...
Cryo blast is great as is. I wish everyone could see that.Miniditka77 wrote...
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
One of the most underrated power in the game imo. People should just stop trying to use it as a quasi-Snap Freeze.
Of course.
#33
Posté 19 février 2014 - 05:22
I don't have a problem with it now but I think it would be fair if certain nades and powers didn't go through walls.
Biotic slash should prime.
I'll get back when I think of more.
#34
Posté 19 février 2014 - 05:24
QFT. One of the most underrated powers in the game tbh.b00g13man wrote...
Cryo blast is great as is. I wish everyone could see that.Miniditka77 wrote...
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
Cryo Blast > Snapfreeze
Modifié par jrob6, 19 février 2014 - 05:27 .
#35
Posté 19 février 2014 - 05:25
Even if Snap Freeze worked correctly, it would still be > Cryo Blast.KroGan_eRRanT wrote...
b00g13man wrote...
Cryo Blast > Snap freeze.KroGan_eRRanT wrote...
b00g13man wrote...
Cryo blast is great as is. I wish everyone could see that.Miniditka77 wrote...
Cryo Blast - needs to prime Cryo Explosions on all targets. Right now, it's really just a short-cooldown debuffer or Incinerate-buffer that is occasionally useful as an anti-Husk tool. Increase the cooldown to the same as Overload/Incinerate, increase the duration slightly (maybe by 1 second) and keep everything else the same. It would fill an important niche then - it would be a better debuff than Warp and Snap Freeze, but couldn't detonate explosions or do any damage.
One of the most underrated power in the game imo. People should just stop trying to use it as a quasi-Snap Freeze.
Of course.
Anyway, one more problem with Cryo Blast is that it has to be maxed to be useful. Anything below R5 is almost useless on anything higher than Silver (unless you're using a QFE, I guess). That's not good power design.
#36
Posté 19 février 2014 - 05:30
lol@TC not being broken....its the most broken thing in this game....there is a reason why WINfiltrators was coinedRealKobeBean wrote...
If it ain't broken, don't fix it.
Ok not broken maybe but hell OP.
Because of its OPness
They are the best snipers
TGI is the best AR user
AIU is the best shotgun user
AHI has the highest biotic damage potential
Almost every infiltrater has the highest SMG/pistol damage potential
Highest melee damage goes to AHI
Arguably better survivability than others
etc.,
All this while carrying a javelin and claymore with the heaviest of mods and still be able to get damage boosts every 3 or so seconds
And im not even mentioning the GI
#37
Posté 19 février 2014 - 05:34
#38
Posté 19 février 2014 - 05:36
#39
Posté 19 février 2014 - 05:44
RealKobeBean wrote...
Haha, so if you hack a Prime, he would be fighting for you until you kill him basically? Sounds fun
Yeah, he basically just fights his own drones and turrets most of the time though.
#40
Posté 19 février 2014 - 05:47
Pretty sure the Shadow can do more melee damage than the AHI, but only against selected defenses (armor or shield/barrier). Which only makes your point stronger...Nik6454 wrote...
Highest melee damage goes to AHI
#41
Posté 19 février 2014 - 05:54
Tac cloak - right now the game interprets you shooting from cloak (or using a power) that you're using that power and then breaking cloak. I think it would be better if it was interpreted as breaking cloak to shoot or use a power. Meaning you get the cooldown from the power instead of the shortened cloak cooldown. Or just make cloak have the same cooldown all the time (max). Damage boost is fine.
Lift grenades - Get rid of the Slam evolution (6a) and replace it with Pierce, which would allow you to lift shielded targets. In my opinion there is only one way to spec lift grenades (4a, 5a, 6b) which makes the power somewhat pointless. Maybe in rank 4 instead of choosing between damage and radius, that can be rank 4b, and rank 4a can be related to DOT for lifted targets. Give lift grenades a reason to be called such. On higher difficulties they don't lift anything, and the lift effects right now are pointless.
Marksman - get rid of the automatic reload (that belongs to AR) and give us the choice to have bonus power.
EDIT: Sabotage - give a choice between backfire and hacking. Hacked Geth do ****** poor damage and it's impossible for Sabotage to set up tech bursts on them.
