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What 3 powers in the current MP game need to be completely revamped and changed for the next version of Mass Effect MP?


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#51
BridgeBurner

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holdenagincourt wrote...

Complete revamps? Every power that does nothing to armor, with the possible exception of Stasis. Or, there could be less armor spam at the levels of the game that actually matter. That would be nice.

Tactical Cloak does not need a complete rework, it just needs more downsides. The power works well, unlike analogues like Marksman or Adrenaline Rush sans evolution 5 which are totally antisynergistic with the rest of a kit.

Hit target limits are stupid and should be removed from most, if not all powers that have them (Sabotage excepted, or remove radius from Sabotage and buff cooldown). What a fail idea.


The target caps never made much sense anyway in a game that's capped at 8 enemies (excluding bees and swarmers); though bioware did learn later on and make abilities like poison strike favour hitting non-bees and non-swarmers over regular enemies.

We tried messing around with target caps a little and found very quickly that a lot of biotic powers outside of detonations could be made surprisingly good with just a slight damage increase and higher target caps.

#52
capn233

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I would bet that the only reason caps are there is to reduce the number of damage calculations that need to be done.  Especially considering many SP specific versions of powers have higher caps.

Modifié par capn233, 19 février 2014 - 09:48 .


#53
BridgeBurner

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capn233 wrote...

I would bet that the only reason caps are there is to reduce the number of damage calculations that need to be done.  Especially considering many SP specific versions of powers have higher caps.


Yet, bioware saw fit to implement the reegar... which pretty much vindicates your theory about damage calculations being limited for the sake of performance; though in reverse as damage is limited by performance. And we know that's the case with incendiary ammo too, the stacking mechanic which causes the glitch was most likely to boost performance too.

Modifié par Annomander, 19 février 2014 - 09:57 .


#54
RealKobeBean

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How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P

#55
BridgeBurner

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RealKobeBean wrote...

How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P


Not without re-writing code, and that's no easy task. There are multiple parts of each PCC file which make certain enemies immune to certain things, or behave in a certain way in relation to them.

#56
RealKobeBean

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Annomander wrote...

RealKobeBean wrote...

How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P


Not without re-writing code, and that's no easy task. There are multiple parts of each PCC file which make certain enemies immune to certain things, or behave in a certain way in relation to them.

Alright, that is out of the question then :P Would be weird to see a Banshee get pulled over a cover and getting killed that way. Can you make the Combat Drone insanely OP?

#57
Silvershroud

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DisturbedPsic0 wrote...
Sabotage - give a choice between backfire and hacking. Hacked Geth do ****** poor damage and it's impossible for Sabotage to set up tech bursts on them. 


Absolutely.  As it is now, I actually prefer to NOT run into synthetics when playing a character with sabotage.  Either stagger-headshot or prime-TB makes for faster games that hacking them.  Now, when it comes to solos or clutching, hack has it's uses, but on some characters, I'd rather be able to completely avoid the hack altogether and just stagger/prime the Geth/Atlas.

Beerfish wrote...
As for Tcloak, the thing that makes it most valauble is aggro shedding.  That needs to be looked at to some extent.  The big bonus for attacking out of cloak are fine if you ask me.


I think you are missing the point of a tactical CLOAK.  I think all it really needs is for the cooldown not to be dependant on the time spent cloaked.  If you can't spam it as much, it would be far less OP, especially when using heavy weapons.

holdenagincourt wrote...

Complete revamps? Every power that does nothing to armor, with the possible exception of Stasis. Or, there could be less armor spam at the levels of the game that actually matter. That would be nice.


Agreed.  There are too many powers that have no effect on armor, and too many enemies with armor on higher difficulties.  At least singularity's buff made it able to still prime armored targets.

I wouldn't say that the lower difficulties "don't matter".  Some people just aren't good enough to ever get to gold/platinum.  So for them, it's the higher difficulties that "don't matter".

#58
BridgeBurner

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RealKobeBean wrote...

Annomander wrote...

RealKobeBean wrote...

How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P


Not without re-writing code, and that's no easy task. There are multiple parts of each PCC file which make certain enemies immune to certain things, or behave in a certain way in relation to them.

Alright, that is out of the question then :P Would be weird to see a Banshee get pulled over a cover and getting killed that way. Can you make the Combat Drone insanely OP?


Nothing which was updated for player guns / powers via balance changes can be modified. The balance change overwrites it back to what the server balance change says it should be, so very little can be done to buff combat drone as so much of it was balance changed.

#59
Miniditka77

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Annomander wrote...

RealKobeBean wrote...

How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P


Not without re-writing code, and that's no easy task. There are multiple parts of each PCC file which make certain enemies immune to certain things, or behave in a certain way in relation to them.

You used to be able to grab Pyros.  That was one of the things they changed to stop the FBWGG campers.

#60
BridgeBurner

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Miniditka77 wrote...

Annomander wrote...

RealKobeBean wrote...

How about Overcover Grabs? You know, being able to grab Dragoons/phantoms/Pyros. That would be pretty interesting to see. I wonder if you can mod Grabs, actually :P


Not without re-writing code, and that's no easy task. There are multiple parts of each PCC file which make certain enemies immune to certain things, or behave in a certain way in relation to them.

