holdenagincourt wrote...
Complete revamps? Every power that does nothing to armor, with the possible exception of Stasis. Or, there could be less armor spam at the levels of the game that actually matter. That would be nice.
Tactical Cloak does not need a complete rework, it just needs more downsides. The power works well, unlike analogues like Marksman or Adrenaline Rush sans evolution 5 which are totally antisynergistic with the rest of a kit.
Hit target limits are stupid and should be removed from most, if not all powers that have them (Sabotage excepted, or remove radius from Sabotage and buff cooldown). What a fail idea.
The target caps never made much sense anyway in a game that's capped at 8 enemies (excluding bees and swarmers); though bioware did learn later on and make abilities like poison strike favour hitting non-bees and non-swarmers over regular enemies.
We tried messing around with target caps a little and found very quickly that a lot of biotic powers outside of detonations could be made surprisingly good with just a slight damage increase and higher target caps.





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