Modifié par DisturbedPsic0, 19 février 2014 - 05:57 .
#42
Posté 19 février 2014 - 05:55
I respect your opinion too, and I usually play the Talon the same way you described. The problem isn't with players who use Cains to get out of a jam. The problem is with spawn nukers, and you unfortunately can't fix one without hurting the other. Spamming mines allows you to do rediculous amounts of damage and requires little to no skill. Of course, on XBox, hitting the Thermal Clip button without accidentally pulling out a missile does require a little bit of skill, I guess....RealKobeBean wrote...
Well, I do give a **** about speedruns - but to each their own, I guess. I respect your opinion, I am not flaming you. I just enjoy using the guy a certain way. The omni-bow has good damage, but it exposes you to enemy fire, and he can't take much to begin with. But I will just say, I am not the best with the Talon on Platinum. I do stay alive with him, as long as I don't use the bow constantly. That gets me dropped so easily on plat. I much rather use my mines as traps, and lure the enemy in. If I get overwhelmed, I start spamming the mines. Saves a lot of missiles. And I get where you are coming from. It's just easy! Haha
#43
Posté 19 février 2014 - 05:59
Rank 4 of Lift Grenades is debatable. None of the other ranks really are. They really should be fixed. I like the "lift protected targets" possibility. Maybe you could also give them 0.5x damage against Shields and choose between "lift protected targets" and "+50% damage against shields" at R5. Then make R6 a choice between extra grenades and damage/radius.DisturbedPsic0 wrote...
Lift grenades - Get rid of the Slam evolution (6a) and replace it with Pierce, which would allow you to lift shielded targets. In my opinion there is only one way to spec lift grenades (4a, 5a, 6b) which makes the power somewhat pointless. Maybe in rank 4 instead of choosing between damage and radius, that can be rank 4b, and rank 4a can be related to DOT for lifted targets. Give lift grenades a reason to be called such. On higher difficulties they don't lift anything, and the lift effects right now are pointless.
#44
Posté 19 février 2014 - 06:35
Hardcoresalmon wrote...
RealKobeBean wrote...
Haha, so if you hack a Prime, he would be fighting for you until you kill him basically? Sounds fun
Yeah, he basically just fights his own drones and turrets most of the time though.
Figures. Though this sounds interesting, it doesn't change much. Still worth a try for laughs.
#45
Posté 19 février 2014 - 07:30
A lot of people dislike other people using shaking powers and powers that obscure vision like recon mine and flamer. I think it would be disappointing to lose all those powers but perhaps consider what could be done to make them more friendly to other players. Same for sound effects, consider what are commonly found to be annoying and tone it down.
Tactical cloak cooldown should not be linked to the amount of time the infiltrator stays in it. I also don't think you should be bale to use a power and then still gain bonus damage to shooting without actually picking the evolution. However they do need to keep the period of time for bonus damage rather than making it one shot to promote it working with a variety of weapons.
#46
Posté 19 février 2014 - 07:55
That's a shame! Might be more benficial to hack a Pyro or a rocket-trooper.Hardcoresalmon wrote...
RealKobeBean wrote...
Haha, so if you hack a Prime, he would be fighting for you until you kill him basically? Sounds fun
Yeah, he basically just fights his own drones and turrets most of the time though.
#47
Posté 19 février 2014 - 08:19
Make powers work faster and more reliable on/offhost i,e. fix phrase disruptor, throw etc.
More powers encouraging people to work together (be's tech bursts etc)
Also, Condemn and Holy Book Beatdown would have to be in.
#48
Posté 19 février 2014 - 08:19
#49
Posté 19 février 2014 - 09:21
#50
Posté 19 février 2014 - 09:22
Tactical Cloak does not need a complete rework, it just needs more downsides. The power works well, unlike analogues like Marksman or Adrenaline Rush sans evolution 5 which are totally antisynergistic with the rest of a kit.
Hit target limits are stupid and should be removed from most, if not all powers that have them (Sabotage excepted, or remove radius from Sabotage and buff cooldown). What a fail idea.





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