You used to be able to grab Pyros.  That was one of the things they changed to stop the FBWGG campers.


Which was done via a patch, by devs with access to the original development tools, the only person with the power to do the kind of code bending that would be required would be Caratinoid.

#61
tagamaynila

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Tactical Cloak - Variable cooldown should remain the same based on how long it's active, but when using an ability, TC's cooldown should not overwrite the power's cooldown but instead stack on top of it. I also like the idea of branching it out to various TC variants. You can evolve it into a specialized, more powerful TC like the current Sniper(vanilla), AR(TGI), Shotgun(AIU) and Power(AHI) evo, of or a weaker but multipurpose TC.

Pull - I have no idea how. But surely anything is better than what it is right now. 

Submission Net - Make it into a full fledged trap power. It already does that but make the net wider when fired on a surface. Remove the homing ability (it barely hits anything anyway, without the "look away" trick) and just make it fire straight.

Modifié par tagamaynila, 20 février 2014 - 01:52 .


#62
holdenagincourt

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Count Silvershroud wrote...

holdenagincourt wrote...

Complete revamps? Every power that does nothing to armor, with the possible exception of Stasis. Or, there could be less armor spam at the levels of the game that actually matter. That would be nice.


Agreed.  There are too many powers that have no effect on armor, and too many enemies with armor on higher difficulties.  At least singularity's buff made it able to still prime armored targets.

I wouldn't say that the lower difficulties "don't matter".  Some people just aren't good enough to ever get to gold/platinum.  So for them, it's the higher difficulties that "don't matter".

I mean that Bronze and Silver don't matter for balance purposes. Otherwise Pull would be OP and we would have to nerf the Locust.

#63
DeadeyeCYclops

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I'm less worried about how powers change and more worried about the quick search feature... I hope to god they upgrade/change that thing. Where u can select/deselect maps and enemies llet's say for instance. I dont care what map i'm on as long as it's not condor or jade & i dont care what faction as long as its not collectors..... just using those as examples... or maybe i dont want to play on a hazard map but any other maps are ok...etc... etc

but again ffs quit trying to make pull affect armor....just no, stahp and no again

#64
Fang92

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Armor needs to not do so many things against powers. Cryo needs to prime for explosions regardless of status. Tactical Cloak should only effect weapons or powers, not both.

#65
corporal doody

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1)not a power but.....

biotic heavy melee should detonate primed targets.

2)pull--needs improvement
3)hunter mode--needs to be reworked

#66
Kislitsin

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I think cloak should stay as is in terms of DO (damage boost, cd overwrite, LoS breaking) BUT it should carry much more drawbacks than "shields do not regenerate". Something like being insta-shieldgated whenever cloaked. And no winfiltrators should be able to have >1000 shields by any means.

#67
WNxPowder

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I actually like most things the way they are, I like pull, snap freeze, and I think tactical cloak works as intended.

#68
dudemacha

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corporal doody wrote...

1)not a power but.....

biotic heavy melee should detonate primed targets.

This...i always wanted this....would make the reave kits more interesting to play
Also let incendiary/disruptor omni tools prime combos

And speaking of combos, do something about the tech overwriting biotic combos

#69
Miniditka77

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holdenagincourt wrote...

Count Silvershroud wrote...

holdenagincourt wrote...

Complete revamps? Every power that does nothing to armor, with the possible exception of Stasis. Or, there could be less armor spam at the levels of the game that actually matter. That would be nice.


Agreed.  There are too many powers that have no effect on armor, and too many enemies with armor on higher difficulties.  At least singularity's buff made it able to still prime armored targets.

I wouldn't say that the lower difficulties "don't matter".  Some people just aren't good enough to ever get to gold/platinum.  So for them, it's the higher difficulties that "don't matter".

I mean that Bronze and Silver don't matter for balance purposes. Otherwise Pull would be OP and we would have to nerf the Locust.

I disagree - Bronze and Silver do matter for balance purposes.  Especially because the number of people who play Bronze and Silver are probably much higher than the number of people who play Gold/Plat.  There's nothing wrong with a power/weapon being awesome on Bronze/Silver and not as good on Gold or Platinum, or vice-versa.  Pull is in the running for best power in the game on Bronze, and it's also incredibly useful on Silver.   The Javelin is awesome on Gold/Plat, but it's overkill on Bronze.  
Things need to be balanced for all levels, which is one of the challenges in balancing this game.  If Pull could lift protected targets, then its cooldown would need to be increased and the radius would need to be nerfed (or eliminated).  Otherwise, four Justicars or Drell Adepts could breeze through Silver without even breaking shield gate once.

#70
Sulaco_7

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Tactical cloak is fun the way it is. Does it need some balancing, sure. But do you want a fun game or do you want a balanced game.. because the two are not always the same.

#71
FuriousFelicia

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TC is just fine, what's that nonsence about SN not tracking, that's an awful idea, and all pull needs is what singulatity got - the ability to prime everything.